﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-Game Graphics</title><link>http://www.cppblog.com/lai3d/category/2179.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Fri, 03 Jul 2009 08:23:35 GMT</lastBuildDate><pubDate>Fri, 03 Jul 2009 08:23:35 GMT</pubDate><ttl>60</ttl><item><title>WOW m2模型</title><link>http://www.cppblog.com/lai3d/archive/2009/07/03/89125.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 02 Jul 2009 17:12:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/07/03/89125.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/89125.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/07/03/89125.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/89125.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/89125.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 开始看WowModelViewer&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/07/03/89125.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/89125.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-07-03 01:12 <a href="http://www.cppblog.com/lai3d/archive/2009/07/03/89125.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>图形学扫盲--(6)凹凸贴图Bump mapping</title><link>http://www.cppblog.com/lai3d/archive/2009/07/01/88996.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 01 Jul 2009 07:17:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/07/01/88996.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/88996.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/07/01/88996.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/88996.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/88996.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 凹凸贴图（bump mapping），又称为皱面贴图，是一项计算机图形学技术，在这项技术中每个待渲染的像素在计算照明之前都要加上一个从高度图中找到的扰动。这样得到的结果表面表现更加丰富、细致，更加接近物体在自然界本身的模样。法线贴图是一项常用的凹凸贴图技术，另外还有许多其它的实现技术，如视差映射等等。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/07/01/88996.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/88996.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-07-01 15:17 <a href="http://www.cppblog.com/lai3d/archive/2009/07/01/88996.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>图形学扫盲--(5)法线贴图Nomal mapping</title><link>http://www.cppblog.com/lai3d/archive/2009/07/01/88994.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 01 Jul 2009 07:04:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/07/01/88994.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/88994.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/07/01/88994.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/88994.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/88994.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 法线贴图多用在CG动画的渲染以及游戏画面的制作上，将具有高细节的模型通过映射烘焙出法线贴图，贴在低端模型的法线贴图通道上，使之拥有法线贴图的渲染效果，却可以大大降低渲染时需要的面数和计算内容，从而达到优化动画渲染和游戏渲染的效果。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/07/01/88994.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/88994.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-07-01 15:04 <a href="http://www.cppblog.com/lai3d/archive/2009/07/01/88994.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>转载Effulgent的公开笔记上的《深入理解Direct3D9》</title><link>http://www.cppblog.com/lai3d/archive/2009/04/22/80787.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 22 Apr 2009 14:40:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/04/22/80787.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/80787.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/04/22/80787.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/80787.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/80787.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 太喜欢这篇文章了，干脆转载了，对D3D有了新的理解之后就来读一遍 ^_^&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/04/22/80787.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/80787.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-04-22 22:40 <a href="http://www.cppblog.com/lai3d/archive/2009/04/22/80787.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(5)多线程</title><link>http://www.cppblog.com/lai3d/archive/2009/04/02/78691.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 02 Apr 2009 07:55:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/04/02/78691.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/78691.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/04/02/78691.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/78691.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/78691.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 引擎device不是多线程的(D3DCREATE_MULTITHREDED)，不能在其他线程使用主线程创建的device.&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/04/02/78691.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/78691.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-04-02 15:55 <a href="http://www.cppblog.com/lai3d/archive/2009/04/02/78691.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>CryEngine 2相关资源</title><link>http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 02 Mar 2009 08:23:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/75328.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/75328.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/75328.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: CryEngine 2 完全技术分析&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/75328.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-03-02 16:23 <a href="http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩XviD--(0)编译及基本用法</title><link>http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 08 Jan 2009 23:44:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/71541.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/71541.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/71541.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看下面的链接就行，很详细，不过我没碰到这么多问题，知道去下载个nasm就行了，从来没用过nasm这玩意儿。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/71541.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-01-09 07:44 <a href="http://www.cppblog.com/lai3d/archive/2009/01/09/71541.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>牛X哄哄的FxStudio Visual Effects System</title><link>http://www.cppblog.com/lai3d/archive/2009/01/05/71252.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 05 Jan 2009 12:55:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/01/05/71252.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/71252.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/01/05/71252.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/71252.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/71252.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看起来很牛，不知道是不是真的很牛。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/01/05/71252.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/71252.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-01-05 20:55 <a href="http://www.cppblog.com/lai3d/archive/2009/01/05/71252.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>图形学扫盲--(4)3D图形学的学习策略</title><link>http://www.cppblog.com/lai3d/archive/2008/12/30/70796.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 30 Dec 2008 12:38:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/30/70796.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70796.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/30/70796.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70796.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70796.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一台电脑，一根网线，能学会世界上所有东西！<br>昨天晚上我学习叠衬衫了！<br>OpenGL和d3d都是好剑，但是没有图形学这门内功秘籍的基础，也只能当菜刀来用；<br>反之，有了这内功秘籍的深厚基础，则草木竹石皆可为剑，剑锋所指，所向披靡！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/30/70796.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70796.