<2007年6月>
272829303112
3456789
10111213141516
17181920212223
24252627282930
1234567

统计

  • 随笔 - 44
  • 文章 - 0
  • 评论 - 86
  • 引用 - 0

常用链接

留言簿(6)

随笔分类(31)

随笔档案(44)

Mining

最新随笔

搜索

  •  

最新评论

阅读排行榜

评论排行榜

Some DirectShow Samples Break in Visual Studio 2005

zt: http://blogs.msdn.com/mikewasson/archive/2005/05/23/some-directshow-samples-break-in-visual-studio-2005.aspx

DirectX 9.0 与 VS 2005 之间存在冲突, 主要因为VS 2005 的语法比VC6 & VS2003 更加严格, 所以一些DirectX 自带的代码需要更改以后才能编译通过. 本来想自己改的, 不过在网上发现了有人已经做了这个:)


[Note: This post applies to the Platform SDK for Windows Server 2003 SP1 and Server 2003 R2. These issues were fixed in the Windows SDK for Vista.]  

Some of the DirectShow samples break if you install Visual Studio 2005 Beta 2. Most of the errors that I found fall into three categories:

  • C4430: Missing type specifier. To conform with C++, undeclared types do not default to int. All types must be declared. Fix: Declare the type, or suppress the warning with the "/wd4430" flag.
  • C4996: ' xxxx' was declared deprecated. You may be including an older version of strsafe.h from the DirectX SDK or the Platform SDK. You should include the version installed with Visual Studio. (But it's probably harmless to ignore this warning.) 
  • C2065: 'xxx': undeclared identifier. To conform with C++, the scope of a variable declared inside a "for" loop is restricted to the loop. Fixes: (a) Move the declaration outside the for loop. (b) Redeclare the variable in multiple scopes, if you don't need it to persist outside the loop. (c) Set the /Zc:forScope flag. (You can find this under Project, Properties, Configuration Properties, C/C++, Language, Force Conformance In For Loop Scope. Set to "No".)

Here are the specific fixes that I made. Warning: I have not thoroughly tested these, and I only tried them under the "Windows XP 32-bit Debug" environment in Platform SDK. You should use your own judgment before making any of these fixes.

  • BaseClasses\ctlutil.h (278)  
        (LONG) operator=(LONG);
  • BaseClasses\wxdebug.cpp (564)
        static DWORD g_dwLastRefresh = 0;
  • BaseClasses\winutil.cpp (2092)
       UINT Count;
       for (Count = 0;Count < Result;Count++) {
  •  BaseClasses\outputq.cpp (635)
       long iDone = 0;
       for (iDone = 0;
  • Capture\AmCap\amcap.cpp (691)
        for(int i = 0; i < NUMELMS(gcap.rgpmAudioMenu); i++)
  • Capture\AmCap\amcap (2795)
        for(int i = 0; i < NUMELMS(gcap.rgpmAudioMenu); i++)
  • DMODemo\dsutil.cpp (686)
        DWORD i = 0;
        for( i=0; i<m_dwNumBuffers; i++ )
  • dmoimpl.h (622)   [In the Platform SDK headers]
        for (DWORD dw = 0; dw < NUMBEROFOUTPUTS; dw++) {
  • DMO\GargleDMO\MedParamBase\param.cpp (91)
        for (DWORD dwIndex = 0; dwIndex < cParams; dwIndex++)
  • DMO\GargleDMO\MedParamBase\param.cpp (309)
        CCurveItem *pCurve = NULL;
        for (pCurve = pCurveHead;
  • DMO\GargleDMO\gargle.cpp (145)
        for (DWORD i = 0; i < cOutputStreams && SUCCEEDED(hr); ++i)
  • Filters\Dump\dump.cpp (426)
        for (int Loop = 0;Loop < (DataLength % BYTES_PER_LINE);Loop++)
  • Filters\Gargle\gargle.cpp (212)
        static int m_nInstanceCount; // total instances
  • Filters\RGBFilters\RateSource\ratesource.cpp (382)
        for( int y = 0 ; y < DEFAULT_HEIGHT ; y++ )
  • Filters\RGBFilters\RateSource\ratesource.cpp (387)
        for( int y = 0 ; y < DEFAULT_WIDTH ; y++ )
  • VMR\VMRXclBasic and VMR\Ticker: LNK1181: cannot open input file 'dxguid.lib'. This was an error in the makefile. Change to read:
        DXLIB="$(DXSDK_DIR)\Lib\x86"  (currently says "x32")
  • VMR\VMRXcl and VMR\VMRMulti: C1083: Cannot open include file: 'd3dxmath.h': No such file or directory. This is an old DX header that is no longer included in DX or in Visual Studio. Unfortunately the only fix is to download an older version of the DirectX SDK.
  • VMR9\MultiVMR9\GamePlayer\character.cpp (383)
        DWORD i = 0;
        for (i = 0; i < pMeshContainer->NumInfl; ++i)
  • VMR9\MultiVMR9\DLL\MixerControl.h (28)
        static const DWORD MultiVMR9Mixer_DefaultFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
  • VMR9\VMRAllocator: error LNK2019: unresolved external symbol "wchar_t * __stdcall _com_util::ConvertStringToBSTR(char const *)" (etc).  Add this to the makefile:
        LINK32_LIBS = \
        comsuppw.lib \
        shell32.lib \

 

posted on 2007-06-26 11:07 泡泡牛 阅读(2262) 评论(2)  编辑 收藏 引用 所属分类: Develop

评论

# re: Some DirectShow Samples Break in Visual Studio 2005 2007-06-30 14:15 小皮

你好,无意中搜索倒你的博客,因为刚上班接触开发工作,什么都不懂.有个问题想问一下:

我们做动画,用的是VS2005的环境,CLlanib库,python进行扩展,现在有个问题是从库里面读取图片显示的时候很慢,最初用的是递归进行调用,发现太慢了,就直接一次性读取出来然后再显示,发现还是要停顿三四秒.请问有没有什么方法可以改进?谢谢...
  回复  更多评论    

# re: Some DirectShow Samples Break in Visual Studio 2005 2008-02-21 17:51 chqsh

出问题的应该是ratestream.cpp,不是ratesource.cpp吧
  回复  更多评论    

只有注册用户登录后才能发表评论。
网站导航: 博客园   IT新闻   BlogJava   知识库   博问   管理