Heath's Blog

There is no end, it is just the beginning! - A Game Developer's Notes

12 2008 档案

Generate Realistic Water based on multiple Normal maps
     摘要: 基于Berlin噪声算法可以产生真实的水面效果,然计算量较大。本文介绍了一种基于多张静态normal map产生水面的简单方法。  阅读全文

posted @ 2008-12-06 16:06 Heath 阅读(2216) | 评论 (1)  编辑