﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-PL--c/c++</title><link>http://www.cppblog.com/lai3d/category/2176.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Fri, 26 Aug 2011 17:39:10 GMT</lastBuildDate><pubDate>Fri, 26 Aug 2011 17:39:10 GMT</pubDate><ttl>60</ttl><item><title>网游客户端弹出个“Runtime Error”不产生dump文件的解决办法</title><link>http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 25 Aug 2011 11:39:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/154358.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/154358.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/154358.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 好不容易复现的宕机bug，结果不产生dump文件，让俺情何以堪啊！坑爹嘛！<br>大部分情况还好，就是弹出这种“Runtime Error”框的时候，不产生dump文件，解决它！！！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/154358.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2011-08-25 19:39 <a href="http://www.cppblog.com/lai3d/archive/2011/08/25/154358.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>reinterpret_cast相关</title><link>http://www.cppblog.com/lai3d/archive/2011/02/16/140185.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 16 Feb 2011 12:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2011/02/16/140185.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/140185.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2011/02/16/140185.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/140185.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/140185.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2011/02/16/140185.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/140185.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2011-02-16 20:00 <a href="http://www.cppblog.com/lai3d/archive/2011/02/16/140185.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>const相关</title><link>http://www.cppblog.com/lai3d/archive/2011/02/16/140167.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 16 Feb 2011 09:01:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2011/02/16/140167.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/140167.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2011/02/16/140167.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/140167.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/140167.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 基础的不一定清楚啊&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2011/02/16/140167.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/140167.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2011-02-16 17:01 <a href="http://www.cppblog.com/lai3d/archive/2011/02/16/140167.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>国产神机魅族M8软件开发系列--(0)M8SDK使用说明</title><link>http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 17 Apr 2009 16:29:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/80312.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html#Feedback</comments><slash:comments>14</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/80312.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/80312.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 最近想入个魅族M8，这次不能头脑一热就买个，要好好的了解下，钱不能乱花，好钢要用到刀刃上！那就先看看M8的SDK开发吧！IPhone SDK开发要在苹果机上才行，NND，我想试下的话岂不是还得去买个苹果机？还得现学OS X？算了，生也有涯，偶不想这么早就殆矣！再说了，M8是自家中国兄弟开发的，怎么不支持下？<br><br>扒饭网的软件中心现在有200+软件可以下载，还支持给软件作者捐赠，哈哈，整个平台已经搭起来了！全世界华人程序员联合起来！为M8开发Application！超越Apple IPhone App Store！<br><br>在扒饭网上看到这篇文章，扫了一眼，好亲切好熟悉的开发环境啊！哈哈！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/80312.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-04-18 00:29 <a href="http://www.cppblog.com/lai3d/archive/2009/04/18/80312.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>玩玩DirectShow--(4)Platform SDK生成Unicode版本的strmbasd.lib</title><link>http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 05 Jan 2009 09:49:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/71239.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/71239.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/71239.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在把这个“玩玩DirectShow--(1)Sample: Texture3D9“改成Unicode版本的时候，总是链接不过，居然好长时间都没想到是链接的strmbasd.lib不是unicode的，我靠！憋着没问别人，终于解决了。培养独立解决问题的能力！<br><br>在目录C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Samples\Multimedia\DirectShow\BaseClasses\里<br>自己建个新文件叫makefile_unicode，把makefile的内容拷过来，改几个地方&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/71239.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-01-05 17:49 <a href="http://www.cppblog.com/lai3d/archive/2009/01/05/71239.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>John Carmack密码：0x5f3759df</title><link>http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 29 Nov 2008 10:13:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/68176.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/68176.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/68176.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 估计carmack在心里说：其实我不是很牛，只是我把别人泡妞的时间拿来写程序了！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/68176.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-29 18:13 <a href="http://www.cppblog.com/lai3d/archive/2008/11/29/68176.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(2)在CLR窗口里用D3D画转动的三角形</title><link>http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 26 Nov 2008 15:35:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67939.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67939.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67939.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 刷新画面也跟Qt一样靠定时器&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67939.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-26 23:35 <a href="http://www.cppblog.com/lai3d/archive/2008/11/26/67939.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(1)在Qt窗口里用D3D画转动的三角形</title><link>http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 26 Nov 2008 09:25:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67920.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67920.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67920.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Qt,D3D,DirectX&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67920.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-26 17:25 <a href="http://www.cppblog.com/lai3d/archive/2008/11/26/67920.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟写Editor--(0)在MFC窗口里用D3D画转动的三角形</title><link>http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 25 Nov 2008 08:32:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67817.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67817.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67817.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一直对MFC有成见，可能是受了N多骂MFC的人的影响，但是满眼望去，却是大部分人在用MFC写图形相关的编辑器，why？我何不自己亲自体会下MFC的“烂”？这样子当我用其他优秀的UI，如Qt时才能体会到其如何“好用到痛苦流涕”！不吃苦，怎么能体会到甜？<br><br>经过几个小时的苦战，终于看到了曙光。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67817.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-25 16:32 <a href="http://www.cppblog.com/lai3d/archive/2008/11/25/67817.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>利用lua的错误堆栈改写tolua++ tests，方便看到lua语法错误、print、assert以及出错信息</title><link>http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 11 Nov 2008 14:59:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66662.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66662.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66662.