#include <GL/glut.h>
void renderScene(void) {
  glClear(GL_COLOR_BUFFER_BIT);
  glBegin(GL_TRIANGLES);
  glVertex3f(-0.5,-0.5,0.0);
  glVertex3f(0.5,0.0,0.0);
  glVertex3f(0.0,0.5,0.0);
  glEnd();
  glFlush();
}
int main(int argc, char **argv) {
  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA);
  glutInitWindowPosition(100,100);
  glutInitWindowSize(320,320);
  glutCreateWindow("3D Tech- GLUT Tutorial");
  glutDisplayFunc(renderScene);
  glutMainLoop();
  return 0;
}