Special Interest Group on Artificial Intelligence
[ NOTE: We are about to overhaul these pages substantially!
AIISC content/discussions will be integrated, so that the whole IGDA
community can participate much more easily, and much more. But this
will probably take a few months more - stay tuned! ]
The main activity of the Artificial Intelligence Special Interest Group (AI SIG) is its Artificial Intelligence Interface Standards Committee (AIISC). In addition, we maintain a newsletter on game AI and will further enhance this page with general game AI links and information soon. The IGDA also hosts online discussion forums to faciliate peer-to-peer communication and the sharing of knowledge; feel free to dive into the related Programming & Technology Forum.
Game AI Newsletter
We have set up a newsletter to inform of recent developments in the
game AI area, list related conferences/events and new web resources,
keep you up-to-date about the standardization initiative, etc. The list
is open to everyone, i.e., you do not need to be an IGDA member to
subscribe. The newsletter will be published every some months.
If you want to send news items for the newsletter (no job advertisements please), please e-mail them to the list administrator Alexander Nareyek.
The Artificial Intelligence Interface Standards Committee (AIISC)
Nowadays, game AI developers rarely have a chance to work on higher-level
AI, like believable and interesting NPCs that can learn, have emotions and
complex reasoning and interaction skills, or an automated story-telling system
that adapts to a player's interests. Much more likely, an AI developer will
spend her/his time struggling with low-level pathfinding details.
We believe that the next qualitative jump for artificial intelligence techniques
in games will be dependent on appropriate interfaces for in-house or external
AI middleware, unburdening game AI developers to worry about low-level procedures,
and enabling them to focus on higher-level creative AI tasks. To make such
interfaces and the related middleware feasible, the development of standards
for game AI interfaces is necessary, such that the interfaces do not only match
a single game but are applicable in a wider scope. Standards in this area may
also provide a basis for AI hardware components in the long run. Furthermore,
we hope that academic AI research can increase its impact, learning about and
focusing on specific computer game requirements.
We have therefore set up the AI Interface Standards Committee to develop
such interface standards, the initiative being a joint effort of game AI developers,
middleware representatives, academics and other relevant experts. We want to
ensure that our work is relevant, and we therefore also work in close cooperation
with institutions like game studios, middleware companies, and publishers.
Working groups have been formed to work on interface standards for specific
game AI areas. These include: "pathfinding", "steering", "finite
state machines", "goal-oriented action
planning", and "world interfacing". Working groups discuss requirements
and case examples, develop and discuss potential solutions, and create drafts
as well as "final" versions of interface standards documents.
The AIISC uses a private project space at SourceForge.net to facilitate
member collaboration and discussion. One discussion forum is publicly
accessible for External Feedback for the committee.
Reports and Documents
Yearly reports, drafts and final standards documents that are available so
First drafts of interface standards are expected to be presented soon.
Each year, the committee presents the progress during an industry event, along with a follow-up report to be linked here.
Past GDC roundtable reports:
The AI SIG and its AI Interface Standards Committee are chaired by Alexander Nareyek. He can be reached via e-mail at: email@example.com