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渲染器的例子

Posted on 2009-07-12 15:09 Tommy Liang 阅读(241) 评论(0)  编辑 收藏 引用 所属分类: away3d
package
{
    import away3d.containers.
*;
    import away3d.core.
base.*;
    import away3d.core.math.
*;
    import away3d.core.render.Renderer;
    import away3d.events.
*;
    import away3d.materials.
*;
    import away3d.primitives.
*;
    
    import com.bit101.components.
*;
    
    import flash.display.Sprite;
    import flash.display.Stage;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.utils.getTimer;
    
    [SWF(width
="465", height="400", frameRate="90", backgroundColor="#FFFFFF")]
    
public class Renderers extends Sprite
    {
        
private var view:View3D;
        
private var baseObject:ObjectContainer3D;
        
private var swfStage:Stage;
        
private var cover:Cover;
        
private var triangles:Array;
        
private var numTriangles:Number = 15;
        
private var label1:Label;
        
private var label2:Label;
        
private var lastTime:Number;
        
private var state:String = "Single sided";
        
private var renderType:Number = 0;
        
private var renderTypeString:String = "Basic";
        
        
public function Renderers()
        {
            super();
            triangles 
= new Array();
            
// prep for handling resizing events
            swfStage = this.stage;
            swfStage.scaleMode 
= StageScaleMode.NO_SCALE;
            swfStage.align 
= StageAlign.TOP;
            
            
// create a 3D-viewport
            view = new View3D({x:232, y:200});
            view.renderer 
= Renderer.BASIC;
            
// add viewport to the stage
            addChild(view);
            view.camera.position 
= new Number3D(400500400);
            view.camera.lookAt( 
new Number3D(000) );
            baseObject 
= new ObjectContainer3D();
            view.scene.addChild(baseObject);
            
// Make some triangles
            var newTri:Triangle;
            
for(var i:Number = 0; i < numTriangles; i++)
            {
                newTri 
= makeTriangle();
                
// Move to random position
                var max:Number = 90;
                newTri.x 
= (Math.random()*max)-(max/2);
                newTri.y 
= (Math.random()*max)-(max/2);
                newTri.z 
= (Math.random()*max)-(max/2);
                newTri.material 
= new ColorMaterial();
                triangles.push(newTri);
                baseObject.addChild(newTri);
            }
            view.render();
            addControls();
            
            
// only run when user is hovering
            cover = new Cover(this);
            addChild(cover);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        
private function onEnterFrame(e:Event):void
        {
            
if(!cover.visible)
            {
                var fps:Number 
= Math.floor( 1000/(getTimer()-lastTime) );
                label1.text 
= ""+numTriangles+" "+state+" triangles";
                label2.text 
= renderTypeString+""+fps+"fps";
                lastTime 
= getTimer();
                baseObject.rotationY 
+= 1;
                baseObject.rotationZ 
+= 0.1;
                baseObject.rotationX 
-= 0.05;
                view.render();
            }
        }
        
        
private function makeTriangle():Triangle
        {
            
// Create triangle and change face
            var tri:Triangle = new Triangle({bothsides:false});
            tri.a 
= getVertex();
            tri.b 
= getVertex();
            tri.c 
= getVertex();
            
return tri;
        }
        
        
private function getVertex():Vertex
        {
            var maxSize:Number 
= 150;
            var newX:Number 
= (Math.random()*maxSize)-(maxSize/2);
            var newY:Number 
= (Math.random()*maxSize)-(maxSize/2);
            var newZ:Number 
= (Math.random()*maxSize)-(maxSize/2);
            var vert:Vertex 
= new Vertex(newX,newY,newZ);
            
return vert;
        }
        
        
private function addControls():void
        {
            var pad:Number 
= 10;
            label1 
= new Label(this, pad, pad);
            label1.autoSize 
= false;
            label1.width 
= 140;
            var leftButt:PushButton 
= new PushButton(this, pad, 30"Both sided", makeBothsided);
            leftButt.width 
= 140;
            leftButt.height 
= 20;
            var singleButt:PushButton 
= new PushButton(this, pad, 55"Toggle single sided", makeSinglesided);
            singleButt.width 
= 140;
            singleButt.height 
= 20;
            
            label2 
= new Label(this, pad, 75);
            label2.autoSize 
= false;
            label2.width 
= 140;
            
            var rendererButt:PushButton 
= new PushButton(this, pad, 95"Change renderer", changeRenderer);
            rendererButt.width 
= 140;
            rendererButt.height 
= 20;
            
            addChild(label1);
            addChild(label2);
            addChild(leftButt);
            addChild(singleButt);
        }
        
private function makeBothsided(e:MouseEvent):void
        {
            
for(var i:Number = 0; i < triangles.length ; i++){
                var tri:Triangle 
= triangles[i] as Triangle;
                tri.bothsides 
= true;
                tri.invertFaces();
                state 
= "Both sided";
            }
        }
        
private function makeSinglesided(e:MouseEvent):void
        {
            
for(var i:Number = 0; i < triangles.length ; i++){
                var tri:Triangle 
= triangles[i] as Triangle;
                tri.bothsides 
= false;
                tri.invertFaces();
                state 
= "Single sided";
            }
        }
        
private function changeRenderer(e:MouseEvent):void
        {
            renderType
++;
            
if(renderType == 3){ renderType = 0; }
            
switch(renderType){
                
case 0 : view.renderer = Renderer.BASIC; renderTypeString = "Basic"break;
                
case 1 : view.renderer = Renderer.CORRECT_Z_ORDER; renderTypeString = "Correct Z order"break;
                
case 2 : view.renderer = Renderer.INTERSECTING_OBJECTS; renderTypeString = "Intersecting Objects"break;
            }
        }
    }
}

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