﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-l</title><link>http://www.cppblog.com/shly/</link><description>成都手游码农一枚</description><language>zh-cn</language><lastBuildDate>Tue, 07 Apr 2026 06:04:37 GMT</lastBuildDate><pubDate>Tue, 07 Apr 2026 06:04:37 GMT</pubDate><ttl>60</ttl><item><title>[Unity3D]浅谈游戏代码保护</title><link>http://www.cppblog.com/shly/archive/2017/05/04/214907.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Thu, 04 May 2017 14:55:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2017/05/04/214907.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/214907.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2017/05/04/214907.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/214907.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/214907.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 最近公司有涉及到这方面的问题，于是乎做了个简单的总结。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2017/05/04/214907.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/214907.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2017-05-04 22:55 <a href="http://www.cppblog.com/shly/archive/2017/05/04/214907.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D] RichText 图标扩展的简单实现</title><link>http://www.cppblog.com/shly/archive/2016/05/22/213564.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Sun, 22 May 2016 10:27:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/05/22/213564.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/213564.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/05/22/213564.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/213564.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/213564.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 目前测试过可用的两种方式，方式一利用布局控件，可以实现也比较好理解，唯一不足最后发现内容多性能跟不上。方式二比较取巧，但是各方面应该比较符合项目需求。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/05/22/213564.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/213564.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-05-22 18:27 <a href="http://www.cppblog.com/shly/archive/2016/05/22/213564.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D] Staggered 与 Diamond 型地图坐标转换</title><link>http://www.cppblog.com/shly/archive/2016/04/14/213278.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Thu, 14 Apr 2016 07:18:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/04/14/213278.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/213278.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/04/14/213278.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/213278.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/213278.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Staggered 与 Diamond 型地图坐标转换&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/04/14/213278.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/213278.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-04-14 15:18 <a href="http://www.cppblog.com/shly/archive/2016/04/14/213278.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[杂七杂八]记一次简单的手游资源加密破解学习方法</title><link>http://www.cppblog.com/shly/archive/2016/03/22/213087.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Tue, 22 Mar 2016 05:15:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/03/22/213087.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/213087.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/03/22/213087.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/213087.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/213087.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 作为程序很多时候可能会对其它游戏进行分析，于是就有了这次记录。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/03/22/213087.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/213087.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-03-22 13:15 <a href="http://www.cppblog.com/shly/archive/2016/03/22/213087.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity]UGUI流光材质shader</title><link>http://www.cppblog.com/shly/archive/2016/01/22/212713.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Fri, 22 Jan 2016 06:13:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/01/22/212713.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212713.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/01/22/212713.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212713.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212713.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 关键部分的UV偏移算法：参数自己调吧<br>OUT.texcoord1 = half2(IN.texcoord.x - fmod(_Time.x * 5, 1) + 0.5, IN.texcoord.y);&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/01/22/212713.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212713.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-01-22 14:13 <a href="http://www.cppblog.com/shly/archive/2016/01/22/212713.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D]timestamaps 出错解决方法</title><link>http://www.cppblog.com/shly/archive/2016/01/05/212603.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Tue, 05 Jan 2016 01:44:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/01/05/212603.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212603.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/01/05/212603.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212603.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212603.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 解决UNITY报错：<br>Timestamps (*) and assets (*) maps out of sync.<br>Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll' is in timestamps but is not known in guidmapper...<br>Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/Editor/UnityEngine.UI.dll' is in timestamps but is not known in guidmapper...<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/01/05/212603.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212603.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-01-05 09:44 <a href="http://www.cppblog.com/shly/archive/2016/01/05/212603.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D]UGUI 新手引导遮罩控件</title><link>http://www.cppblog.com/shly/archive/2015/12/31/212582.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Thu, 31 Dec 2015 01:29:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2015/12/31/212582.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212582.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2015/12/31/212582.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212582.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212582.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 强制性引导UI遮罩控件，关键区域镂空，自动调整关键区域大小。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2015/12/31/212582.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212582.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2015-12-31 09:29 <a href="http://www.cppblog.com/shly/archive/2015/12/31/212582.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D]海岛奇兵金币等资源收取效果</title><link>http://www.cppblog.com/shly/archive/2015/12/15/212484.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Tue, 15 Dec 2015 01:50:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2015/12/15/212484.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212484.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2015/12/15/212484.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212484.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212484.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 仿海岛奇兵中金币收取的效果，简单的粒子实现。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2015/12/15/212484.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212484.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2015-12-15 09:50 <a href="http://www.cppblog.com/shly/archive/2015/12/15/212484.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D] 战场电视屏幕抖动扭曲Shader</title><link>http://www.cppblog.com/shly/archive/2015/12/09/212444.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Wed, 09 Dec 2015 09:37:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2015/12/09/212444.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212444.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2015/12/09/212444.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212444.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212444.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 由于项目需要，弄了一个屏幕抖动Shader，UGUI Shader。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2015/12/09/212444.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212444.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2015-12-09 17:37 <a href="http://www.cppblog.com/shly/archive/2015/12/09/212444.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D] 5.0 图集合并扩展工具，用于解决UGUI与AssetBundle打包造成资源包过大的问题</title><link>http://www.cppblog.com/shly/archive/2015/12/09/212443.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Wed, 09 Dec 2015 09:19:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2015/12/09/212443.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212443.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2015/12/09/212443.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212443.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212443.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 将多个Single Sprite合成一个Multi Sprite 供UGUI使用，解决SpritePacker与AssetBundle的混乱造成AB重复引用图集的问题。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2015/12/09/212443.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212443.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2015-12-09 17:19 <a href="http://www.cppblog.com/shly/archive/2015/12/09/212443.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>