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-30 20:38 <a href="http://www.cppblog.com/lai3d/archive/2008/12/30/70796.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>自己动手填充动态纹理</title><link>http://www.cppblog.com/lai3d/archive/2008/12/25/70295.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 24 Dec 2008 19:06:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/25/70295.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70295.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/25/70295.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70295.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70295.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要:          本篇在此篇基础上来写的<br>         《精通DirectX 3D》第六章 纹理映射基础 01_TextureBase <br>为看如下链接做知识储备，因为不熟悉动态纹理<br>           玩玩DirectShow--(2) NVIDIA SDK 9.5 GPU Video Effects &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/25/70295.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70295.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-25 03:06 <a href="http://www.cppblog.com/lai3d/archive/2008/12/25/70295.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>NVIDIA SDK 9.5 Simple Texture Rectangle</title><link>http://www.cppblog.com/lai3d/archive/2008/12/24/70204.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 23 Dec 2008 19:11:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/24/70204.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70204.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/24/70204.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70204.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70204.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 为看这个做知识储备，因为OpenGL不熟悉<br>玩玩DirectShow--(2) NVIDIA SDK 9.5 GPU Video Effects &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/24/70204.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70204.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-24 03:11 <a href="http://www.cppblog.com/lai3d/archive/2008/12/24/70204.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Nvidia版Digital Clock</title><link>http://www.cppblog.com/lai3d/archive/2008/12/24/70203.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 23 Dec 2008 18:28:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/24/70203.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70203.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/24/70203.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70203.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70203.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要:       浏览Nvidia SDK 9.5的时候看到了这个，一下来了兴致，我也搞过这玩意儿啊，看这儿<br>数字时钟DigitalClock尝试--续（2）终于画出时间了，挺漂漂的，吼吼 <br>非常有兴趣看下Nvidia是如何实现的。<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/24/70203.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70203.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-24 02:28 <a href="http://www.cppblog.com/lai3d/archive/2008/12/24/70203.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(3)D3D Tutorial与CMovie的第一次亲密接触</title><link>http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 23 Dec 2008 16:25:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70202.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70202.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70202.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 该是自己动手来写的时候了，最简单的代码能突出重点。<br>自己建个win32项目，选择空项目。<br><br>CMovie类来自于<br>Microsoft Platform SDK for Windows Server 2003 R2\Samples\Multimedia\DirectShow\VMR9\VMRPlayer\<br>中的vcdplyer.h，做了一点修改。<br><br>程序主体代码用了Direct3D Tutorial 3: Using Matrices的部分代码。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70202.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-24 00:25 <a href="http://www.cppblog.com/lai3d/archive/2008/12/24/70202.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(2) NVIDIA SDK 9.5 GPU Video Effects</title><link>http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 22 Dec 2008 17:45:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70125.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70125.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70125.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这个例子用GPU渲染对图片或视频进行后处理得到的效果。它利用nv_image_processing框架，Cg还有GLSL实现了几种视频过滤器，包括高斯模糊，edge detection overlay, wobble, TV-noise, radial blur, and night vision.&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70125.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-23 01:45 <a href="http://www.cppblog.com/lai3d/archive/2008/12/23/70125.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(1)Sample: Texture3D9</title><link>http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 22 Dec 2008 16:23:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70124.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70124.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70124.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看名字就知道是把dshow解码出来的数据渲染到纹理上&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70124.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-23 00:23 <a href="http://www.cppblog.com/lai3d/archive/2008/12/23/70124.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(0)环境配置，小试牛刀</title><link>http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 22 Dec 2008 15:52:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/70121.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/70121.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/70121.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 游戏内播放视频的功能，那我就玩玩dshow好了&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/70121.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-22 23:52 <a href="http://www.cppblog.com/lai3d/archive/2008/12/22/70121.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>图形学扫盲--(2)透视投影(Perspective Projection)</title><link>http://www.cppblog.com/lai3d/archive/2008/12/15/69515.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 15 Dec 2008 10:44:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/15/69515.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/69515.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/15/69515.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/69515.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/69515.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 《实时计算机图形学(第二版)》 P36&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/15/69515.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/69515.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-15 18:44 <a href="http://www.cppblog.com/lai3d/archive/2008/12/15/69515.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(8)Depth of Field(景深效果)</title><link>http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 13 Dec 2008 09:38:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/69349.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/69349.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/69349.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 怪不得好多搞图形的人都玩摄影&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/69349.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-13 17:38 <a href="http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>3ds max学习</title><link>http://www.cppblog.com/lai3d/archive/2008/12/12/69230.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 11 Dec 2008 17:51:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/12/69230.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/69230.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/12/69230.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/69230.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/69230.