﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-Game Music &amp; Sound</title><link>http://www.cppblog.com/lai3d/category/2321.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Thu, 22 May 2008 04:03:50 GMT</lastBuildDate><pubDate>Thu, 22 May 2008 04:03:50 GMT</pubDate><ttl>60</ttl><item><title>罗技Z5500</title><link>http://www.cppblog.com/lai3d/archive/2008/04/22/47843.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 22 Apr 2008 12:45:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/04/22/47843.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/47843.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/04/22/47843.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/47843.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/47843.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 最近对这个很发烧，了解了不少音频方面的术语。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/04/22/47843.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/47843.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-04-22 20:45 <a href="http://www.cppblog.com/lai3d/archive/2008/04/22/47843.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>笔记本独立声卡</title><link>http://www.cppblog.com/lai3d/archive/2007/10/21/34730.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 20 Oct 2007 18:58:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/21/34730.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/34730.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/21/34730.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/34730.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/34730.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 笔记本独立声卡，EAX&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/21/34730.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/34730.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-21 02:58 <a href="http://www.cppblog.com/lai3d/archive/2007/10/21/34730.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>The Essentials of Sound(声音要素)</title><link>http://www.cppblog.com/lai3d/archive/2006/12/10/16239.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 10 Dec 2006 11:57:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/12/10/16239.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/16239.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/12/10/16239.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/16239.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/16239.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Sound,声音要素&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2006/12/10/16239.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/16239.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-12-10 19:57 <a href="http://www.cppblog.com/lai3d/archive/2006/12/10/16239.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Audio in Windows Vista</title><link>http://www.cppblog.com/lai3d/archive/2006/12/03/15948.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 03 Dec 2006 15:49:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/12/03/15948.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15948.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/12/03/15948.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15948.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15948.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Audio,Windows Vista&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2006/12/03/15948.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/15948.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-12-03 23:49 <a href="http://www.cppblog.com/lai3d/archive/2006/12/03/15948.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>OpenAL Lesson</title><link>http://www.cppblog.com/lai3d/archive/2006/11/20/15445.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 19 Nov 2006 17:18:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/20/15445.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15445.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/20/15445.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15445.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15445.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: OpenAL Lesson&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2006/11/20/15445.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/15445.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-20 01:18 <a href="http://www.cppblog.com/lai3d/archive/2006/11/20/15445.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>A Guide To Starting With OpenAL </title><link>http://www.cppblog.com/lai3d/archive/2006/11/20/15442.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 19 Nov 2006 16:22:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/20/15442.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15442.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/20/15442.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15442.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15442.html</trackback:ping><description><![CDATA[
		<a href="http://www.gamedev.net/reference/articles/article2008.asp">http://www.gamedev.net/reference/articles/article2008.asp<br /></a>
		<br />
<img src ="http://www.cppblog.com/lai3d/aggbug/15442.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-20 00:22 <a href="http://www.cppblog.com/lai3d/archive/2006/11/20/15442.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Programming 3D Sound With OpenAL in Windows</title><link>http://www.cppblog.com/lai3d/archive/2006/11/20/15440.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 19 Nov 2006 16:01:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/20/15440.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15440.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/20/15440.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15440.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15440.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Programming, 3D Sound,OpenAL,Windows&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2006/11/20/15440.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/15440.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-20 00:01 <a href="http://www.cppblog.com/lai3d/archive/2006/11/20/15440.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[知识]：Audigy声卡EAX技术的探讨</title><link>http://www.cppblog.com/lai3d/archive/2006/11/16/15195.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 15 Nov 2006 20:08:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/16/15195.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15195.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/16/15195.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15195.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15195.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Audigy声卡,EAX&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2006/11/16/15195.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/15195.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-16 04:08 <a href="http://www.cppblog.com/lai3d/archive/2006/11/16/15195.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Game Engine Anatomy 101, Part VI </title><link>http://www.cppblog.com/lai3d/archive/2006/11/15/15182.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 15 Nov 2006 06:10:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/15/15182.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15182.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/15/15182.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15182.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15182.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Game Engine Anatomy, Sound Systems&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2006/11/15/15182.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/15182.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-15 14:10 <a href="http://www.cppblog.com/lai3d/archive/2006/11/15/15182.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>创新SB声卡上应用OpenAL 1.1</title><link>http://www.cppblog.com/lai3d/archive/2006/11/15/15180.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 15 Nov 2006 06:07:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/15/15180.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15180.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/15/15180.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15180.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15180.html</trackback:ping><description><![CDATA[
		<p>         Creative全球数字娱乐的领导厂商,今天正式宣布Sound Blater系列声卡将在今春支持OpenAL 1.1，从而提供超乎想象的音频播放，同时提高基于Windows XP和Vista系统开发的PC游戏的速度。OpenAL 1.1 (Open Audio Library)和创新的交互式空间音频合成工具 (ISACT) 能够使游戏开发工程师在PC，Xbox和Xbox360等平台的游戏中实现令人惊叹的3D音频效果。<br />         "<font color="#0000ff">对于PC，Xbox和Xbox360平台的3D音频开发领域，OpenAL已经提前成为其最理想的音频应用程序接口</font>，"创新数字媒体关系主管George Thorn说，"对于Windows XP 和Vista平台的游戏开发工程师，可以肯定的说OpenAL 1.1将保证在两种操作系统下充分利用我们的Sound Blaster X-Fi硬件特性为游戏音频带来出色的3D音频加速，并提供先进的音频处理能力。"<br />         "OpenAL已经被证明是《龙与地下城Online：风暴来临》最好的选择。它所带来的音频性能和游戏中的声音品质是那么妙不可言，由EAX引擎提供难以置信的音响效果，尤其印象深刻的是在地牢中的回响，"《龙与地下城Online》的制作公司Turbine的音频&amp;视频主管Geoff Scott这样形容，"对我们来说OpenAL的音频硬件提供了对Windows Vista系统的支持是个好消息，这意味着我们可以在未来的很长一段时间继续实现游戏中这些高品质的音频效果。"</p>
