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创建游戏内核(20)【OO改良版】

 

本篇是创建游戏内核(19)【OO改良版】的续篇,关于该内核的细节说明请参阅创建游戏内核(20)


接口:

//======================================================================================
// This class encapsulate midi file playing.
//======================================================================================
typedef class MUSIC_CHANNEL
{
    friend 
class SOUND;

public:
    MUSIC_CHANNEL();
    ~MUSIC_CHANNEL();

    IDirectMusicSegment8* get_dm_segment();

    BOOL attach(SOUND_PTR sound);
    BOOL load(
const char* filename);
    BOOL free();

    BOOL set_dls(DLS* dls, 
const char* filename);

    BOOL play(
long volume_percent, long loop_time);
    BOOL stop();

    
long get_volume();
    BOOL set_volume(
long percent);

    BOOL set_tempo(
long percent);
    BOOL is_playing();

protected:
    SOUND_PTR               m_sound;
    IDirectMusicSegment8*   m_dm_segment;
    
long                    m_volume;
} *MUSIC_CHANNEL_PTR;


实现:
//------------------------------------------------------------------------------
// Constructor, initialize member data.
//------------------------------------------------------------------------------
MUSIC_CHANNEL::MUSIC_CHANNEL()
{
    memset(
this, 0, sizeof(*this));
}

//------------------------------------------------------------------------------
// Destructor, release resource.
//------------------------------------------------------------------------------
MUSIC_CHANNEL::~MUSIC_CHANNEL()
{
    free();
}

//------------------------------------------------------------------------------
// Release DirectMusic segment and loader resource.
//------------------------------------------------------------------------------
BOOL MUSIC_CHANNEL::free()
{
    stop();

    
// unload instrument data
    if(m_sound && m_dm_segment)
    {
        
// unloads instrument data from a performance
        if(m_sound->get_dm_performance())
        {
            
if(FAILED(m_dm_segment->Unload(m_sound->get_dm_performance())))
                
return FALSE;
        }

        
// releases the loader's reference to an object
        if(m_sound->get_dm_loader())
        {
            
if(FAILED(m_sound->get_dm_loader()->ReleaseObjectByUnknown(m_dm_segment)))
                
return FALSE;
        }
    }
    
    release_com(m_dm_segment);
    
    
return TRUE;
}

//------------------------------------------------------------------------------
// Stop playing music segment.
//------------------------------------------------------------------------------
BOOL MUSIC_CHANNEL::stop()
{
    
// return if not setup correctly
    if(m_sound == NULL || m_sound->get_dm_performance() == NULL || m_dm_segment == NULL)
        
return FALSE;

    
// stop palyback
    if(FAILED(m_sound->get_dm_performance()->Stop(m_dm_segment, NULL, 0, 0)))
        
return FALSE;

    
return TRUE;
}

//------------------------------------------------------------------------------
// Return direct music segment.
//------------------------------------------------------------------------------
IDirectMusicSegment8* MUSIC_CHANNEL::get_dm_segment()
{
    
return m_dm_segment;
}

//------------------------------------------------------------------------------
// Attach SOUND object to music channel.
//------------------------------------------------------------------------------
BOOL MUSIC_CHANNEL::attach(SOUND_PTR sound)
{
    free();

    
// make sure all objects there
    if((m_sound = sound) == NULL)
        
return FALSE;

    
if(m_sound->get_dm_performance() == NULL || m_sound->get_dm_loader() == NULL)
        
return FALSE;

    
return TRUE;
}

//------------------------------------------------------------------------------
// Retrieve DirestMusic segment from DirectMusic loader and download band data to 
// performance.
//------------------------------------------------------------------------------
BOOL MUSIC_CHANNEL::load(const char* filename)
{
    free();

    
if(m_sound == NULL)
        
return FALSE;

    
if(m_sound->get_dm_performance() == NULL || m_sound->get_dm_loader() == NULL)
        
return FALSE;

    
// setup DMUS_OBJECTDESC structure which used to describe a loadable object

    DMUS_OBJECTDESC _obj_desc;

    ZeroMemory(&_obj_desc, 
sizeof(DMUS_OBJECTDESC));

    _obj_desc.dwSize      = 
sizeof(DMUS_OBJECTDESC);
    _obj_desc.guidClass   = CLSID_DirectMusicSegment;
    _obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH;

    mbstowcs(_obj_desc.wszFileName, filename, MAX_PATH);

    
// retrieves an objet from a file or resource and returns the specified interface
    if(FAILED(m_sound->get_dm_loader()->GetObject(&_obj_desc, IID_IDirectMusicSegment8, (LPVOID*) &m_dm_segment)))
        
return FALSE;

    
// setup MIDI playing
    if(strstr(filename, ".mid"))
    {
        
if(FAILED(m_dm_segment->SetParam(GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, NULL)))
            
return FALSE;
    }

    
// download band data to a performance
    if(FAILED(m_dm_segment->Download(m_sound->get_dm_performance())))
        
return FALSE;

    
return TRUE;
}

//------------------------------------------------------------------------------
// Download band data from DLS.
//------------------------------------------------------------------------------
BOOL MUSIC_CHANNEL::set_dls(DLS* dls, const char* filename)
{
    
if(dls == NULL || dls->get_dm_colletion() == NULL)
        
return FALSE;

    
if(m_sound == NULL || m_sound->get_dm_performance() == NULL)
        
return FALSE;

    
if(m_dm_segment == NULL)
    {
        DMUS_OBJECTDESC _obj_desc;