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 视频教程&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/12/69230.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/69230.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-12 01:51 <a href="http://www.cppblog.com/lai3d/archive/2008/12/12/69230.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>图形学的书，你读过几本？</title><link>http://www.cppblog.com/lai3d/archive/2008/12/11/69118.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 10 Dec 2008 16:13:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/11/69118.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/69118.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/11/69118.html#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/69118.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/69118.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 大体分个类比较好，大部分看都没看过，哪位老大给分个类？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/11/69118.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/69118.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-11 00:13 <a href="http://www.cppblog.com/lai3d/archive/2008/12/11/69118.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(7) RenderMonkey Predefined Variables</title><link>http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 09 Dec 2008 12:43:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/68975.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/68975.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/68975.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: pdf 看起来麻烦，还是html看起来方便。pdf gold这个软件不错，能编辑pdf文件，增加书签，嘿嘿，这样子就不用每次打开都要先找找上次看到哪儿了。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/68975.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-09 20:43 <a href="http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(3)Delta3D Stage的四个ViewPort</title><link>http://www.cppblog.com/lai3d/archive/2008/12/01/68296.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 01 Dec 2008 08:18:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/01/68296.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/68296.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/01/68296.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/68296.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/68296.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 每个Viewport就是一个QGLWidget，这个QGLWidget是Qt里面的！没啥神奇的，源码之前，了无秘密！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/01/68296.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/68296.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-01 16:18 <a href="http://www.cppblog.com/lai3d/archive/2008/12/01/68296.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>John Carmack密码：0x5f3759df</title><link>http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 29 Nov 2008 10:13:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/68176.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/68176.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/68176.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 估计carmack在心里说：其实我不是很牛，只是我把别人泡妞的时间拿来写程序了！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/68176.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-29 18:13 <a href="http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(6)《Shaders for Game Programmers and Artists》Chapter5 01_Rendering to a Sketchpad</title><link>http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 27 Nov 2008 08:32:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67996.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67996.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67996.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这个整了好长时间，pass2总是看不到东西，今天终于找到问题所在了，就是把剔除模式改为D3DCULL_NONE就好了。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67996.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-27 16:32 <a href="http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(2)在CLR窗口里用D3D画转动的三角形</title><link>http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 26 Nov 2008 15:35:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67939.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67939.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67939.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 刷新画面也跟Qt一样靠定时器&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67939.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-26 23:35 <a href="http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(1)在Qt窗口里用D3D画转动的三角形</title><link>http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 26 Nov 2008 09:25:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67920.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67920.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67920.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Qt,D3D,DirectX&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67920.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-26 17:25 <a href="http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(0)在MFC窗口里用D3D画转动的三角形</title><link>http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 25 Nov 2008 08:32:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67817.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67817.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67817.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一直对MFC有成见，可能是受了N多骂MFC的人的影响，但是满眼望去，却是大部分人在用MFC写图形相关的编辑器，why？我何不自己亲自体会下MFC的“烂”？这样子当我用其他优秀的UI，如Qt时才能体会到其如何“好用到痛苦流涕”！不吃苦，怎么能体会到甜？<br><br>经过几个小时的苦战，终于看到了曙光。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67817.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-25 16:32 <a href="http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>图形学扫盲--(1)Perlin噪声</title><link>http://www.cppblog.com/lai3d/archive/2008/11/24/67729.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 24 Nov 2008 06:07:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/24/67729.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67729.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/24/67729.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67729.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67729.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 经常听到或看到Perlin噪声，看计算机图形学的书也看到过，依然迷惑。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/24/67729.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67729.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-24 14:07 <a href="http://www.cppblog.com/lai3d/archive/2008/11/24/67729.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>《GPU Gems 1&amp;2》《The Cg Tutorial》在线看</title><link>http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 21 Nov 2008 16:04:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67541.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67541.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67541.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这几本书都开源了，html比pdf好多了。<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67541.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-22 00:04 <a href="http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(5)Direct3D Sample: HLSLwithoutEffects</title><link>http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 18 Nov 2008 06:33:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67209.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67209.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67209.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 每帧设置shader里面的常量&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67209.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-18 14:33 <a href="http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>