		<p style="TEXT-INDENT: 2em">"要为用户带来最不可思议和最令人难忘的PC游戏体验的最佳方法之一就是全力创建一个完全真实的3D音频环境，"著名的第一人称游戏开发公司Human Head Studios的音频主管Ed Lima说，"为了构建的快速，简便和有效，以及考虑到对Windows XP和其后续的Vista系统的支持，我们选择去充分利用Sound Blaster X-Fi强大的音频性能在《掠食》中。我们很高兴简便的OpenAL可以提供直接通路到硬件，在声卡上就实现音频加速。OpenAL允许我们在两种操作系统使用相同的音频代码，游戏中的音频设计和实现的过程是如此简单方便。因此，Human Head可以保证两个平台的游戏玩家都可以充分享受那震撼而迷人的音频体验，我们的《掠食》就是这么做出来的。" </p>
		<p style="TEXT-INDENT: 2em">Sound Blaster X-Fi家族系列声卡<font color="#3300ff">使音频处理与PC的中央处理器分离</font>，从而得到更快的硬件加速度。依靠这些额外的CPU处理能力，用户可以感觉到帧速率的提高。另外，硬件加速可以在游戏中带来更大范围的精确的3D声音定位。无论用户是选择耳机还是环绕音箱系统，硬件加速都可以带来出色逼真的高品质3D效果。</p>
		<p style="TEXT-INDENT: 2em">OpenAL 1.1，一个可升级的免费应用程序接口。OpenAL，将有三个主要的改进超过当前的版本：音频录制功能为用户提供带游戏音效的语音聊天；另一个特点是允许开发工程师出色的控制音频播放；再有就是允许开发工程师保存他们自定义的音频引擎。</p>
<img src ="http://www.cppblog.com/lai3d/aggbug/15180.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-15 14:07 <a href="http://www.cppblog.com/lai3d/archive/2006/11/15/15180.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Multichannel WAV Formats--多通道的*.wav格式？</title><link>http://www.cppblog.com/lai3d/archive/2006/11/13/15116.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 12 Nov 2006 20:41:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/13/15116.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15116.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/13/15116.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15116.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15116.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: *.wav文件能立体声吗？能两个声道？居然在网上看到了这个				Multichannel WAV Formats		On WDM drivers, DirectSound buffers support WAV formats that have more than two output channels, for speaker configurations such as 5.1...&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2006/11/13/15116.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/15116.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-13 04:41 <a href="http://www.cppblog.com/lai3d/archive/2006/11/13/15116.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>what game developers say about EAX ADVANCED HD?</title><link>http://www.cppblog.com/lai3d/archive/2006/11/13/15115.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 12 Nov 2006 20:27:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/13/15115.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15115.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/13/15115.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15115.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15115.html</trackback:ping><description><![CDATA[先总的介绍下：<br /><br />These days' games are coming alive! The latest graphic technologies can make what you see so realistic that your monitor becomes a window to another world! Unfortunately that's where the realism ends because many gamers are missing out on the most important aspect of any experience whether it's gaming or even music or movies; the audio! People spend thousands on their home music and movie systems and will go to a cinema to watch a movie. Why? Because they want the best audio experience possible. Great audio can turn an average moment in a movie into a thrilling or chilling experience and can make the hairs on the back of your neck stand up straight! Try it yourself. Play your favourite movie scene and turn the volume off or down and it loses all its appeal. The best game developers know this and they hire the best game audio engineers in the world to make sure you get the maximum enjoyment from their game. And More and more game developers use EAX ADVANCED HD to raise the gaming realism bar to an entirely new level. Hear what they have to say about EAX ADVANCED HD.<br /><font color="#ff9900">Developer Interviews:</font><br /><br /><table class="eax_table" cellspacing="6" cellpadding="0" width="537" border="0"><tbody><tr><td width="110" background="http://images.soundblaster.com/eax/images/gaming/thm_dreamfall.jpg" height="80"><a href="http://www.soundblaster.com/Applications/article.asp?articleID=62742&amp;categoryID=13"><img height="80" alt="DREAMFALL: The Longest Journey" src="http://images.soundblaster.com/eax/images/gaming/orange_border_small.gif" width="110" border="0" /></a></td><td width="26" bgcolor="#000000"> </td><td width="110" background="http://images.soundblaster.com/eax/images/gaming/thm_bf2.gif" height="80"><a href="http://www.soundblaster.com/Applications/article.asp?articleID=56068&amp;categoryID=13"><img height="80" alt="BATTLEFIELD 2" src="http://images.soundblaster.com/eax/images/gaming/orange_border_small.gif" width="110" border="0" /></a></td><td width="26" bgcolor="#000000"> </td><td width="110" background="http://images.soundblaster.com/eax/images/gaming/game_small_54341.jpg" height="80"><a href="http://www.soundblaster.com/Applications/article.asp?articleID=53839&amp;categoryID=13"><img height="80" alt="Full Spectrum Warrior" src="http://images.soundblaster.com/eax/images/gaming/orange_border_small.gif" width="110" border="0" /></a></td><td width="26" bgcolor="#000000"> </td><td width="110" background="http://images.soundblaster.com/eax/images/gaming/thm_wow.gif" height="80"><a href="http://www.soundblaster.com/Applications/article.asp?articleID=55883&amp;categoryID=13"><img height="80" alt="World of Warcraft" src="http://images.soundblaster.com/eax/images/gaming/orange_border_small.gif" width="110" border="0" /></a></td></tr><tr><td colspan="4"><img height="20" alt="" src="http://images.soundblaster.com/images/dot-clear.gif" width="1" border="0" /></td></tr><tr><td width="110" background="http://images.soundblaster.com/eax/images/gaming/game_small_54352.jpg" height="80"><a href="http://www.soundblaster.com/Applications/article.asp?articleID=53868&amp;categoryID=13"><img height="80" alt="Richard Burns Rally™" src="http://images.soundblaster.com/eax/images/gaming/orange_border_small.gif" width="110" border="0" /></a></td><td width="26" bgcolor="#000000"> </td><td width="110" background="http://images.soundblaster.com/eax/images/gaming/thm_rome.gif" height="80"><a href="http://www.soundblaster.com/Applications/article.asp?articleID=53836&amp;categoryID=13"><img height="80" alt="Rome : Total War" src="http://images.soundblaster.com/eax/images/gaming/orange_border_small.gif" width="110" border="0" /></a></td><td width="26" bgcolor="#000000"> </td><td width="110" background="http://images.soundblaster.com/eax/images/gaming/thm_thief3.gif" height="80"><a href="http://www.soundblaster.com/Applications/article.asp?articleID=53883&amp;categoryID=13"><img height="80" alt="Thief : Deadly Shadows" src="http://images.soundblaster.com/eax/images/gaming/orange_border_small.gif" width="110" border="0" /></a></td><td width="26" bgcolor="#000000"> </td><td width="110" background="http://images.soundblaster.com/eax/images/gaming/thm_callofduty.gif" height="80"><a href="http://www.soundblaster.com/Applications/article.asp?articleID=53922&amp;categoryID=13"><img height="80" alt="Call of Duty" src="http://images.soundblaster.com/eax/images/gaming/orange_border_small.gif" width="110" border="0" /></a>h</td></tr></tbody></table><br /><font color="#009900">// 阿来点评：哎呀，这么多大作都用EAX啊？那《巨人》还有什么理由拒绝呢？我为什么不给她赋予这个动人之处呢？<br />// 从现在起，挤时间出来学这个！<br /><br /></font>选两个贴这儿：<br /><br /><div style="MARGIN: 10px; WIDTH: 560px"><span class="articletitle"><font color="#0000ff">Exploring the Sounds of World of Warcraft</font></span><br /><em>Discover how EAX® ADVANCED HD™ brings the enormous lands of Azeroth to life.</em><br /><br /><strong>Interviewee:</strong> Shane Dabiri, Blizzard Entertainment<br /><strong>Interviewer:</strong> Liam Byrne, Creative Labs 