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: NND，好长的题目啊！<br><br>这个东东是仿照CEGUI里面整的，很好用，解决了我一直郁闷的一个问题，所以做个笔记，估计也会对像我一样的lua菜鸟有用。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66662.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-11 22:59 <a href="http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>tolua++ 如何绑定C++内嵌类</title><link>http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Nov 2008 03:19:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66083.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66083.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66083.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: tolua++ - Reference Manual&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66083.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-06 11:19 <a href="http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Compiling Tolua++ without SCons</title><link>http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Nov 2008 03:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66081.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66081.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66081.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Compiling Tolua++ without SCons&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66081.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-06 11:00 <a href="http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>QString,CString,const char*互转</title><link>http://www.cppblog.com/lai3d/archive/2008/11/05/66029.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 05 Nov 2008 07:24:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/05/66029.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66029.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/05/66029.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66029.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66029.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 我建了个Qt控制台项目测试的<br>不用CString，直接用CStringA，满足一般人的需要了&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/05/66029.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66029.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-05 15:24 <a href="http://www.cppblog.com/lai3d/archive/2008/11/05/66029.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>整CEGUILua过程中遇到的问题及解答</title><link>http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 05 Nov 2008 06:55:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66026.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66026.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66026.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 1.Q:打开应用程序的控制台<br>2.Q:要知道写的lua脚本中哪行语法错了，即lua语法检查<br>3.Q:用字符集Unicode生成lua51_d.lib调用GetModuleFileName为什么会出错？<br>4. Q: CEGUI里面的lua如何使用？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66026.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-05 14:55 <a href="http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Visual C++] DLL项目生成lib设置</title><link>http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Oct 2008 11:40:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65469.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65469.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65469.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 没有导出函数的话不会生成lib&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65469.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-29 19:40 <a href="http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>链接不过要考虑extern “C”</title><link>http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Oct 2008 09:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65459.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65459.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65459.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 链接不过要考虑extern “C”&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65459.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-29 17:00 <a href="http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Visual C++] C/C++ 编译器选项</title><link>http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 28 Oct 2008 07:28:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65336.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65336.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65336.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 用于 80x86 的 Microsoft (R) 32 位 C/C++ 优化编译器 14.00.50727.762 版&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65336.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-28 15:28 <a href="http://www.cppblog.com/lai3d/archive/2008/10/28/65336.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>数字时钟DigitalClock尝试--续（4）用世界矩阵旋转平移缩放来绘制</title><link>http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Mar 2008 12:59:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43851.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43851.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43851.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 用世界矩阵旋转平移缩放来绘制&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43851.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-03-06 20:59 <a href="http://www.cppblog.com/lai3d/archive/2008/03/06/43851.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>数字时钟DigitalClock尝试--续（3）在游戏中的应用，呵呵，科技变为生产力了</title><link>http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Mar 2008 12:09:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43844.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43844.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43844.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 做成了一个控件，可以xml配置&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43844.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-03-06 20:09 <a href="http://www.cppblog.com/lai3d/archive/2008/03/06/43844.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>数字时钟DigitalClock尝试--续（2）终于画出时间了，挺漂漂的，吼吼</title><link>http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 01 Mar 2008 16:41:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43543.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43543.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43543.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看看效果吧，还不错的；&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43543.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-03-02 00:41 <a href="http://www.cppblog.com/lai3d/archive/2008/03/02/43543.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>数字时钟DigitalClock尝试--续（1）完美的“8”</title><link>http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 29 Feb 2008 16:28:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43502.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43502.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43502.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 数字时钟准备工作基本完成了，也是最难的部分&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43502.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-03-01 00:28 <a href="http://www.cppblog.com/lai3d/archive/2008/03/01/43502.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>启动唯一实例</title><link>http://www.cppblog.com/lai3d/archive/2008/01/31/42282.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 31 Jan 2008 07:13:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/01/31/42282.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/42282.