l

成都手游码农一枚
随笔 - 33, 文章 - 0, 评论 - 117, 引用 - 0
数据加载中……

[C++]俄罗斯方块源码

写的很烂请别在意- -!
暑假无聊时写的。

/***************************************************
Filename:ELSFK.h
Anthor:shly
E-mail:xlq1989@vip.qq.com
LastUpdate:2009.8.7
**************************************************
*/


#pragma once

#include 
"stdafx.h"
#include 
<cassert>
//----------------------Data---------------------------
struct SquareData{
    
static const int S_KIND = 7;
    
static const int S_MAX  = 16;
    
static const int S_START= 6;
    
static int         sE[S_KIND];
    
static int         sData[S_KIND][S_MAX];
}
;
int SquareData::sE[SquareData::S_KIND] = {4333332};
int SquareData::sData[SquareData::S_KIND][SquareData::S_MAX] = 
{//0为格子不显示 非0则显示
    {0100010001000100},
    
{2002200200000000},
    
{0030330300000000},
    
{4400400400000000},
    
{0550500500000000},
    
{0606660000000000},
    
{7777000000000000}
}
;
//----------------------Matrix--------------------------
//游戏区域
class Matrix{
protected:
    
int x,y;  int* pM;
public:
    Matrix(
int _x, int _y)
             :x(_x),y(_y)
    
{
        pM 
= new int[x*y];
        assert(pM);
        
for(int i = 0; i<x*y; ++i) pM[i] = 0;
    }

    Matrix(
int* _t, int _x, int _y)
             :x(_x),y(_y)
    
{
        pM 
= new int[x*y];
        assert(pM);
        
for(int i = 0; i<x*y; ++i) pM[i] = _t[i];
    }

    
virtual ~Matrix(){ delete [] pM;}
public:
    
//common functions
    int GetX() const {return x;}
    
int GetY() const {return y;}
    
int*GetM() const {return pM;}
    
void MatrixCombin(Matrix& _m,int _x, int _y, bool zero = false);
    
bool MatrixIntersect(Matrix& _m, int _x, int _y);
    
bool MatrixYAll(int _y, bool zero = false);
public:
    
//use in the game
    void MatrixDeleteAndMove(int _y);
}
;
void Matrix::MatrixCombin(Matrix& _m, int _x, int _y, bool zero)
{
    
int Ex = _m.GetX(), Ey = _m.GetY();
    
for(int i = 0; i<Ey; ++i)
        
for(int j =0;  j<Ex; ++j)
        
{
            
if(_m.GetM()[i*Ex+j]){
                
if(_x+j<0 || _x+j>=|| _y+i<0 || _y+i>=y ) continue;
            zero
?pM[(_y+i)*x+_x+j] = 0:pM[(_y+i)*x+_x+j] = 
                (pM[(_y
+i)*x+_x+j]>_m.GetM()[i*Ex+j]?pM[(_y+i)*x+_x+j]:_m.GetM()[i*Ex+j]);
            }

        }

}

bool Matrix::MatrixIntersect(Matrix& _m, int _x, int _y)
{
    
int Ex = _m.GetX(), Ey = _m.GetY();
    
for(int i = 0; i<Ey; ++i)
        
for(int j =0;  j<Ex; ++j)
        
{
            
if(_m.GetM()[i*Ex+j]){
                
if(_x+j<0 || _x+j>=||
                   _y
+i<0 || _y+i>=|| pM[(_y+i)*x+_x+j] ) 
                    
return true;
            }

        }

    
return false;
}

bool Matrix::MatrixYAll(int _y, bool zero)
{
    
if(_y<0 || _y>=y) return false;
    
for(int i = 0; i<x; ++i)
        
if( zero?pM[_y*x+i]:!pM[_y*x+i])
            
return false;
    
return true;
}

void Matrix::MatrixDeleteAndMove(int _y)
{
    
if(_y<0 || _y>=y) return;
    
for(int i = _y; i>0--i){
        
for(int j = 0; j<x; ++j)
            pM[i
*x+j] = pM[(i-1)*x+j];
        
//use in the game
        if(MatrixYAll(i,true)) break;
    }

}


//------------------------FKMatrix-------------------------
//方块
class FKMatrix:public Matrix{
protected:
    
int sx, sy;
public:
    FKMatrix(
int index):Matrix(SquareData::sData[index],
                      SquareData::sE[index],
                      SquareData::sE[index]),
                      sx(SquareData::S_START),sy(
0)
    
{}
    
int GetSX() const {return sx;}
    
int GetSY() const {return sy;}
    
void SetSX(int _x) {sx = _x;}
    
void SetSY(int _y) {sy = _y;}
    
void FKMatrixTransform(Matrix& _m);
}
;

void FKMatrix::FKMatrixTransform(Matrix& _m)
{
    
int i = 0,E = x;
    
int* tM = new int[E*E];
    assert(pM);
    
int* t = pM;
    
for(int j = 0; j<E; ++j)
        
for(int l = E - 1; l>=0--l, ++i)
            tM[i] 
= pM[l*E+j];
    