        ZeroMemory(&_obj_desc, 
sizeof(DMUS_OBJECTDESC));

        _obj_desc.dwSize      = 
sizeof(DMUS_OBJECTDESC);
        _obj_desc.guidClass   = CLSID_DirectMusicSegment;
        _obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH;

        mbstowcs(_obj_desc.wszFileName, filename, MAX_PATH);

        
// retrieves an objet from a file or resource and returns the specified interface
        if(FAILED(m_sound->get_dm_loader()->GetObject(&_obj_desc, IID_IDirectMusicSegment8, (LPVOID*) &m_dm_segment)))
            
return FALSE;
    }

    
// sets data on a track inside this segment
    if(FAILED(m_dm_segment->SetParam(GUID_ConnectToDLSCollection, 0xFFFFFFFF, 0, 0, (void*) dls->get_dm_colletion())))
        
return FALSE;

    
// unload and then re-download new instruments
    
    // unloads instrument data from a performance
    if(FAILED(m_dm_segment->Unload(m_sound->get_dm_performance())))
        
return FALSE;

    
// downloads band data to a performance
    if(FAILED(m_dm_segment->Download(m_sound->get_dm_performance())))
        
return FALSE;

    
return TRUE;
}

//------------------------------------------------------------------------------
// Play music segment.
//------------------------------------------------------------------------------
BOOL MUSIC_CHANNEL::play(long volume_percent, long loop_time)
{
    stop();

    
// return if no setup coorectly
    if(m_sound == NULL || m_sound->get_dm_performance() == NULL || m_dm_segment == NULL)
        
return FALSE;

    
// set the number of loops
    if(loop_time == 0)
        m_dm_segment->SetRepeats(DMUS_SEG_REPEAT_INFINITE);
    
else
        m_dm_segment->SetRepeats(loop_time - 1);

    
// set the playback volume
    set_volume(volume_percent);

    
// play on default audio path
    if(FAILED(m_sound->get_dm_performance()->PlaySegmentEx(m_dm_segment, NULL, NULL, 0, 0, NULL, NULL, NULL)))
        
return FALSE;

    
return TRUE;
}

//------------------------------------------------------------------------------
// Get volume of music channel.
//------------------------------------------------------------------------------
long MUSIC_CHANNEL::get_volume()
{
    
return m_volume;
}

//------------------------------------------------------------------------------
// Set volume for music chanel.
//------------------------------------------------------------------------------
BOOL MUSIC_CHANNEL::set_volume(long percent)
{
    
if(m_sound == NULL)
        
return FALSE;

    
if(! set_audio_path_volume(m_sound->get_dm_performance(), percent))
        
return FALSE;

    m_volume = percent % 101;

    
return TRUE;
}

//------------------------------------------------------------------------------
// Set tempo for DirectMusic performance.
//------------------------------------------------------------------------------
BOOL MUSIC_CHANNEL::set_tempo(long percent)
{
    
if(m_sound == NULL)
        
return FALSE;

    
return set_performance_tempo(m_sound->get_dm_performance(), percent);
}

//------------------------------------------------------------------------------
// Ascertains whether segment is playing.
//------------------------------------------------------------------------------
BOOL MUSIC_CHANNEL::is_playing()
{
    
// return if not setup correctly
    if(m_sound == NULL || m_sound->get_dm_performance() == NULL || m_dm_segment == NULL)
        
return FALSE;

    
// ascertains whether a specified segment or segment state is currently being heard from the speakers
    if(m_sound->get_dm_performance()->IsPlaying(m_dm_segment, NULL) == S_OK)
        
return TRUE;

    
return FALSE;
}

测试代码:

/*****************************************************************************
PURPOSE:
    Test for class MUSIC_CHANNEL.
*****************************************************************************/


#include "core_common.h"
#include "core_framework.h"
#include "core_sound.h"

class APP : public FRAMEWORK
{
public:
    BOOL init()
    {
        
// Initialize DierctSound and DirectMusic.
        m_sound.init(g_hwnd, 22050, 1, 16, DSSCL_NORMAL);

        
// create music channel
        m_music_channel.attach(&m_sound);

        
// Retrieve DirestMusic segment from DirectMusic loader and download band data to performance.
        if(! m_music_channel.load("song.mid"))
            
return FALSE;

        m_music_channel.set_tempo(150);
        m_music_channel.play(100, 0);
        
        
return TRUE;
    }

    BOOL frame()
    {
        
return TRUE;
    }

    BOOL shutdown()
    {
        
return TRUE;
    }

private:
    SOUND m_sound;
    MUSIC_CHANNEL m_music_channel;
};

int PASCAL WinMain(HINSTANCE inst, HINSTANCE, LPSTR cmd_line, int cmd_show)
{
    APP app;

    
if(! build_window(inst, "MainClass", "MainWindow", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480))
        
return -1;
    
    app.run();

    
return 0;
}
 

posted on 2007-10-10 20:58 lovedday 阅读(217) 评论(0)  编辑 收藏 引用


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