﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-狂想的天空</title><link>http://www.cppblog.com/lijinshui/</link><description>狂想，只要你想！</description><language>zh-cn</language><lastBuildDate>Tue, 07 Apr 2026 07:11:34 GMT</lastBuildDate><pubDate>Tue, 07 Apr 2026 07:11:34 GMT</pubDate><ttl>60</ttl><item><title>常用基本数据类型取值范围</title><link>http://www.cppblog.com/lijinshui/archive/2009/07/09/89666.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Thu, 09 Jul 2009 08:59:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2009/07/09/89666.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/89666.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2009/07/09/89666.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/89666.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/89666.html</trackback:ping><description><![CDATA[<br><span style="color: red; font-weight: bold;">名称&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 全称&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 简写&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 字长&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 取值范围</span><br><br>一个字节&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BYTE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 简写为BYTE,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 字长为1;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 数的范围是0-255<br>有符号短整型数&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; signed short&nbsp;&nbsp; int&nbsp;&nbsp; 简写为short,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 字长为2;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 数的范围是-32768~32767<br>无符号短整型数(WORD)&nbsp;&nbsp; unsigned short int&nbsp;&nbsp; 简写为unsigned int,&nbsp; 字长为2;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 数的范围是0~65535。<br>有符号长整型数&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; signed long&nbsp;&nbsp;&nbsp; int&nbsp;&nbsp; 简写为long,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 字长为4;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 数的范围是-2147483648~2147483647。<br>无符号长整型数(DWORD)&nbsp; unsigned long&nbsp; int&nbsp;&nbsp; 简写为unsigned long, 字长为4;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 数的范围是0~4294967295。<br><br><br><img src ="http://www.cppblog.com/lijinshui/aggbug/89666.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2009-07-09 16:59 <a href="http://www.cppblog.com/lijinshui/archive/2009/07/09/89666.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>设计模式之 工厂模式</title><link>http://www.cppblog.com/lijinshui/archive/2009/05/04/81897.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Mon, 04 May 2009 15:08:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2009/05/04/81897.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/81897.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2009/05/04/81897.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/81897.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/81897.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 定义一个创建对象的接口，让子类决定实例化哪一个类；<br>工厂模式使一个类的实例化延迟到子类。&nbsp;&nbsp;<a href='http://www.cppblog.com/lijinshui/archive/2009/05/04/81897.html'>阅读全文</a><img src ="http://www.cppblog.com/lijinshui/aggbug/81897.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2009-05-04 23:08 <a href="http://www.cppblog.com/lijinshui/archive/2009/05/04/81897.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>打光处理之&lt;材质&gt;</title><link>http://www.cppblog.com/lijinshui/archive/2009/01/08/71482.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Thu, 08 Jan 2009 04:41:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2009/01/08/71482.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/71482.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2009/01/08/71482.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/71482.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/71482.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 所谓材质，是设定[构成多边形的各顶点，要如何把光源反射过来的光源反射回去]的参数集合。<br>不过，请注意，材质不是真对顶点设定的，而是以多边形为单位进行设定。&nbsp;&nbsp;<a href='http://www.cppblog.com/lijinshui/archive/2009/01/08/71482.html'>阅读全文</a><img src ="http://www.cppblog.com/lijinshui/aggbug/71482.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2009-01-08 12:41 <a href="http://www.cppblog.com/lijinshui/archive/2009/01/08/71482.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>打光处理</title><link>http://www.cppblog.com/lijinshui/archive/2009/01/07/71433.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Wed, 07 Jan 2009 12:33:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2009/01/07/71433.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/71433.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2009/01/07/71433.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/71433.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/71433.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 其实，这个功能在阴影的部分已经不常被使用，<br>但只要能善加应用的话，也是可以用在其它各种特效上面的。&nbsp;&nbsp;<a href='http://www.cppblog.com/lijinshui/archive/2009/01/07/71433.html'>阅读全文</a><img src ="http://www.cppblog.com/lijinshui/aggbug/71433.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2009-01-07 20:33 <a href="http://www.cppblog.com/lijinshui/archive/2009/01/07/71433.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>使用矩阵控制摄像机</title><link>http://www.cppblog.com/lijinshui/archive/2008/12/30/70765.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Tue, 30 Dec 2008 05:45:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2008/12/30/70765.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/70765.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2008/12/30/70765.