//use in the game
    pM = tM;
    
if(_m.MatrixIntersect(*this,sx,sy)){
        pM 
= t;
        delete [] tM;
    }
else delete [] t;
}




// ELSFK.cpp : 定义应用程序的入口点。
//
#include "stdafx.h"
#include 
"ELSFK.h"
#include 
"resource.h"
#include 
<ctime>

// 全局变量:
Matrix matGame(10,18);
FKMatrix
* matFK = NULL;

bool   bAgain = true;
int        score = 0;
int        level = 1;
const int DES = 20;
const int SCREEN_WIDTH = 308;
const int SCREEN_HEIGHT = 408;

#define FKBeginUpdate(__g,__f) __g.MatrixCombin(*__f,__f->GetSX(),__f->GetSY(),true);
#define FKEndUpdate(__g,__f) __g.MatrixCombin(*__f,__f->GetSX(),__f->GetSY(),false);\
        InvalidateRect(hWnd,NULL,
false);

//{{{--------------------------编译器生成代码--------------------------
#define MAX_LOADSTRING 100
// 全局变量:
HINSTANCE hInst;                                // 当前实例
TCHAR szTitle[MAX_LOADSTRING];                    // 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING];            // 主窗口类名

// 此代码模块中包含的函数的前向声明:
ATOM                MyRegisterClass(HINSTANCE hInstance);
BOOL                InitInstance(HINSTANCE, 
int);
LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK    About(HWND, UINT, WPARAM, LPARAM);

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     
int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);
    MSG msg;
    HACCEL hAccelTable;
    LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
    LoadString(hInstance, IDC_ELSFK, szWindowClass, MAX_LOADSTRING);
    MyRegisterClass(hInstance);
    
if (!InitInstance (hInstance, nCmdShow)){return FALSE;}
    hAccelTable 
= LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_ELSFK));
    
while (GetMessage(&msg, NULL, 00))
    
{
        
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
        
{
            TranslateMessage(
&msg);
            DispatchMessage(
&msg);
        }

    }

    
return (int) msg.wParam;
}

ATOM MyRegisterClass(HINSTANCE hInstance)
{
    WNDCLASSEX wcex;
    wcex.cbSize 
= sizeof(WNDCLASSEX);
    wcex.style            
= CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc    
= WndProc;
    wcex.cbClsExtra        
= 0;
    wcex.cbWndExtra        
= 0;
    wcex.hInstance        
= hInstance;
    wcex.hIcon            
= LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ELSFK));
    wcex.hCursor        
= LoadCursor(NULL, IDC_ARROW);
    wcex.hbrBackground    
= (HBRUSH)(COLOR_WINDOW+1);
    wcex.lpszMenuName    
= MAKEINTRESOURCE(IDC_ELSFK);
    wcex.lpszClassName    
= szWindowClass;
    wcex.hIconSm        
= LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
    
return RegisterClassEx(&wcex);
}

BOOL InitInstance(HINSTANCE hInstance, 
int nCmdShow)
{
   HWND hWnd;
   hInst 
= hInstance; // 将实例句柄存储在全局变量中
   hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW^WS_THICKFRAME^WS_MAXIMIZEBOX,
      
400,100,SCREEN_WIDTH,SCREEN_HEIGHT, NULL, NULL, hInstance, NULL);
   
if (!hWnd)return FALSE;}
   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);
   
return TRUE;
}

//--------------------------编译器生成代码------------------------}}}


LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    
int wmId, wmEvent;
    PAINTSTRUCT ps;
    HDC hdc;

    
switch (message)
    
{
    
//{{{---------------------菜单----------------------
    case WM_COMMAND:
        wmId    
= LOWORD(wParam);
        wmEvent 
= HIWORD(wParam);
        
// 分析菜单选择:
        switch (wmId)
        
{
        
case IDM_ABOUT:
            DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
            
break;
        
case IDM_EXIT:
            DestroyWindow(hWnd);
            
break;
        
default:
            
return DefWindowProc(hWnd, message, wParam, lParam);
        }

        
break;
    
//---------------------菜单----------------------}}}
    case WM_PAINT:
        
{
            hdc 
= BeginPaint(hWnd, &ps);
            HBITMAP tmpBmp 
= CreateCompatibleBitmap(hdc,SCREEN_WIDTH,SCREEN_HEIGHT);
            HDC tmpDC 
= CreateCompatibleDC(hdc);
            SelectObject(tmpDC,tmpBmp);
            
//---------------------背景-------------------------
            {
                RECT r1 
= {0,0,(matGame.GetX())*DES,(matGame.GetY())*DES};
                RECT r2 
= {(matGame.GetX())*DES,0,SCREEN_WIDTH,(matGame.GetY())*DES};
                FillRect(tmpDC,
&r1,(HBRUSH)GetStockObject(BLACK_BRUSH));
                FillRect(tmpDC,
&r2,(HBRUSH)GetStockObject(DKGRAY_BRUSH));
            }

            
//--------------------游戏区------------------------
            for(int i = 0; i<matGame.GetY(); ++i)
                
for(int j = 0; j<matGame.GetX(); ++j)
                
