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Minix 3 进程调度


当进程被中断(被输入输出设备或时钟等),或进程执行软中断指令,或进程结束时,系统将决定接下来运行哪个进程。


队列优先级:
Minix的进程调度使用多级队列,每个队列的优先级不同。


见 kernel/proc.h 中:


/* Scheduling priorities for p_priority. Values must start at zero (highest
 * priority) and increment.  Priorities of the processes in the boot image
 * can be set in table.c. IDLE must have a queue for itself, to prevent low
 * priority user processes to run round-robin with IDLE.
 */
#define NR_SCHED_QUEUES   16        /* MUST equal minimum priority + 1 */
#define TASK_Q             0        /* highest, used for kernel tasks */
#define MAX_USER_Q         0        /* highest priority for user processes */  
#define USER_Q             7        /* default (should correspond to nice 0) */  
#define MIN_USER_Q        14        /* minimum priority for user processes */
#define IDLE_Q            15        /* lowest, only IDLE process goes here */


EXTERN struct proc *rdy_head[NR_SCHED_QUEUES]; /* ptrs to ready list headers */
EXTERN struct proc *rdy_tail[NR_SCHED_QUEUES]; /* ptrs to ready list tails */


服务进程所用的队列通常比用户进程所用的队列优先级更高;而驱动进程所用的队列通常比服务进程所用的队列优先级更高;而时钟和系统任务使用的队列,是所有队列中优先级最高的。


时间片:
用户进程的时间片通常相对较小;驱动进程和服务进程通常应该运行直至阻塞,但实际上被分配了大却有限的时间片。
在每一个时钟节拍,都将检查当前正在运行的进程是否用完了它的时间片,如果是,则它将被放到队尾,然后选择下一个进程运行。


见 /kernel/clock.c 中:


PRIVATE int clock_handler(hook)
irq_hook_t *hook;
{
/* This executes on each clock tick (i.e., every time the timer chip generates
 * an interrupt). It does a little bit of work so the clock task does not have
 * to be called on every tick.  The clock task is called when:
 *
 *        (1) the scheduling quantum of the running process has expired, or

 ......

 */

  ......

  /* Check if do_clocktick() must be called. Done for alarms and scheduling.

   ......

   */
  if (  ...... || (proc_ptr->p_ticks_left <= 0)) {
      prev_ptr = proc_ptr;                        /* store running process */
      lock_notify(HARDWARE, CLOCK);               /* send notification */
  }

  ......

}


上面函数clock_handler()中的lock_notify()将导致下面的函数do_clocktick()被调用。


见 /kernel/clock.c 中:


PRIVATE int do_clocktick(m_ptr)
message *m_ptr;                                /* pointer to request message */
{
  
   ......

  /* A process used up a full quantum. The interrupt handler stored this
   * process in 'prev_ptr'.  First make sure that the process is not on the
   * scheduling queues.  Then announce the process ready again. Since it has
   * no more time left, it gets a new quantum and is inserted at the right
   * place in the queues.  As a side-effect a new process will be scheduled.
   */
  if (prev_ptr->p_ticks_left <= 0 && priv(prev_ptr)->s_flags & PREEMPTIBLE) {
      lock_dequeue(prev_ptr);                /* take it off the queues */
      lock_enqueue(prev_ptr);                /* and reinsert it again */
  }

  ......

}


上面函数do_clocktick()中的lock_enqueue()实际调用了下面的函数enqueue(),从而选择下一个进程运行。


见 /kernel/proc.c 中:


PRIVATE void enqueue(rp)
register struct proc *rp; /* this process is now runnable */
{
/* Add 'rp' to one of the queues of runnable processes.  This function is
 * responsible for inserting a process into one of the scheduling queues.
 * The mechanism is implemented here.   The actual scheduling policy is
 * defined in sched() and pick_proc().
 */
  int q;      /* scheduling queue to use */
  int front;     /* add to front or back */

  /* Determine where to insert to process. */
  sched(rp, &q, &front);

