﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-飘飘白云-随笔分类-计算机图形学</title><link>http://www.cppblog.com/kesalin/category/5776.html</link><description>----谨以此博客献给亲爱的猪猪。</description><language>zh-cn</language><lastBuildDate>Thu, 13 Dec 2007 10:37:41 GMT</lastBuildDate><pubDate>Thu, 13 Dec 2007 10:37:41 GMT</pubDate><ttl>60</ttl><item><title>【转】阴影锥(shadow volume)原理与展望---真实的游戏效果的实现</title><link>http://www.cppblog.com/kesalin/archive/2007/12/12/shadow_volume.html</link><dc:creator>飘飘白云</dc:creator><author>飘飘白云</author><pubDate>Wed, 12 Dec 2007 13:15:00 GMT</pubDate><guid>http://www.cppblog.com/kesalin/archive/2007/12/12/shadow_volume.html</guid><wfw:comment>http://www.cppblog.com/kesalin/comments/38353.html</wfw:comment><comments>http://www.cppblog.com/kesalin/archive/2007/12/12/shadow_volume.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/kesalin/comments/commentRss/38353.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/kesalin/services/trackbacks/38353.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 转记：找了不少关于shadow volume原理的资料，还是这篇文章讲解的一目了然，转帖在这里，如果你对游戏中的阴影实现原理感兴趣非常值得一看。&nbsp;&nbsp;<a href='http://www.cppblog.com/kesalin/archive/2007/12/12/shadow_volume.html'>阅读全文</a><img src ="http://www.cppblog.com/kesalin/aggbug/38353.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/kesalin/" target="_blank">飘飘白云</a> 2007-12-12 21:15 <a href="http://www.cppblog.com/kesalin/archive/2007/12/12/shadow_volume.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>