﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-IDE -- visual c++</title><link>http://www.cppblog.com/lai3d/category/5163.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Thu, 08 Mar 2012 09:49:11 GMT</lastBuildDate><pubDate>Thu, 08 Mar 2012 09:49:11 GMT</pubDate><ttl>60</ttl><item><title>程序中添加某个目录的路径</title><link>http://www.cppblog.com/lai3d/archive/2012/03/08/167396.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 08 Mar 2012 06:23:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2012/03/08/167396.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/167396.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2012/03/08/167396.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/167396.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/167396.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 写个小工具，不想使用其他界面库，直接使用windows api，那就得找了！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2012/03/08/167396.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/167396.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2012-03-08 14:23 <a href="http://www.cppblog.com/lai3d/archive/2012/03/08/167396.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>网游客户端弹出个“Runtime Error”不产生dump文件的解决办法</title><link>http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 25 Aug 2011 11:39:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/154358.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/154358.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/154358.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 好不容易复现的宕机bug，结果不产生dump文件，让俺情何以堪啊！坑爹嘛！<br>大部分情况还好，就是弹出这种“Runtime Error”框的时候，不产生dump文件，解决它！！！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/154358.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2011-08-25 19:39 <a href="http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[转]寻找遗失的同步类视图</title><link>http://www.cppblog.com/lai3d/archive/2009/09/11/95938.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 11 Sep 2009 08:23:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/09/11/95938.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/95938.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/09/11/95938.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/95938.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/95938.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: VS同步类试图&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/09/11/95938.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/95938.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-09-11 16:23 <a href="http://www.cppblog.com/lai3d/archive/2009/09/11/95938.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>VS2008 .sln .vcproj 转VS2005</title><link>http://www.cppblog.com/lai3d/archive/2009/07/17/90374.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 17 Jul 2009 09:33:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/07/17/90374.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/90374.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/07/17/90374.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/90374.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/90374.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Fucking easy！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/07/17/90374.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/90374.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-07-17 17:33 <a href="http://www.cppblog.com/lai3d/archive/2009/07/17/90374.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>莫偷懒!成员变量一定要初始化!</title><link>http://www.cppblog.com/lai3d/archive/2009/07/08/89514.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 07 Jul 2009 20:35:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/07/08/89514.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/89514.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/07/08/89514.html#Feedback</comments><slash:comments>12</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/89514.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/89514.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 未初始化的bool成员变量在Debug下默认值为false，Test下默认true。一个bug查了一晚上，原因就是这个.&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/07/08/89514.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/89514.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-07-08 04:35 <a href="http://www.cppblog.com/lai3d/archive/2009/07/08/89514.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>让VC支持hlsl文件</title><link>http://www.cppblog.com/lai3d/archive/2009/06/28/88679.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 27 Jun 2009 21:58:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/06/28/88679.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/88679.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/06/28/88679.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/88679.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/88679.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 记录下省着忘了&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/06/28/88679.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/88679.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-06-28 05:58 <a href="http://www.cppblog.com/lai3d/archive/2009/06/28/88679.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>国产神机魅族M8软件开发系列--(0)M8SDK使用说明</title><link>http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 17 Apr 2009 16:29:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/80312.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html#Feedback</comments><slash:comments>14</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/80312.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/80312.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 最近想入个魅族M8，这次不能头脑一热就买个，要好好的了解下，钱不能乱花，好钢要用到刀刃上！那就先看看M8的SDK开发吧！IPhone SDK开发要在苹果机上才行，NND，我想试下的话岂不是还得去买个苹果机？还得现学OS X？算了，生也有涯，偶不想这么早就殆矣！再说了，M8是自家中国兄弟开发的，怎么不支持下？<br><br>扒饭网的软件中心现在有200+软件可以下载，还支持给软件作者捐赠，哈哈，整个平台已经搭起来了！全世界华人程序员联合起来！为M8开发Application！超越Apple IPhone App Store！<br><br>在扒饭网上看到这篇文章，扫了一眼，好亲切好熟悉的开发环境啊！哈哈！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/80312.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-04-18 00:29 <a href="http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩XviD--(0)编译及基本用法</title><link>http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 08 Jan 2009 23:44:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/71541.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/71541.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/71541.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看下面的链接就行，很详细，不过我没碰到这么多问题，知道去下载个nasm就行了，从来没用过nasm这玩意儿。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/71541.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-01-09 07:44 <a href="http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(4)Platform SDK生成Unicode版本的strmbasd.lib</title><link>http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 05 Jan 2009 09:49:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/71239.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/71239.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/71239.