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转自OGRE的一些游戏编程的链接

C++ / STL

Introduction / Help

User Misconception of C++/STL

Performance

Design patterns

Games

Game Developper Sites

Hardware

Ati (papers, tools, source) (http://www.ati.com/developer/) (MUST READ) Nvidia (papers, tools, source) (http://developer.nvidia.com) (MUST READ)

Game/3d Conference

Siggraph Conferrnce

Game developper Conference

  • gdc (http://www.gdconf.org)
  • nvdia slides and demos (http://developer.nvidia.com/object/gdc_2005_presentations.html)
  • Ati papers (http://www.ati.com/developer/techpapers.html)

MainStream

Blogs

  • Sinbad (http://www.stevestreeting.com/)
  • Carmack (http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates)
  • Brian Hook (http://www.bookofhook.com/)
  • Gaffer (http://www.gaffer.org/gaffer)
  • Gamegirl (http://www.gamegirladvance.com)
  • Gamedev (http://www.gamedevblog.com)


Animation

  • Walk Cycle (http://www.idleworm.com/how/anm/02w/walks.shtml)

Shaders

Terrain

Vegetation

Articles

Sdk

Artificial Intelligence

AI Links repositories

Sdk

General Architectures Articles

PathFinding

Group AI

Tactic

Steering

Rule-Based System (RBS)

Neural Networks (NN)

  • tensor (small NN) (http://www.oroboro.com/rafael/docserv.php?index=project&article=tensor)
  • tensor neurals net (http://www.oroboro.com/rafael/project/tensor.html)
  • Untrained Neural Net Class (http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-UntrainedNeuralNet&forum=cotd&id=-1)
  • NN sample (http://www.kuenzle-family.ch/philippe/gl/SeniorProject.htm)

Fuzzy logic (FL)

  • aiGuru.com (http://www.aiguru.com/fl.htm)
  • bayesian systems... somewhere on generation 5 site.

Finite State Machine (FSM)

Decision Tree (DT)

Emotion

Lag

Expert Systems

Learning Systems

Network

Articles

Sdk

Physics

Articles

Sdk

Sound

  • Thief paper on sound and AI.

Visibility

Game Design Patterns

Game Developpment

posted on 2007-01-25 15:47 杨粼波 阅读(1571) 评论(0)  编辑 收藏 引用


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