{
                    
int id = matGame.GetM()[i*matGame.GetX()+j];
                    
if(!id) continue;
                    HBRUSH hBrush 
= CreateSolidBrush(RGB(id*35,255-id*35,id*20+150));
                    HBRUSH hOld 
=(HBRUSH) SelectObject(hdc,hBrush);
                    RECT r 
= {j*DES,i*DES,j*DES+DES-1,i*DES+DES-1};
                    FillRect(tmpDC,
&r,hBrush);
                    SelectObject(hdc,hOld);
                    DeleteObject(hBrush);
                }

            
//---------------------边栏-------------------------
            SetBkMode(tmpDC,TRANSPARENT);
            SetTextColor(tmpDC,RGB(
200,50,75));
            
char cScr[20];
            
int l = wsprintfA(cScr,"得分: %d",score);
            TextOutA(tmpDC,matGame.GetX()
*DES+2,SCREEN_HEIGHT/2-60,cScr,l);

            SetTextColor(tmpDC,RGB(
200,200,0));
                l 
= wsprintfA(cScr,"等级: %d",level);
            TextOutA(tmpDC,matGame.GetX()
*DES+2,SCREEN_HEIGHT/2,cScr,l);

            BitBlt(hdc,
0,0,SCREEN_WIDTH,SCREEN_HEIGHT,tmpDC,0,0,SRCCOPY);
            DeleteDC(tmpDC);
            DeleteObject(tmpBmp);
            EndPaint(hWnd, 
&ps);
            
break;
        }

    
case WM_TIMER:
        SendMessage(hWnd,WM_KEYDOWN,VK_DOWN,
0);
        
break;
    
case WM_KEYDOWN:
        
{
            FKBeginUpdate(matGame,matFK);
//开始更新
            int sx = matFK->GetSX(), sy = matFK->GetSY();
            
int x = matGame.GetX(), y = matGame.GetY();
            
switch(wParam)
            
{
            
case VK_SPACE:
            
case VK_UP:
                matFK
->FKMatrixTransform(matGame); break;
            
case VK_DOWN:
                
if(matGame.MatrixIntersect(*matFK,sx,sy+1))
                    bAgain 
= true;
                
else 
                    matFK
->SetSY(sy+1);
                
break;
            
case VK_LEFT:
                
if(matGame.MatrixIntersect(*matFK,sx-1,sy)) break;
                matFK
->SetSX(sx-1);
                
break;
            
case VK_RIGHT:
                
if(matGame.MatrixIntersect(*matFK,sx+1,sy)) break;
                matFK
->SetSX(sx+1);
                
break;
            
default:break;
            }

            FKEndUpdate(matGame,matFK);
//结束更新
            if(bAgain)
            
{
                
int count = 0;
                
for(int i = 0; i<matFK->GetY(); ++i)
                        
if(matGame.MatrixYAll(sy+i,false)){
                            matGame.MatrixDeleteAndMove(sy
+i);
                            
++count;
                        }

                        score 
+= count*count*2;
                        level 
= score/200+1;
                
if(matFK->GetSY()-count<=0){
                    KillTimer(hWnd,
1);
                    MessageBox(NULL,L
"Game Over!",L"Sys",MB_OK);
                    SendMessage(hWnd,WM_DESTROY,
0,0);
                    
return 0;
                }

                delete matFK; bAgain 
= false;
                matFK 
= new FKMatrix(rand()%7);
                FKEndUpdate(matGame,matFK);
            }
 
            
break;
        }

    
//----------------------初始和结束处理------------------------
    case WM_CREATE:
        srand(time(NULL));
        matFK 
= new FKMatrix(rand()%7);
        bAgain 
= false;
        FKEndUpdate(matGame,matFK);
        SetTimer(hWnd,
1,500,NULL);
        
break;
    
case WM_DESTROY:
        PostQuitMessage(
0);
        delete matFK;
        
break;
    
default:
        
return DefWindowProc(hWnd, message, wParam, lParam);
    }

    
return 0;
}



// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
    UNREFERENCED_PARAMETER(lParam);
    
switch (message)
    
{
    
case WM_INITDIALOG:
        
return (INT_PTR)TRUE;

    
case WM_COMMAND:
        
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
        
{
            EndDialog(hDlg, LOWORD(wParam));
            
return (INT_PTR)TRUE;
        }

        
break;
    }

    
return (INT_PTR)FALSE;
}

posted on 2009-09-01 00:55 l1989 阅读(5613) 评论(2)  编辑 收藏 引用 所属分类: C++

评论

# re: [C++]俄罗斯方块源码  回复  更多评论   

分析的不错啊!
2009-09-01 16:13 | 99读书人

# re: [C++]俄罗斯方块源码  回复  更多评论   

厉害。
2009-09-03 13:41 | vanlin

只有注册用户登录后才能发表评论。
【推荐】超50万行VC++源码: 大型组态工控、电力仿真CAD与GIS源码库
网站导航: 博客园   IT新闻   BlogJava   知识库   博问   管理