OGRE的粒子系统模拟焰火就这么简单:
// add fire
SceneNode* pFireNode = static_cast<SceneNode*>(m_pBaseNode->createChild());
ParticleSystem* pSys2 = ParticleSystemManager::getSingleton().createSystem("fountain1",
"Examples/Smoke");
SceneNode* fNode = static_cast<SceneNode*>(pFireNode->createChild());
fNode->attachObject(pSys2);效果图:
posted on 2005-12-14 17:18
力为 阅读(2446)
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OGRE Notes