﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-l-随笔分类-游戏</title><link>http://www.cppblog.com/shly/category/17859.html</link><description>成都手游码农一枚</description><language>zh-cn</language><lastBuildDate>Sun, 16 Aug 2020 15:41:58 GMT</lastBuildDate><pubDate>Sun, 16 Aug 2020 15:41:58 GMT</pubDate><ttl>60</ttl><item><title>[Unity3D]浅谈游戏代码保护</title><link>http://www.cppblog.com/shly/archive/2017/05/04/214907.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Thu, 04 May 2017 14:55:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2017/05/04/214907.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/214907.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2017/05/04/214907.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/214907.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/214907.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 最近公司有涉及到这方面的问题，于是乎做了个简单的总结。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2017/05/04/214907.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/214907.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2017-05-04 22:55 <a href="http://www.cppblog.com/shly/archive/2017/05/04/214907.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D] RichText 图标扩展的简单实现</title><link>http://www.cppblog.com/shly/archive/2016/05/22/213564.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Sun, 22 May 2016 10:27:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/05/22/213564.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/213564.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/05/22/213564.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/213564.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/213564.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 目前测试过可用的两种方式，方式一利用布局控件，可以实现也比较好理解，唯一不足最后发现内容多性能跟不上。方式二比较取巧，但是各方面应该比较符合项目需求。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/05/22/213564.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/213564.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-05-22 18:27 <a href="http://www.cppblog.com/shly/archive/2016/05/22/213564.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D] Staggered 与 Diamond 型地图坐标转换</title><link>http://www.cppblog.com/shly/archive/2016/04/14/213278.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Thu, 14 Apr 2016 07:18:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/04/14/213278.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/213278.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/04/14/213278.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/213278.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/213278.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Staggered 与 Diamond 型地图坐标转换&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/04/14/213278.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/213278.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-04-14 15:18 <a href="http://www.cppblog.com/shly/archive/2016/04/14/213278.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[杂七杂八]记一次简单的手游资源加密破解学习方法</title><link>http://www.cppblog.com/shly/archive/2016/03/22/213087.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Tue, 22 Mar 2016 05:15:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/03/22/213087.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/213087.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/03/22/213087.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/213087.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/213087.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 作为程序很多时候可能会对其它游戏进行分析，于是就有了这次记录。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/03/22/213087.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/213087.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-03-22 13:15 <a href="http://www.cppblog.com/shly/archive/2016/03/22/213087.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity]UGUI流光材质shader</title><link>http://www.cppblog.com/shly/archive/2016/01/22/212713.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Fri, 22 Jan 2016 06:13:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/01/22/212713.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212713.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/01/22/212713.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212713.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212713.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 关键部分的UV偏移算法：参数自己调吧<br>OUT.texcoord1 = half2(IN.texcoord.x - fmod(_Time.x * 5, 1) + 0.5, IN.texcoord.y);&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/01/22/212713.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212713.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-01-22 14:13 <a href="http://www.cppblog.com/shly/archive/2016/01/22/212713.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D]timestamaps 出错解决方法</title><link>http://www.cppblog.com/shly/archive/2016/01/05/212603.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Tue, 05 Jan 2016 01:44:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2016/01/05/212603.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212603.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2016/01/05/212603.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212603.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212603.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 解决UNITY报错：<br>Timestamps (*) and assets (*) maps out of sync.<br>Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll' is in timestamps but is not known in guidmapper...<br>Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/Editor/UnityEngine.UI.dll' is in timestamps but is not known in guidmapper...<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2016/01/05/212603.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212603.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2016-01-05 09:44 <a href="http://www.cppblog.com/shly/archive/2016/01/05/212603.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D]UGUI 新手引导遮罩控件</title><link>http://www.cppblog.com/shly/archive/2015/12/31/212582.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Thu, 31 Dec 2015 01:29:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2015/12/31/212582.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212582.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2015/12/31/212582.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212582.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212582.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 强制性引导UI遮罩控件，关键区域镂空，自动调整关键区域大小。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2015/12/31/212582.