  /* Now add the process to the queue. */
  if (rdy_head[q] == NIL_PROC) {  /* add to empty queue */
      rdy_head[q] = rdy_tail[q] = rp;   /* create a new queue */
      rp->p_nextready = NIL_PROC;  /* mark new end */
  }
  else if (front) {    /* add to head of queue */
      rp->p_nextready = rdy_head[q];  /* chain head of queue */
      rdy_head[q] = rp;    /* set new queue head */
  }
  else {     /* add to tail of queue */
      rdy_tail[q]->p_nextready = rp;  /* chain tail of queue */ 
      rdy_tail[q] = rp;    /* set new queue tail */
      rp->p_nextready = NIL_PROC;  /* mark new end */
  }

  /* Now select the next process to run. */
  pick_proc();   

}


上面函数enqueue()中的函数sched()和函数pick_proc()将在下面解释。


调度策略:
需要选择一个进程运行的时候,系统会检查最高优先级队列是否为空,若非空,则选择队首进程开始运行,若为空,则对优先级低一级的队列进行类似检查,依此类推。


见 /kernel/proc.c 中:


PRIVATE void pick_proc()
{
/* Decide who to run now.  A new process is selected by setting 'next_ptr'.
 * When a billable process is selected, record it in 'bill_ptr', so that the
 * clock task can tell who to bill for system time.
 */
  register struct proc *rp;                     /* process to run */
  int q;                                        /* iterate over queues */

  /* Check each of the scheduling queues for ready processes. The number of
   * queues is defined in proc.h, and priorities are set in the task table.
   * The lowest queue contains IDLE, which is always ready.
   */
  for (q=0; q < NR_SCHED_QUEUES; q++) {       
      if ( (rp = rdy_head[q]) != NIL_PROC) {
          next_ptr = rp;                        /* run process 'rp' next */
          if (priv(rp)->s_flags & BILLABLE)                
              bill_ptr = rp;                    /* bill for system time */
          return;                                
      }
  }
}


进程的时间片用完后,将被认为是就绪的,并被放置到所在队列的尾部。

特殊考虑的是:
如果一个进程用完了时间片之后,发现在其之前运行的进程也是它,则其将被放置到优先级更低的队列的尾部;如果其它进程依然没有机会运行,系统将再次降低其优先级;如此持续,保证所有进程都有机会运行。
如果一个进程用完了时间片,但并未妨碍其它进程的运行,则其将被放置到更高优先级的队列中。
IDLE进程独占使用优先级最低的队列,以确保当没有进程需要运行时,IDLE进程可以运行。


见 /kernel/proc.c 中:


PRIVATE void sched(rp, queue, front)
register struct proc *rp;                        /* process to be scheduled */
int *queue;                                      /* return: queue to use */
int *front;                                      /* return: front or back */
{
/* This function determines the scheduling policy.  It is called whenever a
 * process must be added to one of the scheduling queues to decide where to
 * insert it.  As a side-effect the process' priority may be updated. 
 */
  static struct proc *prev_ptr = NIL_PROC;       /* previous without time */
  int time_left = (rp->p_ticks_left > 0);        /* quantum fully consumed */
  int penalty = 0;                               /* change in priority */

  /* Check whether the process has time left. Otherwise give a new quantum
   * and possibly raise the priority.  Processes using multiple quantums
   * in a row get a lower priority to catch infinite loops in high priority
   * processes (system servers and drivers).
   */
  if ( ! time_left) {                                /* quantum consumed ? */
      rp->p_ticks_left = rp->p_quantum_size;         /* give new quantum */
      if (prev_ptr == rp) penalty ++;                /* catch infinite loops */
      else penalty --;                               /* give slow way back */
      prev_ptr = rp;                                 /* store ptr for next */
  }

  /* Determine the new priority of this process. The bounds are determined
   * by IDLE's queue and the maximum priority of this process. Kernel task
   * and the idle process are never changed in priority.
   */
  if (penalty != 0 && ! iskernelp(rp)) {
      rp->p_priority += penalty;                /* update with penalty */
      if (rp->p_priority < rp->p_max_priority)  /* check upper bound */
          rp->p_priority=rp->p_max_priority;
      else if (rp->p_priority > IDLE_Q-1)       /* check lower bound */
                rp->p_priority = IDLE_Q-1;
  }

  /* If there is time left, the process is added to the front of its queue,
   * so that it can immediately run. The queue to use simply is always the
   * process' current priority.
   */
  *queue = rp->p_priority;
  *front = time_left;
}

posted on 2011-10-11 22:59 coreBugZJ 阅读(2821) 评论(0)  编辑 收藏 引用 所属分类: OperatingSystem


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