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在把这个“玩玩DirectShow--(1)Sample: Texture3D9“改成Unicode版本的时候，总是链接不过，居然好长时间都没想到是链接的strmbasd.lib不是unicode的，我靠！憋着没问别人，终于解决了。培养独立解决问题的能力！<br><br>在目录C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Samples\Multimedia\DirectShow\BaseClasses\里<br>自己建个新文件叫makefile_unicode，把makefile的内容拷过来，改几个地方&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/71239.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-01-05 17:49 <a href="http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Visual C++]从生成中排除</title><link>http://www.cppblog.com/lai3d/archive/2009/01/04/71168.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 04 Jan 2009 13:51:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/01/04/71168.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/71168.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/01/04/71168.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/71168.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/71168.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 链接不过，看代码啊看代码，俩小时弹指一挥间，不得解，朝哥一语，恍然大悟，欲撞墙……我的青春一去就不回来……&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/01/04/71168.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/71168.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-01-04 21:51 <a href="http://www.cppblog.com/lai3d/archive/2009/01/04/71168.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Visual C++]VS2005自动下载符号文件(Symbol)</title><link>http://www.cppblog.com/lai3d/archive/2008/12/25/70345.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 25 Dec 2008 10:01:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/25/70345.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70345.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/25/70345.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70345.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70345.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 自动下载符号文件&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/25/70345.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70345.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-25 18:01 <a href="http://www.cppblog.com/lai3d/archive/2008/12/25/70345.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(3)D3D Tutorial与CMovie的第一次亲密接触</title><link>http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 23 Dec 2008 16:25:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70202.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70202.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70202.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 该是自己动手来写的时候了，最简单的代码能突出重点。<br>自己建个win32项目，选择空项目。<br><br>CMovie类来自于<br>Microsoft Platform SDK for Windows Server 2003 R2\Samples\Multimedia\DirectShow\VMR9\VMRPlayer\<br>中的vcdplyer.h，做了一点修改。<br><br>程序主体代码用了Direct3D Tutorial 3: Using Matrices的部分代码。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70202.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-24 00:25 <a href="http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(2) NVIDIA SDK 9.5 GPU Video Effects</title><link>http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 22 Dec 2008 17:45:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70125.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70125.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70125.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这个例子用GPU渲染对图片或视频进行后处理得到的效果。它利用nv_image_processing框架，Cg还有GLSL实现了几种视频过滤器，包括高斯模糊，edge detection overlay, wobble, TV-noise, radial blur, and night vision.&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70125.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-23 01:45 <a href="http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(1)Sample: Texture3D9</title><link>http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 22 Dec 2008 16:23:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70124.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70124.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70124.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看名字就知道是把dshow解码出来的数据渲染到纹理上&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70124.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-23 00:23 <a href="http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(0)环境配置，小试牛刀</title><link>http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 22 Dec 2008 15:52:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70121.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70121.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70121.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 游戏内播放视频的功能，那我就玩玩dshow好了&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70121.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-22 23:52 <a href="http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>John Carmack密码：0x5f3759df</title><link>http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 29 Nov 2008 10:13:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/68176.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/68176.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/68176.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 估计carmack在心里说：其实我不是很牛，只是我把别人泡妞的时间拿来写程序了！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/68176.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-29 18:13 <a href="http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(2)在CLR窗口里用D3D画转动的三角形</title><link>http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 26 Nov 2008 15:35:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67939.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67939.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67939.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 刷新画面也跟Qt一样靠定时器&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67939.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-26 23:35 <a href="http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(1)在Qt窗口里用D3D画转动的三角形</title><link>http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 26 Nov 2008 09:25:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67920.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67920.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67920.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Qt,D3D,DirectX&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67920.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-26 17:25 <a href="http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(0)在MFC窗口里用D3D画转动的三角形</title><link>http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 25 Nov 2008 08:32:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67817.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67817.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67817.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一直对MFC有成见，可能是受了N多骂MFC的人的影响，但是满眼望去，却是大部分人在用MFC写图形相关的编辑器，why？我何不自己亲自体会下MFC的“烂”？这样子当我用其他优秀的UI，如Qt时才能体会到其如何“好用到痛苦流涕”！不吃苦，怎么能体会到甜？<br><br>经过几个小时的苦战，终于看到了曙光。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67817.