The purpose of the PopCap Developer Program is to contribute to the indie game community by allowing free access to the programming Framework we've successfully based our own games on. There are a few reasons we want to do this.
First, we hope that by reducing technical barriers we help developers to focus more on actual game design instead of compatibility bugs and multimedia programming issues. This will hopefully allow people to make better games, which helps the entire indie/casual game market (including PopCap).
Second, when we publish a game from a third party it makes things a lot easier if we're already using the same technology base. PopCap has already published or co-developed a few games from external groups, such as Insaniquarium and Rocket Mania, and we hope to work with other talented game developers in the future.
And third, we just feel it's the right thing to do, to "give something back" to the community if we can.
There are only a few things that we ask in return for using our Framework. The framework's license agreement
places simple formal constraints on its usage, such as requiring you to put an acknowledgement in your documentation indicating that you used the PopCap Games Framework. Outside of that we ask, but do not require, that you consider publishing your game
Find out answers to common questions regarding the PopCap Games Framework and publishing with PopCap.
Once you have registered
in the PopCap Developer Program you can download the PopCap Games Framework here along with documentation, tools, and sample applications.
Developer forums are provided to assist you in getting answers to questions that may not have been addressed in documentation or in other parts of the developer.popcap.com website.
We are always on the lookout for promising new games that we can help bring to fruition, whether it's a nearly-complete masterpiece or little more than an innovative prototype. Games that we publish gain the advantage of PopCap production, including direct aid in development, design, art, sound, music and QA, as necessary, and distribution through our wide-reaching electronic and retail sales channels.