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/01/31/42282.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/42282.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/42282.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: “Y___Y的专栏”上的，对我很有用&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/01/31/42282.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/42282.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-01-31 15:13 <a href="http://www.cppblog.com/lai3d/archive/2008/01/31/42282.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>A Deeper Look at Signals and Slots</title><link>http://www.cppblog.com/lai3d/archive/2007/12/24/39492.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 24 Dec 2007 03:38:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/12/24/39492.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/39492.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/12/24/39492.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/39492.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/39492.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 转载的介绍signal/slot机制的文章<br><br>    * what signals and slots are;<br>    * how you might arrive at them from first principles;<br>    * a comparison of the implementations in Qt and Boost;<br>    * how to use Qt Signals and Slots and Boost.Signals together.<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/12/24/39492.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/39492.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-12-24 11:38 <a href="http://www.cppblog.com/lai3d/archive/2007/12/24/39492.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>用std::hash_map的const_iterator改变元素second的值会怎样？ </title><link>http://www.cppblog.com/lai3d/archive/2007/11/01/35715.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 01 Nov 2007 09:26:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/01/35715.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/35715.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/01/35715.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/35715.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/35715.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 用std::hash_map的const_iterator改变元素second的值&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/01/35715.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/35715.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-01 17:26 <a href="http://www.cppblog.com/lai3d/archive/2007/11/01/35715.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>用std::vector的const_iterator对元素赋值会怎样？</title><link>http://www.cppblog.com/lai3d/archive/2007/10/31/35570.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 31 Oct 2007 04:12:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/31/35570.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/35570.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/31/35570.html#Feedback</comments><slash:comments>9</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/35570.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/35570.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 用std::vector的const_iterator对元素赋值会怎样？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/31/35570.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/35570.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-31 12:12 <a href="http://www.cppblog.com/lai3d/archive/2007/10/31/35570.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C++ Boost 库文档索引</title><link>http://www.cppblog.com/lai3d/archive/2007/10/09/33838.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 09 Oct 2007 09:11:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/09/33838.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/33838.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/09/33838.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/33838.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/33838.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: boost&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/09/33838.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/33838.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-09 17:11 <a href="http://www.cppblog.com/lai3d/archive/2007/10/09/33838.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>用p2p优化网络游戏客户端自动更新工具</title><link>http://www.cppblog.com/lai3d/archive/2007/10/08/33787.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 08 Oct 2007 13:23:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/08/33787.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/33787.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/08/33787.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/33787.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/33787.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/08/33787.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/33787.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-08 21:23 <a href="http://www.cppblog.com/lai3d/archive/2007/10/08/33787.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DES算法及其在VC++6.0下的实现</title><link>http://www.cppblog.com/lai3d/archive/2007/10/08/33772.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 08 Oct 2007 09:37:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/08/33772.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/33772.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/08/33772.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/33772.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/33772.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/08/33772.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/33772.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-08 17:37 <a href="http://www.cppblog.com/lai3d/archive/2007/10/08/33772.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>std::hash_map VS stdext::hash_map</title><link>http://www.cppblog.com/lai3d/archive/2007/10/08/33730.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 07 Oct 2007 16:58:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/08/33730.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/33730.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/08/33730.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/33730.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/33730.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/08/33730.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/33730.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-08 00:58 <a href="http://www.cppblog.com/lai3d/archive/2007/10/08/33730.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[zt]WIN32编程必知：__stdcall,__cdecl,__fastcall,thiscall,naked call</title><link>http://www.cppblog.com/lai3d/archive/2007/10/07/33714.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 07 Oct 2007 13:54:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/07/33714.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/33714.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/07/33714.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/33714.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/33714.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/07/33714.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/33714.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-07 21:54 <a href="http://www.cppblog.com/lai3d/archive/2007/10/07/33714.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>