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-25 16:32 <a href="http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Visual C++] DLL项目生成lib设置</title><link>http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Oct 2008 11:40:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65469.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65469.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65469.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 没有导出函数的话不会生成lib&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65469.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-29 19:40 <a href="http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>在VS2005中配置LUA</title><link>http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Oct 2008 09:57:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65465.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65465.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65465.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 生成<br>lua.dll 或者 lua.lib <br>luac.exe<br>lua.exe&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65465.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-29 17:57 <a href="http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>链接不过要考虑extern “C”</title><link>http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Oct 2008 09:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65459.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65459.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65459.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 链接不过要考虑extern “C”&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65459.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-29 17:00 <a href="http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Visual C++] C/C++ 编译器选项</title><link>http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 28 Oct 2008 07:28:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65336.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65336.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65336.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 用于 80x86 的 Microsoft (R) 32 位 C/C++ 优化编译器 14.00.50727.762 版&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65336.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-28 15:28 <a href="http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>VC背景色设置</title><link>http://www.cppblog.com/lai3d/archive/2008/05/05/48891.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 05 May 2008 05:24:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/05/05/48891.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/48891.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/05/05/48891.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/48891.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/48891.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 纯文本<br>标识符&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/05/05/48891.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/48891.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-05-05 13:24 <a href="http://www.cppblog.com/lai3d/archive/2008/05/05/48891.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>数字时钟DigitalClock尝试--续（4）用世界矩阵旋转平移缩放来绘制</title><link>http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Mar 2008 12:59:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43851.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43851.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43851.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 用世界矩阵旋转平移缩放来绘制&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43851.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-03-06 20:59 <a href="http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>数字时钟DigitalClock尝试--续（3）在游戏中的应用，呵呵，科技变为生产力了</title><link>http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Mar 2008 12:09:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43844.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43844.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43844.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 做成了一个控件，可以xml配置&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43844.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-03-06 20:09 <a href="http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>数字时钟DigitalClock尝试--续（2）终于画出时间了，挺漂漂的，吼吼</title><link>http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 01 Mar 2008 16:41:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43543.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43543.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43543.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看看效果吧，还不错的；&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43543.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-03-02 00:41 <a href="http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>数字时钟DigitalClock尝试--续（1）完美的“8”</title><link>http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 29 Feb 2008 16:28:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43502.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43502.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43502.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 数字时钟准备工作基本完成了，也是最难的部分&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43502.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-03-01 00:28 <a href="http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>数字时钟DigitalClock尝试</title><link>http://www.cppblog.com/lai3d/archive/2008/02/28/43415.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 28 Feb 2008 15:50:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/02/28/43415.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43415.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/02/28/43415.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43415.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43415.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 想把游戏里的倒计时用LCD效果的数字时钟来显示，不想用美术的图片，只用代码来写&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/02/28/43415.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43415.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-02-28 23:50 <a href="http://www.cppblog.com/lai3d/archive/2008/02/28/43415.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>判断同目录下的某个exe是否在执行</title><link>http://www.cppblog.com/lai3d/archive/2008/01/27/41958.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 26 Jan 2008 18:54:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/01/27/41958.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/41958.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/01/27/41958.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/41958.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/41958.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 做这么个小东西也这么麻烦&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/01/27/41958.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/41958.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-01-27 02:54 <a href="http://www.cppblog.com/lai3d/archive/2008/01/27/41958.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>