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212582.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2015-12-31 09:29 <a href="http://www.cppblog.com/shly/archive/2015/12/31/212582.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D]海岛奇兵金币等资源收取效果</title><link>http://www.cppblog.com/shly/archive/2015/12/15/212484.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Tue, 15 Dec 2015 01:50:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2015/12/15/212484.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212484.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2015/12/15/212484.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212484.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212484.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 仿海岛奇兵中金币收取的效果，简单的粒子实现。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2015/12/15/212484.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212484.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2015-12-15 09:50 <a href="http://www.cppblog.com/shly/archive/2015/12/15/212484.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D] 5.0 图集合并扩展工具，用于解决UGUI与AssetBundle打包造成资源包过大的问题</title><link>http://www.cppblog.com/shly/archive/2015/12/09/212443.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Wed, 09 Dec 2015 09:19:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2015/12/09/212443.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/212443.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2015/12/09/212443.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/212443.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/212443.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 将多个Single Sprite合成一个Multi Sprite 供UGUI使用，解决SpritePacker与AssetBundle的混乱造成AB重复引用图集的问题。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2015/12/09/212443.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/212443.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2015-12-09 17:19 <a href="http://www.cppblog.com/shly/archive/2015/12/09/212443.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D]快速切换平台</title><link>http://www.cppblog.com/shly/archive/2015/08/14/211562.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Fri, 14 Aug 2015 09:17:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2015/08/14/211562.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/211562.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2015/08/14/211562.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/211562.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/211562.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 将工程目录下的对应平台的 Library 文件夹保留<br>然后可以用批处理文件来执行切换，原理就是重命名文件夹，这样便可以较快的在 windows&andorid 下来回切换&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2015/08/14/211562.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/211562.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2015-08-14 17:17 <a href="http://www.cppblog.com/shly/archive/2015/08/14/211562.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D]一个简单的魔方Demo</title><link>http://www.cppblog.com/shly/archive/2015/06/07/210847.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Sun, 07 Jun 2015 04:15:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2015/06/07/210847.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/210847.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2015/06/07/210847.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/210847.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/210847.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 前段时间无意间看到一个魔方的Demo，正好那时对魔方也挺感兴趣，也就抽时间自己模仿了一个。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2015/06/07/210847.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/210847.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2015-06-07 12:15 <a href="http://www.cppblog.com/shly/archive/2015/06/07/210847.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Unity3D]U3D开发项目总结</title><link>http://www.cppblog.com/shly/archive/2014/12/04/209019.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Wed, 03 Dec 2014 16:05:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2014/12/04/209019.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/209019.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2014/12/04/209019.html#Feedback</comments><slash:comments>24</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/209019.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/209019.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 从2月份到现在第一个U3D项目也基本收工，虽然项目结局不是太好，但总算也是成功卖掉并上线，总结将近10个月的时间大家从端游转到手游或从COCOS2转到U3D的整个开发过程。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2014/12/04/209019.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/209019.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2014-12-04 00:05 <a href="http://www.cppblog.com/shly/archive/2014/12/04/209019.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[cocos2d-x] RichText 杂记三。</title><link>http://www.cppblog.com/shly/archive/2013/12/06/204638.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Fri, 06 Dec 2013 10:26:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2013/12/06/204638.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/204638.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2013/12/06/204638.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/204638.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/204638.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 上一篇博客尝试性在cocos2d-x中使用freetype，由于项目进度，近期没怎么研究，苦逼加班！现在稍微闲下来了在小谈一下这个话题。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2013/12/06/204638.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/204638.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2013-12-06 18:26 <a href="http://www.cppblog.com/shly/archive/2013/12/06/204638.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[cocos2d-x] 关于骨骼动画替换纹理。</title><link>http://www.cppblog.com/shly/archive/2013/08/08/202416.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Thu, 08 Aug 2013 14:40:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2013/08/08/202416.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/202416.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2013/08/08/202416.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/202416.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/202416.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 效果：就是比如播放一个牛仔动画，那么我想在创建时候替换牛仔的帽子的纹理，替换成一只手？还是啥的等等。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2013/08/08/202416.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/202416.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2013-08-08 22:40 <a href="http://www.cppblog.com/shly/archive/2013/08/08/202416.