<p><strong>Developer:</strong> Blizzard Entertainment<br /><strong>Publisher:</strong> Blizzard Entertainment<br /><strong>Game Title:</strong> World of Warcraft® </p><p><img height="131" alt="" hspace="10" src="http://www.soundblaster.com/images/inline/articles/warcraft_warcraft.gif" width="105" align="left" vspace="10" /><br /><strong>Q1. What was Blizzard's sound team's goal for audio in World of Warcraft?</strong><br /><br />Our goal was to create an epic aural experience. With the world so vast, detailed, and beautiful, it was the sound team's job to make sure the audio matched what the players were seeing on screen. By creating rich ambient loops and having beautiful composed symphonic music, we believe that goal was achieved. </p><br /><br /><p><img height="150" alt="" hspace="10" src="http://www.soundblaster.com/images/inline/articles/world_of_warcraft_04.jpg" width="200" align="right" border="0" /><strong>Q2. How important is audio to the World of Warcraft experience?</strong></p><p>Since World of Warcraft is almost completely based on random encounters, audio becomes extremely important for letting players know when they are being attacked. Each monster in World of Warcraft was carefully designed to have an identifiable sound that occurs when it attacks. Musical cues also warn players if they are entering a dangerous area. Audio plays a great deal of importance during the overall experience in World of Warcraft. <br /><br /></p><p><strong>Q3. There are a ton of different sounds and music tracks in World of Warcraft, did you create all the content internally at Blizzard?</strong></p><p> We are proud to say all of our music was created in-house.</p><p align="center"><img height="66" src="http://www.soundblaster.com/images/inline/articles/world_of_warcraft_q1.jpg" width="513" border="0" /></p><p><img height="150" alt="" hspace="10" src="http://www.soundblaster.com/images/inline/articles/world_of_warcraft_01.jpg" width="200" align="left" border="0" /><strong>Q4. Are there any certain creature sounds or effects that are your favorite?</strong></p><p>I would say the Dragon and the Murloc are among the two favorites in the office. Among the World of Warcraft community, the Murlocs have become the star sound byte used by many of our fan sites. As for the Dragon, we recorded a fellow co-worker and processed the sound to create one of our best-sounding creatures in the game.<br /></p></div>讲完魔兽讲神偷：<br /><br /><span class="articletitle"><font color="#0000ff">Stealthy Sounds in Thief: Deadly Shadows™</font></span><br /><em>Discover how EAX® 4.0 ADVANCED HD™ helped create the cutting edge stealth experience in Thief: Deadly Shadows.</em><br /><br /><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt">Interviewees:<span></span>Todd Simmons &amp; Mark Lampert, Audio Designers at Ion Storm<br /><br /><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><?xml:namespace prefix = o /?><o:p></o:p></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"><o:p></o:p></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong>Developer: </strong>Ion Storm<o:p></o:p></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong>Publisher: </strong>Eidos<o:p></o:p></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong>Game Title: </strong>Thief:<span></span>Deadly Shadows™<br /><br /></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><b><o:p></o:p></b></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><b><o:p></o:p></b></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><b><o:p></o:p></b></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><img height="320" alt="" hspace="5" src="http://www.soundblaster.com/images/inline/articles/thief_main.jpg" width="170" align="left" border="0" /><strong>Q1. What other games have you worked on in the past and what was your role in Thief: Deadly Shadows?<br /><br /><o:p></o:p></strong></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong><span></span><o:p></o:p></strong></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span><strong>Mark:</strong> Deus Ex: Invisible War (2003)<o:p></o:p></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span><font face="verdana,arial,geneva,sans-serif">--</font></span>My part on <i>Thief: Deadly Shadows</i> involved sound design and music for several cinematics, as well as creating a small portion of the in-game sounds. I also recorded and edited several of the voice actors, for both in-game and cinematic voices. Late in the project I assisted in assigning fellow sound designer Todd Simmons' EAX reverb presets to the levels.<br /><br /><o:p></o:p></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><span></span><o:p></o:p></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong>Todd:</strong> Deus Ex: Invisible War<o:p></o:p></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt">-- I provided additional audio support at the beginning and end of the project.<span></span>I created sound effects and music for several cinematics, created a small number of in-game sound effects, and edited a number of voice files.<span></span>Also, I created the EAX reverb presets and applied them to half the game maps.<br /><br /><o:p></o:p></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><span></span></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><span></span></span><strong>Q2. How important is audio to Thief: Deadly Shadows and how does it factor into the game?<br /><br /><o:p></o:p></strong></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong><span></span><o:p></o:p></strong></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong>Mark:</strong> Audio in <i>Thief: Deadly Shadows</i> and the <i>Thief</i> series is an absolutely critical part of both game play and player immersion, as opposed to being more of a post-production aesthetic concern as might be typical elsewhere. This is true both for world sound effects and NPCs, as well as the speech of those NPCs. For example, the player must take care to move and act silently so as to attract little or no attention from the characters populating each level, which typically will be hostile towards you (seeing as how you're most likely there to steal something of theirs!). </p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"></p><p></p><center><img height="66" alt="" hspace="5" src="http://www.soundblaster.com/images/inline/articles/thief_q1.gif" width="492" border="0" /></center><br /><br /><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt">Most players will find that they start to use their ears as a sort of radar to detect the sound of a guard's footsteps approaching from down a corridor, the movement of creatures, and especially to eavesdrop on NPC conversations in order to potentially gain some piece of useful information. Should the player step too loudly, knock over an object or use a loud weapon (e.g. a fire arrow) at an inopportune moment, guards or other hostile NPCs will detect this through the audio engine's propagation system, and will localize on the sound.<o:p></o:p></p><p></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><span></span><o:p></o:p></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt">Primary sound designer and composer Eric Brosius (who fans will recognize as the man behind <i>Thief</i>'s audio legacy with his work on <i>Thief: The Dark Project</i>, and <i>Thief: The Metal Age</i>) brings the player into the world of <i>Thief</i> with excellent sound effects and a rich bed of moody, ambient music. It's a game that makes its players turn off all the lights, crank the volume, lean towards the screen and get completely sucked into the experience.<o:p></o:p></p><p></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><span></span><o:p></o:p></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong>Q3. The previous versions of Thief had a very advanced sound system. What is new in Thief: Deadly Shadows and what features were brought over to this version?</strong><br /><br /><o:p></o:p></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><strong><span></span><o:p></o:p></strong></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><img height="140" alt="" hspace="5" src="http://www.soundblaster.com/images/inline/articles/thief3.jpg" width="199" align="right" border="0" /><strong>Mark:</strong> There are three main points in regard to audio engine enhancements and additions: First, the sound propagation system is far more robust, and by the player's experience will seem more accurate and true-to-life when listening for sounds or trying to maintain a low profile and not alert hostiles to their presence. Second, the use of Creative EAX 4.0 ADVANCED HD's multiple environments. <i>Thief: Deadly Shadows</i> provides a useful world for this technology in that the player often finds themselves hiding in a small passageway or around a corner while listening in to a conversation or monitoring other sounds from another room. Last, and possibly the most significant, is the addition of sound effects linked with the Havok physics system. Throwing objects to distract or mislead hostiles, knocking objects over (perhaps unintentionally!) and unexpected emergent situations all add to the sense of realism and player immersion.<span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><br /><br /><o:p></o:p></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><o:p><strong></strong></o:p></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong>Q4.