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/70765.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/70765.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在3D绘图的世界中，我们常用到以下三种矩阵；<br><br>一，世界矩阵...模型配置(移动/旋转/缩放)<br>二，视图矩阵...摄像机的位置(移动/旋转)<br>三，投影矩阵...摄像机的参数(视角/画面比)&nbsp;&nbsp;<a href='http://www.cppblog.com/lijinshui/archive/2008/12/30/70765.html'>阅读全文</a><img src ="http://www.cppblog.com/lijinshui/aggbug/70765.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2008-12-30 13:45 <a href="http://www.cppblog.com/lijinshui/archive/2008/12/30/70765.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>矩阵二</title><link>http://www.cppblog.com/lijinshui/archive/2008/12/20/69917.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Sat, 20 Dec 2008 09:42:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2008/12/20/69917.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/69917.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2008/12/20/69917.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/69917.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/69917.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 上一节，我们介绍了什么是矩阵，<br>矩阵在DirectXGraphics中的作用，<br>以及怎样用API生成不同的矩阵(缩放，移动，旋转)。<br><br>这一节，我们进一步介绍一下矩阵：<br>1>怎样生成绕任意轴旋转的矩阵。<br>2>矩阵的合成。&nbsp;&nbsp;<a href='http://www.cppblog.com/lijinshui/archive/2008/12/20/69917.html'>阅读全文</a><img src ="http://www.cppblog.com/lijinshui/aggbug/69917.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2008-12-20 17:42 <a href="http://www.cppblog.com/lijinshui/archive/2008/12/20/69917.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>矩阵</title><link>http://www.cppblog.com/lijinshui/archive/2008/12/17/69674.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Wed, 17 Dec 2008 13:00:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2008/12/17/69674.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/69674.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2008/12/17/69674.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/69674.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/69674.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在3D绘图世界，为了要设定模型的配置或摄像机的配置或是参数，<br>矩阵会频繁的使用。&nbsp;&nbsp;<a href='http://www.cppblog.com/lijinshui/archive/2008/12/17/69674.html'>阅读全文</a><img src ="http://www.cppblog.com/lijinshui/aggbug/69674.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2008-12-17 21:00 <a href="http://www.cppblog.com/lijinshui/archive/2008/12/17/69674.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>FVF的应用</title><link>http://www.cppblog.com/lijinshui/archive/2008/12/16/69598.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Tue, 16 Dec 2008 12:33:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2008/12/16/69598.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/69598.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2008/12/16/69598.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/69598.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/69598.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 要构建一个vertex buffer,需要按下列步骤进行。<br><br>1>声明指针变量<br>2>定义顶点资料结构与常数<br>3>产生vertex buffer<br>4>设定vertex buffer的资料&nbsp;&nbsp;<a href='http://www.cppblog.com/lijinshui/archive/2008/12/16/69598.html'>阅读全文</a><img src ="http://www.cppblog.com/lijinshui/aggbug/69598.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2008-12-16 20:33 <a href="http://www.cppblog.com/lijinshui/archive/2008/12/16/69598.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>vertex shader　之　FVF</title><link>http://www.cppblog.com/lijinshui/archive/2008/12/15/69526.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Mon, 15 Dec 2008 12:57:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2008/12/15/69526.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/69526.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2008/12/15/69526.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/69526.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/69526.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 本节内容，我们讲述Rendering pipeline 的vertex shader 部分的FVF<br>1>什么是FVF？<br>2>FVF的作用是什么？&nbsp;&nbsp;<a href='http://www.cppblog.com/lijinshui/archive/2008/12/15/69526.html'>阅读全文</a><img src ="http://www.cppblog.com/lijinshui/aggbug/69526.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2008-12-15 20:57 <a href="http://www.cppblog.com/lijinshui/archive/2008/12/15/69526.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Rendering pipeline 之　alpha test, stencil test</title><link>http://www.cppblog.com/lijinshui/archive/2008/12/11/69150.html</link><dc:creator>狂之想</dc:creator><author>狂之想</author><pubDate>Thu, 11 Dec 2008 04:33:00 GMT</pubDate><guid>http://www.cppblog.com/lijinshui/archive/2008/12/11/69150.html</guid><wfw:comment>http://www.cppblog.com/lijinshui/comments/69150.html</wfw:comment><comments>http://www.cppblog.com/lijinshui/archive/2008/12/11/69150.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lijinshui/comments/commentRss/69150.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lijinshui/services/trackbacks/69150.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: alpha test处理中，会使用各像素设置的alpha值(透明度)，来决定是否描绘该像素。&nbsp;&nbsp;<a href='http://www.cppblog.com/lijinshui/archive/2008/12/11/69150.html'>阅读全文</a><img src ="http://www.cppblog.com/lijinshui/aggbug/69150.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lijinshui/" target="_blank">狂之想</a> 2008-12-11 12:33 <a href="http://www.cppblog.com/lijinshui/archive/2008/12/11/69150.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>