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[cocos2d-x] RichText 杂记二。</title><link>http://www.cppblog.com/shly/archive/2013/07/14/201796.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Sun, 14 Jul 2013 08:57:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2013/07/14/201796.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/201796.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2013/07/14/201796.html#Feedback</comments><slash:comments>19</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/201796.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/201796.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 目前完成了基本的简析功能，还差图片，表情以及动画的部分，以及后期优化工作。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2013/07/14/201796.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/201796.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2013-07-14 16:57 <a href="http://www.cppblog.com/shly/archive/2013/07/14/201796.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[cocos2d-x]卡牌3D选择效果。</title><link>http://www.cppblog.com/shly/archive/2013/07/10/201677.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Wed, 10 Jul 2013 14:08:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2013/07/10/201677.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/201677.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2013/07/10/201677.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/201677.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/201677.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 放几张牌，左右滑动，选中的在前，未选中的依次在后。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2013/07/10/201677.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/201677.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2013-07-10 22:08 <a href="http://www.cppblog.com/shly/archive/2013/07/10/201677.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[cocos2d-x] iphone5 填充黑边适配方案。</title><link>http://www.cppblog.com/shly/archive/2013/07/02/201455.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Tue, 02 Jul 2013 02:56:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2013/07/02/201455.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/201455.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2013/07/02/201455.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/201455.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/201455.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看不惯黑边又不想拉伸的解决方案，很多游戏也这么处理，直接用边框填充黑边。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2013/07/02/201455.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/201455.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2013-07-02 10:56 <a href="http://www.cppblog.com/shly/archive/2013/07/02/201455.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[cocos2d-x]将ccb场景的plist文件转换为lua的table格式。</title><link>http://www.cppblog.com/shly/archive/2013/07/01/201442.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Mon, 01 Jul 2013 15:55:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2013/07/01/201442.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/201442.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2013/07/01/201442.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/201442.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/201442.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 将ccb场景的plist文件转换为lua的table格式，练手练手。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2013/07/01/201442.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/201442.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2013-07-01 23:55 <a href="http://www.cppblog.com/shly/archive/2013/07/01/201442.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[cocos2d-x]分享一个简单的下拉列表控件。</title><link>http://www.cppblog.com/shly/archive/2013/07/01/201441.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Mon, 01 Jul 2013 15:50:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2013/07/01/201441.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/201441.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2013/07/01/201441.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/201441.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/201441.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 点击，弹出，选择，关闭。<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2013/07/01/201441.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/201441.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2013-07-01 23:50 <a href="http://www.cppblog.com/shly/archive/2013/07/01/201441.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[cocos2d-x] 分享一个EditBox 控件代码。</title><link>http://www.cppblog.com/shly/archive/2013/07/01/201433.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Mon, 01 Jul 2013 11:51:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2013/07/01/201433.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/201433.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2013/07/01/201433.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/201433.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/201433.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 直接通过CCIMEDelegate实现字符的录入，删除，支持中英文混合输入，支持多个 EditBox 焦点切换，支持自动调整输入框位置等等一些列，应该满足一般游戏的需求。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2013/07/01/201433.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/201433.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2013-07-01 19:51 <a href="http://www.cppblog.com/shly/archive/2013/07/01/201433.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[原创+分享+C++]个人小游戏集合</title><link>http://www.cppblog.com/shly/archive/2011/10/03/157418.html</link><dc:creator>l1989</dc:creator><author>l1989</author><pubDate>Mon, 03 Oct 2011 07:44:00 GMT</pubDate><guid>http://www.cppblog.com/shly/archive/2011/10/03/157418.html</guid><wfw:comment>http://www.cppblog.com/shly/comments/157418.html</wfw:comment><comments>http://www.cppblog.com/shly/archive/2011/10/03/157418.html#Feedback</comments><slash:comments>9</slash:comments><wfw:commentRss>http://www.cppblog.com/shly/comments/commentRss/157418.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shly/services/trackbacks/157418.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 分享C++小游戏源代码。&nbsp;&nbsp;<a href='http://www.cppblog.com/shly/archive/2011/10/03/157418.html'>阅读全文</a><img src ="http://www.cppblog.com/shly/aggbug/157418.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shly/" target="_blank">l1989</a> 2011-10-03 15:44 <a href="http://www.cppblog.com/shly/archive/2011/10/03/157418.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>