<span></span>What is your favorite sound effect in the game? <br /><br /><o:p></o:p></strong></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><strong><span></span><o:p></o:p></strong></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><img height="140" alt="" hspace="5" src="http://www.soundblaster.com/images/inline/articles/thief2.jpg" width="199" align="left" border="0" /><strong>Mark:</strong> Speaking personally, my favorite sound effect is still the sound of Garrett drawing his bow. It's a sound that you tend to hear a great deal of and that is familiar to fans of the series, but it's the simplicity and <i>implication</i> of the sound that draws me to it (pun possibly intended). Typically it preceeds Garrett taking some thief-like action - extinguishing a torch with a water arrow, firing a noisemaker arrow down a hallway to attract guards away from an area that he must infiltrate, or for those who choose to use their freedom to do so, killing those guards with a good old-fashioned arrow through the head. To me, it's one of the signature sounds that let the player know, "I have the advantage of stealth, mastery of the situation, and the all-important element of surprise."<br /><br /><o:p></o:p></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><span style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana"><span></span><o:p></o:p></span></p><p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 12pt"><strong>Todd:</strong> My favorite class of sound effects are the creepy ambiences.<span></span>One that stands out in particular is hull creeking on the zombie ship.</p><img src ="http://www.cppblog.com/lai3d/aggbug/15115.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-13 04:27 <a href="http://www.cppblog.com/lai3d/archive/2006/11/13/15115.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>创新的关于开发者的网页</title><link>http://www.cppblog.com/lai3d/archive/2006/11/13/15114.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 12 Nov 2006 19:20:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/13/15114.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15114.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/13/15114.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15114.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15114.html</trackback:ping><description><![CDATA[
		<a href="http://developer.creative.com/welcome.asp">http://developer.creative.com/welcome.asp</a>
		<br />
		<br />找eax sdk的下载居然费了好长时间， 直接goole eax sdk不就行了嘛！<br />关键是不知道有sdk，哈哈！<br /><br />        sdk, introduction, programmer's guide 都要register了才能看到，毛！注册就注册吧，还要填一份pdf文档，好像要用信件或者传真发过去，居然不让用emai， 我靠！估计是要保密吧，不能随便什么人都能看到sdk,拿到的人要遵守保密协议！<br /><br />看看这个吧！<br />FAQ:<br /><br /><tr> <td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq70">What is EAX?</a><br /></td><td></td></tr><tr><td colspan="2"></td><td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq69">How do I get EAX into my game/application?</a><br /></td><td></td></tr><tr><td colspan="2"></td><td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq68">Where can I find a comprehensive list of games that support EAX technology?</a><br /> </td><td></td></tr><tr><td colspan="2"></td><td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq67">My game uses Miles, does that mean I can't use EAX (3.0 / 4.0)?</a><br /> </td><td></td></tr><tr><td colspan="2"></td><td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq66">Is EAX a complete audio engine?</a><br /></td><td></td></tr><tr><td colspan="2"></td><td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq65">What is EAX ADVANCED HD?</a><br /> </td><td></td></tr><tr><td colspan="2"></td><td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq64">What is the difference between EAX ADVANCED HD and EAX 3.0/4.0/5.0?</a><br /></td><td></td></tr><tr><td colspan="2"></td><td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq63">What is in the EAX SDK?</a><br /></td><td></td></tr><tr><td colspan="2"></td><td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq62">Why can't I access / download the EAX 3.0/4.0/5.0 SDK?</a><br /> </td><td></td></tr><tr><td colspan="2"></td><td class="text"><img src="http://developer.creative.com/images/bullet_black.jpg" /><img height="14" src="http://developer.creative.com/images/dot-clear.gif" width="8" border="0" /><a class="text" href="http://developer.creative.com/faq/faq.asp?fcat=1&amp;fsub=31&amp;ftopic=71#faq61">What soundcards support EAX 3.0/4.0/5.0?</a></td><td></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq70"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />What is EAX?</td><td></td></tr><tr><td colspan="2"></td><td class="text">Creative's EAX or Environmental Audio Extensions is a technology that adds an extra level of realism to the audio in a game. From claustrophobic caves to wide open plains, EAX adds the appropriate reverberation to suit the environment. This means that a game developer need only record a sound effect once and it will sound perfect no matter what situation the player gets into!</td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq69"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />How do I get EAX into my game/application?</td><td></td></tr><tr><td colspan="2"></td><td class="text">Navigate to the Games &gt; Dev Kits &amp; Tools &gt; <a href="http://developer.creative.com/landing.asp?cat=1&amp;sbcat=31&amp;top=71">EAX</a> section to browse through the available EAX Software Development Kits, Application Guides, and Documentation. The Software Development Kit will guide you through the process of adding EAX technology support to your game / application. 
<p>You may also wish to visit the Games &gt; <a href="http://developer.creative.com/landing.asp?cat=1&amp;sbcat=48">Legacy Technology</a> section to browse through older versions of EAX.</p></td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq68"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />Where can I find a comprehensive list of games that support EAX technology?</td><td></td></tr><tr><td colspan="2"></td><td class="text">There are many games on the shelves today that support every level of EAX technology. For a full list of game titles, please visit <a href="http://www.soundblaster.com/eax/">Soundblaster.com</a>.</td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq67"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />My game uses Miles, does that mean I can't use EAX (3.0 / 4.0)?</td><td></td></tr><tr><td colspan="2"></td><td class="text">Not at all, the <a href="http://www.radgametools.com/">Miles Sound System</a> now has full support for EAX 3.0 &amp; 4.0.</td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq66"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />Is EAX a complete audio engine?</td><td></td></tr><tr><td colspan="2"></td><td class="text">No, EAX is an extension to the existing audio engines DirectSound and OpenAL.</td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq65"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />What is EAX ADVANCED HD?</td><td></td></tr><tr><td colspan="2"></td><td class="text">EAX Advanced HD represents the latest technology in realistic audio. Using a statistically modeled reverb, EAX can be added to any game to create a a realistic ambience. For more information please visit <a href="http://www.soundblaster.com/eax/">Soundblaster.com</a>.</td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq64"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />What is the difference between EAX ADVANCED HD and EAX 3.0/4.0/5.0?</td><td></td></tr><tr><td colspan="2"></td><td class="text">EAX Advanced HD is used to describe any version of EAX from 3.0 onward.</td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq63"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />What is in the EAX SDK?</td><td></td></tr><tr><td colspan="2"></td><td class="text">All of the EAX Software Development Kits contain all the files you need to add EAX to your game as well as code samples and a comprehensive API guide.</td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq62"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />Why can't I access / download the EAX 3.0/4.0/5.0 SDK?</td><td></td></tr><tr><td colspan="2"></td><td class="text">Because EAX 3.0/4.0/5.0 programming information is confidential, access can only be granted to registered developers. 
<p>If you would like to join the Digital Media Relations program and register your company, please navigate back to the <a href="http://developer.creative.com/welcome.asp">home</a> page, and click on the <b>Register Now!</b> button to download an application form. </p><p>If your company is already registered, but you do not have a login ID, please contact your account manager to request access.</p></td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /><br /></td></tr><tr><td colspan="4"><img height="15" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /><br /></td></tr><tr><td><a name="faq61"><img height="20" src="http://developer.creative.com/images/dot-clear.gif" width="1" border="0" /></a></td><td class="textbold" colspan="2" bgcolor="#e2e6e9"><img height="1" src="http://developer.creative.com/images/dot-clear.gif" width="5" border="0" />What soundcards support EAX 3.0/4.0/5.0?</td><td></td></tr><tr><td colspan="2"></td><td class="text">EAX 3.0/4.0 is supported by Creative's Sound Blaster Audigy, Audigy 2, Audigy 2 ZS, and Sound Blaster X-Fi Series sound cards.
