永远也不完美的程序

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05 2011 档案

骨骼动画平滑过渡的实现
     摘要: 很久没写技术文章,今天写一下骨骼动画的过渡,也当是复习一下。骨骼动画的过渡在游戏中很常见,由一个动作切换到另一个动作有个过渡时间,这个过程其实是动作混合的过程。  阅读全文

posted @ 2011-05-13 10:41 狂烂球 阅读(2837) | 评论 (2)  编辑

Top Ten Signs Your Software Project is Doomed(转)
     摘要: 1. Trying to do too much in the first version. See Raymond's point above.
2. Taking a major dependency on unproven technology.
3. Competing with an existing internal project that was either a cash cow or had backers that are highly placed in the corporate hierarchy.   阅读全文

posted @ 2011-05-11 10:22 狂烂球 阅读(1699) | 评论 (1)  编辑