<p>EAX 5.0 is supported only by Creative's Sound Blaster X-Fi Series sound cards.</p></td><td></td></tr><tr><td colspan="4"><img height="5" src="http://developer.creative.com/images/dot-clear.gif" width="15" border="0" /></td></tr><img src ="http://www.cppblog.com/lai3d/aggbug/15114.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-13 03:20 <a href="http://www.cppblog.com/lai3d/archive/2006/11/13/15114.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>音乐制作类软件介绍</title><link>http://www.cppblog.com/lai3d/archive/2006/11/12/15097.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 12 Nov 2006 12:29:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/12/15097.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15097.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/12/15097.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15097.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15097.html</trackback:ping><description><![CDATA[
		<span>工欲善其事，必先利其器。以电脑操作为主的音乐制作，没有几套得心应手的好软件和一些必须的硬件设备，是绝对行不通的。下面，我对最适合个人音乐工作室使用的相关软、硬件简单作一介绍。</span>
		<span lang="EN-US"> <?xml:namespace prefix = o /?><o:p></o:p></span>
		<p style="TEXT-ALIGN: center" align="center">
				<font color="#000080">第一节 音乐制作类软件<span lang="EN-US"> <o:p></o:p></span></font>
		</p>
		<p>
				<span lang="EN-US">
						<span>    </span>1、Cakewalk Pro Audio (Cakewalk SONAR)</span>
		</p>
		<p>
				<span lang="EN-US">     </span>
				<span>电脑音乐圈里，提起<span lang="EN-US">Cakewalk，几乎无人不知、无人不晓，可谓大名鼎鼎。早期，它是专门进行MIDI制作、处理的音序器软件，自4.0版本后，增加了对音频的处理功能。目前，它的最新版本是Cakewalk SONAR，国内使用最普遍的版本是9.0X。尽管Cakewalk在音频处理方面有些微的不尽人意之处，但这丝毫不妨碍它成为个人音乐工作室的首选软件，而且，它在MIDI制作、处理方面，功能超强，操作简便，具有无法比拟的绝对优势。下图是Cakewalk SONAR XL 1.02的操作界面。（图1-2-01）<o:p></o:p></span></span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<?xml:namespace prefix = v /?>
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="335" src="http://www.15cool.com/Article/UploadFiles/200411211653734.jpg" width="449" v:shapes="_x0000_i1025" />
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-01</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-INDENT: 20.65pt">
				<span lang="EN-US">2、Cool Edit Pro</span>
		</p>
		<p style="TEXT-INDENT: 20.65pt">
				<span>美国</span>
				<span lang="EN-US">Syntrillium Software Corporation</span>
				<span>公司开发的一款功能强大、效果出色的多轨录音和音频处理软件。它可以在普通声卡上同时处理多达</span>
				<span lang="EN-US">64</span>
				<span>轨的音频信号，具有极其丰富的音频处理效果，并能进行实时预览和多轨音频的混缩合成，是个人音乐工作室的音频处理首选软件。该软件最新版本为</span>
				<span lang="EN-US">1.2</span>
				<span>。下图是汉化后的</span>
				<span lang="EN-US">Cool Edit Pro 1.2</span>
				<span>多轨处理窗口的操作界面。（图</span>
				<span lang="EN-US">1-2-02</span>
				<span>）</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="325" src="http://www.15cool.com/Article/UploadFiles/200411211655580.jpg" width="449" v:shapes="_x0000_i1025" />
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-02</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">3、Sound Forge<o:p></o:p></span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span>另一款音频录制、处理类软件，</span>
				<span class="myfont" lang="EN-US">Sonic Foundry </span>
				<span class="myfont">
						<span>公司的拳头产品，它几乎成了</span>
						<span lang="EN-US">PC</span>
						<span>机上单轨音频处理的代名词，功能超巨。该软件的最新版本是</span>
						<span lang="EN-US">5.0</span>
						<span>。</span>
				</span>
				<span>与<span lang="EN-US">Cool Edit不同的是，Sound Forge只能针对单音频文件进行操作、处理，无法实现多轨音频的混缩。下图是Sound Forge 5.0的操作界面。（图1-2-03）<o:p></o:p></span></span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="338" src="http://www.15cool.com/Article/UploadFiles/200411211655621.jpg" width="453" v:shapes="_x0000_i1025" />
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-03</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="MARGIN-LEFT: 21pt">
				<span lang="EN-US">4、Logic Audio<o:p></o:p></span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">Logic Audio</span>
				<span>由</span>
				<span lang="EN-US">Emagic</span>
				<span>公司出品，是当今在专业的音乐制作软件中最为成功的音序软件之一。它能够提供多项高级的</span>
				<span lang="EN-US">MIDI</span>
				<span>和音频的录制和编辑，甚至提供了专业品质的采样音源</span>
				<span lang="EN-US">(EXS24)</span>
				<span>和模拟合成器</span>
				<span lang="EN-US">(ESI)</span>
				<span>，它的应用将使你的多媒体电脑成为一个专业级别的音频工作站。不过，它的操作非常复杂和繁琐，不太适合入门级的个人音乐工作室选用。下图是</span>
				<span lang="EN-US">Logic Audio Platinum 4.6</span>
				<span>的操作界面。（图</span>
				<span lang="EN-US">1-</span>
				<span lang="EN-US">2-</span>
				<span lang="EN-US">04</span>
				<span>）</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="192" src="http://www.15cool.com/Article/UploadFiles/200411211656360.jpg" width="444" v:shapes="_x0000_i1025" />
				</span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-04</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">5、Samplitude <o:p></o:p></span>
		</p>
		<p style="TEXT-INDENT: 21pt">一款非常适合个人音乐工作室选用的专业级别的多轨音频录制、（非破坏性）处理、混缩软件，有多个功能不同的系列，其中功能最强大的是<span lang="EN-US">Samplitude 2496，国内使用最普遍的是5.X版本，其最新版本为6.0。该软件支持24Bit、96KHz的高采样率、支持无限轨超级缩混，更重要的是采用了精确独特的内部算法，使其功能超强、品质卓越，在音频录制和成品混缩方面具有压倒性的优势。下图是Samplitude 2496 6.01的操作界面（图1-</span><span lang="EN-US">2-</span><span lang="EN-US">05）。<o:p></o:p></span></p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="342" src="http://www.15cool.com/Article/UploadFiles/200411211656371.jpg" width="459" v:shapes="_x0000_i1025" />
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-05</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">6、Vegas Audio<o:p></o:p></span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span>另一款多轨音频处理类软件，和功能强大的<span lang="EN-US">Sound Forge一道同出于</span></span>
				<span>美国著名的音频软件制造商</span>
				<span lang="EN-US">Sonic Foundry</span>
				<span>公司。该软件操作简便，极易上手，但就混缩的音质而言，比</span>
				<span lang="EN-US">Samplitude 2496</span>
				<span>还是有一定的差距。目前，它的最新版本是</span>
				<span lang="EN-US">2.0X.</span>
				<span>。下图是</span>
				<span lang="EN-US">Vegas Audio 2.0b</span>
				<span>的操作界面（图</span>
				<span lang="EN-US">1-</span>
				<span lang="EN-US">2-</span>
				<span lang="EN-US">06</span>
				<span>）。</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="316" src="http://www.15cool.com/Article/UploadFiles/200411211658797.jpg" width="446" v:shapes="_x0000_i1025" />
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-06</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">7、Nuendo<o:p></o:p></span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">Nuendo</span>
				<span>是</span>
				<span lang="EN-US">Steinberg</span>
				<span>公司出品的一款集</span>
				<span lang="EN-US">MIDI</span>
				<span>、音频、混音等功能于一体的音乐软件，支持视频</span>
				<span lang="EN-US">5.1</span>
				<span>环绕立体声的制作，功能强大，品质超群，目前，国内正有越来越多的人开始使用这款软件。下图是</span>
				<span lang="EN-US">Nuendo 1.53</span>
				<span>的操作界面（图</span>
				<span lang="EN-US">1-</span>
				<span lang="EN-US">2-</span>
				<span lang="EN-US">07</span>
				<span>）。</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="327" src="http://www.15cool.com/Article/UploadFiles/20041121170112.jpg" width="440" v:shapes="_x0000_i1025" />
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-07</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">8、Band in a Box<o:p></o:p></span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span>一款很有名气的“傻瓜式”<span lang="EN-US">MIDI 制作软件，这类软件通常也叫“自动伴奏（编曲）软件”，适合于缺乏系统的作曲、配器训练、非专业、要求不高的电脑音乐爱好者和入门者选用。即使对于专业音乐制作人，因为它的操作很简便，可以在极短的时间里按你的要求生成各种风格、流派的音乐，所以也大有用武之地。（</span></span>此类软件中还有另一个矫矫者：<span lang="EN-US">Jammer Pro，篇幅所限，在此不做单独介绍了</span><span>。）下图是<span lang="EN-US">Band in a Box 10.0的操作界面（图1-2-08）。<o:p></o:p></span></span></p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="319" src="http://www.15cool.com/Article/UploadFiles/20041121171784.jpg" width="429" v:shapes="_x0000_i1025" />
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-08</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">9、Guitar Pro<o:p></o:p></span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span>一款倍受吉他手欢迎的<span lang="EN-US">MIDI 制作、吉他六线谱、BASS四线谱绘制、打印软件。在用MIDI制作吉他、BASS等弹拨乐器的滑音、推弦等方面，具有绝对的优势。这款软件操作简单，很易上手，可作为电脑音乐、尤其是MIDI制作时的辅助软件来使用。下图是汉化后的Guitar Pro 3.0的操作界面（图1-2-09）。<o:p></o:p></span></span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="327" src="http://www.15cool.com/Article/UploadFiles/20041121172833.jpg" width="439" v:shapes="_x0000_i1025" />
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-09</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">10、T-RackS<o:p></o:p></span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span>处理成品音频（母带）的一款音频修饰类软件，非常适合于个人音乐工作室选用。它可以将你的</span>
				<span lang="EN-US">“</span>
				<span>粗制滥造</span>
				<span lang="EN-US">”</span>
				<span>修饰的焕然一新，极具专业水准，更形象的说，它可以让生硬、粗糙、冰冷的数字音频变的鲜活、平滑和温暖。下图是</span>
				<span lang="EN-US">T-RackS 2.04</span>
				<span>的初始界面（图</span>
				<span lang="EN-US">1-</span>
				<span lang="EN-US">2-</span>
				<span lang="EN-US">10</span>
				<span>）。</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span lang="EN-US">
						<v:shapetype id="_x0000_t75" stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600">
								<v:stroke joinstyle="miter">
								</v:stroke>
								<v:formulas>
										<v:f eqn="if lineDrawn pixelLineWidth 0">
										</v:f>
										<v:f eqn="sum @0 1 0">
										</v:f>
										<v:f eqn="sum 0 0 @1">
										</v:f>
										<v:f eqn="prod @2 1 2">
										</v:f>
										<v:f eqn="prod @3 21600 pixelWidth">
										</v:f>
										<v:f eqn="prod @3 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @0 0 1">
										</v:f>
										<v:f eqn="prod @6 1 2">
										</v:f>
										<v:f eqn="prod @7 21600 pixelWidth">
										</v:f>
										<v:f eqn="sum @8 21600 0">
										</v:f>
										<v:f eqn="prod @7 21600 pixelHeight">
										</v:f>
										<v:f eqn="sum @10 21600 0">
										</v:f>
								</v:formulas>
								<v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f">
								</v:path>
								<o:lock aspectratio="t" v:ext="edit">
								</o:lock>
						</v:shapetype>
						<img height="296" src="http://www.15cool.com/Article/UploadFiles/20041121172738.jpg" width="449" v:shapes="_x0000_i1025" />
				</span>
		</p>
		<p style="TEXT-ALIGN: center" align="center">
				<span>图<span lang="EN-US">1-2-10</span></span>
				<span lang="EN-US">
						<o:p>
						</o:p>
				</span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">11、音乐制作、音频处理类软件还有很多，比如自动伴奏（编曲）软件、鼓机软件、打谱软件、舞曲软件、音色采样软件、音色拼接软件、识别、转换软件等等，在此就不一一列举了。<o:p></o:p></span>
		</p>
		<p style="TEXT-INDENT: 21pt">
				<span lang="EN-US">12、以上提到的诸多软件，朋友们可在实践的基础上自行选择，自己觉得得心应手、能满足需要即可，完全没必要抱着“多多益善”的心态来选用。说实话，音乐软件发展到今天，功能和品质都很强大与优秀，各有“绝招”，几乎不分上下。毕竟，我们的最终目的是做出高质量的音乐，而不是做一个“软件狂人”。</span>
		</p>
<img src ="http://www.cppblog.com/lai3d/aggbug/15097.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-12 20:29 <a href="http://www.cppblog.com/lai3d/archive/2006/11/12/15097.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>游戏音乐制作的硬件环境</title><link>http://www.cppblog.com/lai3d/archive/2006/11/12/15095.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 12 Nov 2006 12:17:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/12/15095.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15095.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/12/15095.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15095.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15095.html</trackback:ping><description><![CDATA[
		<span id="ArticleContent1_ArticleContent1_lblContent">
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<span style="FONT-SIZE: 14pt">
								<font face="宋体" color="#000000">游戏音乐制作的硬件环境</font>
						</span>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font style="BACKGROUND-COLOR: #ffffff" color="#000000">文</font>
												<span lang="EN-US">
														<font style="BACKGROUND-COLOR: #ffffff" color="#000000">/图：小旭游戏音乐制作室（</font>
														<a href="http://www.game1234567.com/">
																<font style="BACKGROUND-COLOR: #ffffff" color="#000000">www.Game1234567.com</font>
														</a>
														<font style="BACKGROUND-COLOR: #ffffff" color="#000000">）</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">游戏音乐设计同样属于音乐制作的大范畴，所需要的一些软硬件环境，也和专业音乐制作室相差不大，</font>
												<span lang="EN-US">
														<font color="#000000">“小旭音乐制作室”常用的一些硬件设备主要包括：音频接口、合成器、监听音箱、电容话筒、调音台等。游戏音乐制作同时又具有它的特殊性，在对这些硬件的使用方法上也有一些与传统音乐制作相区别的地方。这次的内容中，我们就简单说一下这些专业的音乐硬件设备在游戏音乐制作中是如何进行工作的，分别起到什么具体的作用。</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<h3 style="MARGIN: auto 0cm; LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font face="宋体">
										<font color="#000000">音频接口</font>
										<span lang="EN-US">
												<font color="#000000">――更低的噪音，和音乐制作软件搭配更好</font>
												<p>
												</p>
										</span>
								</font>
						</span>
				</h3>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">音频接口，可以简单理解为强化版本的电脑声卡。除了具有声卡所必须的基本功能之外，他还具有极高的信噪比，以及支持多通道输入输出、支持</font>
												<span lang="EN-US">
														<font color="#000000">ASIO音频规范等特性。小旭制作室中使用了Pulsar II这款在专业音乐制作领域使用人数众多的音频接口，为音乐制作带来更可靠的品质保障。</font>
														<p align="center">
																<font color="#000000">
																		<img height="377" alt="" src="http://gd.91.com/group/game1234567/images/clip_image002.jpg" width="335" />
																</font>
														</p>
														<p align="center">
																<font color="#000000">
																		<img height="263" alt="" src="http://gd.91.com/group/game1234567/images/clip_image004.jpg" width="336" />
																</font>
														</p>
														<p align="center">
																<font color="#000000">
																		<img height="166" alt="" src="http://gd.91.com/group/game1234567/images/clip_image006.jpg" width="345" />
																</font>
														</p>
														<p align="center">
																<font color="#000000">图：多角度看Pulsar II音频接口</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
								<img height="377" alt="" src="http://gd.91.com/group/game1234567/images/clip_image002.jpg" width="335" />
						</font>
				</p>
				<p align="center">
						<font color="#000000">
								<img height="263" alt="" src="http://gd.91.com/group/game1234567/images/clip_image004.jpg" width="336" />
						</font>
				</p>
				<p align="center">
						<font color="#000000">
								<img height="166" alt="" src="http://gd.91.com/group/game1234567/images/clip_image006.jpg" width="345" />
						</font>
				</p>
				<p align="center">
						<font color="#000000">图：多角度看Pulsar II音频接口</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<font size="3">
								<font face="宋体">
										<strong>
												<span style="COLOR: rgb(102,102,102)">
														<font color="#000000">为什么在游戏音乐制作中，要使用音频卡，而不是普通声卡呢？</font>
												</span>
										</strong>
										<span lang="EN-US" style="COLOR: rgb(102,102,102)">
												<p>
														<font color="#000000">
														</font>
												</p>
										</span>
								</font>
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<font size="3">
						<font face="宋体" color="#000000">
								<span lang="EN-US" style="COLOR: rgb(102,102,102)">
										<p>
										</p>
								</span>
						</font>
				</font>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<font color="#000000">
						</font>
						<font size="3">
								<font face="宋体">
										<span lang="EN-US" style="COLOR: rgb(102,102,102)">
												<p>
														<font color="#000000">
														</font>
												</p>
										</span>
								</font>
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<span style="COLOR: rgb(102,102,102)">
						<font size="3">
								<font face="宋体">
										<font color="#000000">前面已经提到，首先音频接口对一些大型音乐软件和工作站的支持比普通声卡要好（主要是指对</font>
										<span lang="EN-US">
												<font color="#000000">ASIO专业音频标准的支持），这样的话我们就能够在制作游戏音乐的软件中使用更多的音轨、添加更多的音色，让软件和硬件协调得更为出色。</font>
												<p>
												</p>
										</span>
								</font>
						</font>
				</span>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">其次，音频接口比普通声卡具有更高的信噪比，也就是说对录音的噪音更低。因为我们在很多中国武侠</font>
												<span lang="EN-US">
														<font color="#000000">MMORPG游戏的音乐制作中，都会用到真实乐器的演奏和录制，琵琶、古筝、二胡等乐器的声音正是通过音频接口的输入端口，进入电脑进行各种处理的。因此低噪音对录制的这些乐器独奏效果会更有帮助。</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">音频接口还在为游戏音乐做后期的效果润色中发挥着重要的作用，它所提供的各种数字效果器更方便我们的调节。</font>
												<span lang="EN-US">
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">◆ Pulsar II音频接口的技术特点：</font>
												<p>
														<font color="#000000">
														</font>
												</p>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font face="宋体" color="#000000" size="3">基于</font>
								<span lang="EN-US">
										<font size="3">
												<font face="宋体">
														<font color="#000000">VST平台，24-bit/96kHz高指标音质<br />16通道高质量数模／模数转换<br />无限音轨，16通道同时录音<br />适用于制作5.1、7.1等环绕声<br />顶级软件效果器，顶级采样器，顶级数字／模拟合成器</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</font>
										</font>
								</span>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<h3 style="MARGIN: auto 0cm; LINE-HEIGHT: 150%">
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font face="宋体">
										<font color="#000000">2.合成器――提供游戏音乐所需的各种乐器音色</font>
										<p>
										</p>
								</font>
						</span>
				</h3>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">合成器是一种集成了音源的</font>
												<span lang="EN-US">
														<font color="#000000">MIDI 输入键盘，它不仅可以作为简单的音符输入工具，还可以在合成器中调用和调制自己的音色，具有比MIDI键盘更强大的功能。小旭音乐制作室使用了 Yamaha Motif 这款功能十分强大的合成器，在国内音乐制作行业具有良好的口碑，国人给他起了一个亲切的名字，叫做“魔笛”。</font>
														<p align="center">
																<font color="#000000">
																		<img height="183" alt="" src="http://gd.91.com/group/game1234567/images/clip_image022.jpg" width="554" />
																</font>
														</p>
														<p align="center">
																<font color="#000000">图：“魔笛”超级合成器</font>
														</p>
														<p style="LINE-HEIGHT: 150%">
																<span style="COLOR: rgb(102,102,102)">
																		<font size="3">
																				<font face="宋体">
																						<font color="#000000">使用合成器除了作为音符输入电脑的工具之外，他还自带了很多音色，这些音色就是我们在游戏音乐中常听到的各种乐器。</font>
																						<span lang="EN-US">
																								<font color="#000000">“魔笛”的音色中，最为出色的是鼓、吉他和钢琴，我们在《华夏Online》《真封神》《三国策IV》等游戏音乐的制作中，就用到了很多“魔笛”的音色，更游戏音乐带来更完美的演绎。</font>
																								<p>
																										<font color="#000000">
																										</font>
																								</p>
																						</span>
																				</font>
																		</font>
																</span>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
								<img height="183" alt="" src="http://gd.91.com/group/game1234567/images/clip_image022.jpg" width="554" />
						</font>
				</p>
				<p align="center">
						<font color="#000000">图：“魔笛”超级合成器</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">使用合成器除了作为音符输入电脑的工具之外，他还自带了很多音色，这些音色就是我们在游戏音乐中常听到的各种乐器。</font>
												<span lang="EN-US">
														<font color="#000000">“魔笛”的音色中，最为出色的是鼓、吉他和钢琴，我们在《华夏Online》《真封神》《三国策IV》等游戏音乐的制作中，就用到了很多“魔笛”的音色，更游戏音乐带来更完美的演绎。</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<span style="COLOR: rgb(102,102,102)">
						<font size="3">
								<font face="宋体" color="#000000">
										<span lang="EN-US">
												<p>
												</p>
										</span>
								</font>
						</font>
				</span>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<span style="COLOR: rgb(102,102,102)">
						<font size="3">
								<font face="宋体" color="#000000">
										<span lang="EN-US">
												<p>
												</p>
										</span>
								</font>
						</font>
				</span>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<h3 style="MARGIN: auto 0cm; LINE-HEIGHT: 150%">
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font face="宋体">
										<font color="#000000">3．监听音箱――用于游戏音乐的后期音质调节</font>
										<p>
										</p>
								</font>
						</span>
				</h3>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">监听音箱与普通电脑多媒体音箱和</font>
												<span lang="EN-US">
														<font color="#000000">Hifi 音箱最大的区别在于，他更加重视对声音的忠实还原，也就是说不加任何人为的修饰，进而更真实地对声音进行重现。我们知道，网络游戏一般都在玩家的多媒体音箱中播放声音，不同的多媒体音箱，在音乐的回放中，会有一定的差别，我们怎么能保证我们做的游戏音乐，在所有的多媒体音箱中，都能保持较好的效果呢？这就一定需要使用监听音箱进行调节，因为只要在监听音箱上调整准确的声音，拿到各种多媒体音箱上，都不会出现太大的偏差。</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">小旭制作室使用了美国<span lang="EN-US">Event公司出品的TR8系列监听音箱。</span></font>
										</font>
								</font>
						</span>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<font color="#000000">
						</font>
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<span lang="EN-US">
														<p align="center">
																<font color="#000000">
																</font>
														</p>
														<p style="LINE-HEIGHT: 150%">
																<font color="#000000">
																</font>
														</p>
														<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
																<font color="#000000">
																</font>
																<span lang="EN-US" style="COLOR: rgb(102,102,102)">
																		<font size="3">
																				<font face="宋体">
																						<shape id="_x0000_i1029" style="WIDTH: 414.75pt; HEIGHT: 322.5pt" alt="" type="#_x0000_t75">
																						</shape>
																						<imagedata o:href="http://gd.91.com/group/game1234567/images/clip_image024.jpg" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/msoclip1/01/clip_image005.jpg">
																						</imagedata>
																						<p>
																								<font color="#000000">
																								</font>
																						</p>
																				</font>
																		</font>
																</span>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<p>
																<font color="#000000">
																</font>
														</p>
														<span style="COLOR: rgb(102,102,102)">
																<font size="3">
																		<font face="宋体" color="#000000">
																				<span lang="EN-US">
																						<p>
																						</p>
																				</span>
																		</font>
																</font>
														</span>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<font color="#000000">
						</font>
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<shape id="_x0000_i1029" style="WIDTH: 414.75pt; HEIGHT: 322.5pt" alt="" type="#_x0000_t75">
												</shape>
												<imagedata o:href="http://gd.91.com/group/game1234567/images/clip_image024.jpg" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/msoclip1/01/clip_image005.jpg">
												</imagedata>
												<p>
														<font color="#000000">
														</font>
												</p>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<span style="COLOR: rgb(102,102,102)">
						<font size="3">
								<font face="宋体" color="#000000">
										<span lang="EN-US">
												<p>
												</p>
										</span>
								</font>
						</font>
				</span>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
								<img height="430" alt="" src="http://gd.91.com/group/game1234567/images/clip_image024.jpg" width="553" />
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<font color="#000000">
						</font>
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<shape id="_x0000_i1029" style="WIDTH: 414.75pt; HEIGHT: 322.5pt" alt="" type="#_x0000_t75">
												</shape>
												<imagedata o:href="http://gd.91.com/group/game1234567/images/clip_image024.jpg" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/msoclip1/01/clip_image005.jpg">
												</imagedata>
												<p>
														<font color="#000000">
														</font>
												</p>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<span style="COLOR: rgb(102,102,102)">
						<font size="3">
								<font face="宋体">
										<font color="#000000">图：</font>
										<span lang="EN-US">
												<font color="#000000">Event公司TR系列监听音箱</font>
												<p>
												</p>
										</span>
								</font>
						</font>
				</span>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p align="center">
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<font color="#000000">
						</font>
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<shape id="_x0000_i1029" style="WIDTH: 414.75pt; HEIGHT: 322.5pt" alt="" type="#_x0000_t75">
												</shape>
												<imagedata o:href="http://gd.91.com/group/game1234567/images/clip_image024.jpg" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/msoclip1/01/clip_image005.jpg">
												</imagedata>
												<p>
														<font color="#000000">
														</font>
												</p>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<span style="COLOR: rgb(102,102,102)">
						<font size="3">
								<font face="宋体" color="#000000">
										<span lang="EN-US">
												<p>
												</p>
										</span>
								</font>
						</font>
				</span>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">在一些气势比较雄伟的游戏音乐的后期调整中，监听音箱发挥着重要的作用。比如我们在制作《边缘》和《放逐之魂》这两段游戏的背景音乐时，就仔细对音乐的层次、空间感、宽阔度进行了调整，以保证管弦乐的自由发挥空间，达到预想的效果</font>
												<span lang="EN-US">
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<h3 style="MARGIN: auto 0cm; LINE-HEIGHT: 150%">
						<span lang="EN-US">
								<font face="宋体">
										<font color="#000000"> </font>
										<span style="COLOR: rgb(102,102,102)">
												<font color="#000000">4.电容话筒――用于音乐中独奏民族乐器的收音</font>
												<p>
												</p>
										</span>
								</font>
						</span>
				</h3>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">电容话筒与我们平时演唱卡拉</font>
												<span lang="EN-US">
														<font color="#000000">OK 的话筒的区别在于，电容话筒的灵敏度相当高，任何声音的细节都能捕捉下来，当然他对录音的环境也要求相当高，所一般只在专业录音棚中使用。小旭制作室使用的是Rode公司出品的NTK电容话筒，它具有宽广的动态、极低的噪音、温暖的音质特点，尤其是和对独奏乐器的录制，更能发挥出效果。</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">在《大唐》这部网游的音乐制作中，我们广泛采用了古筝和萧的真实录制，全部的收音工作，都是用</font>
												<span lang="EN-US">
														<font color="#000000">NTK完成的。它对萧气息的把握特别到位，既体现了民族乐器的神韵，又不至于出现“喷麦”的现象，特别适合独奏乐器的录音。</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<font color="#000000">
						</font>
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<shape id="_x0000_i1030" style="WIDTH: 231.75pt; HEIGHT: 315pt" alt="" type="#_x0000_t75">
												</shape>
												<imagedata o:href="http://gd.91.com/group/game1234567/images/clip_image001.gif" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/msoclip1/01/clip_image006.gif">
												</imagedata>
												<p>
														<font color="#000000">
														</font>
												</p>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体" color="#000000">
												<img height="420" alt="" src="http://gd.91.com/group/game1234567/images/clip_image001.gif" width="309" />
										</font>
								</font>
						</span>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">图：用于乐器独奏收音的电容话筒</font>
												<span lang="EN-US">
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<h3 style="MARGIN: auto 0cm; LINE-HEIGHT: 150%">
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font face="宋体">
										<font color="#000000">5.调音台――将各种硬件串接起来</font>
										<p>
										</p>
								</font>
						</span>
				</h3>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体" color="#000000">调音台的作用是，将各种数字音乐专业设备，串接起来，方便我们的连接和调试。由于专业音乐制作中，所使用的硬件设备较多，如果这些设备都直接与声卡相连接，十分不便，需要用一个中转设备，将它们更好的有机连接起来，这时就需要用到调音台了。</font>
								</font>
						</span>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">                                <img height="341" alt="" src="http://gd.91.com/group/game1234567/images/clip_image003.gif" width="451" /></font>
												<span lang="EN-US">
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<font color="#000000">
						</font>
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<shape id="_x0000_i1031" style="WIDTH: 338.25pt; HEIGHT: 255.75pt" alt="" type="#_x0000_t75">
												</shape>
												<imagedata o:href="http://gd.91.com/group/game1234567/images/clip_image003.gif" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/msoclip1/01/clip_image007.gif">
												</imagedata>
												<p>
														<font color="#000000">
														</font>
												</p>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">图：调音台是连接各种专业音乐设备的中枢</font>
												<span lang="EN-US">
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">小旭音乐工作室，使用了一款叫做</font>
												<span lang="EN-US">
														<font color="#000000">BEHRINGER UB1204的调音台。由于制作室有4台不同型号的合成器（音色选择空间更大），还有硬件音源、话筒放大器等其他专业设备，因此要想发挥这些硬件的最大功效，就必须用调音台将它们串连起来，更方便我们随时调用，这款调音台就起到了这个作用。</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">一部游戏音乐的诞生，正是在这些硬件设备的协助下，将我们对游戏的理解和对音乐的创意表现出来，硬件设备扮演着</font>
												<span lang="EN-US">
														<font color="#000000">“实现途径”的角色。就象游戏对音乐的要求将会越来越高一样，我们对这些硬件设备的升级换代也在一步一步进行着。但设备是死的，思路才是活的，只有结合音乐的创新和对游戏的深刻理解，才能制作出更加动听的游戏音乐，相信这些数字音乐设备的发展，能为游戏音乐制作带来更强大的推动力。</font>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%; TEXT-ALIGN: center" align="center">
						<font color="#000000">
						</font>
						<span lang="EN-US" style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<shape id="_x0000_i1032" style="WIDTH: 211.5pt; HEIGHT: 118.5pt" alt="" type="#_x0000_t75">
												</shape>
												<imagedata o:href="http://gd.91.com/group/game1234567/images/clip_image005.gif" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/msoclip1/01/clip_image008.gif">
												</imagedata>
												<p>
														<font color="#000000">
														</font>
												</p>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">官方网站：</font>
												<span lang="EN-US">
														<a href="http://www.game1234567.com/">
																<font color="#000000">www.Game1234567.com</font>
														</a>
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">网络实名：游戏音乐</font>
												<span lang="EN-US">
														<p>
																<font color="#000000">
																</font>
														</p>
												</span>
										</font>
								</font>
						</span>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p>
						<font color="#000000">
						</font>
				</p>
				<p style="LINE-HEIGHT: 150%">
						<span style="COLOR: rgb(102,102,102)">
								<font size="3">
										<font face="宋体">
												<font color="#000000">电话：</font>
												<span lang="EN-US">
														<font color="#000000">010－64757009</font>
									