﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-金庆的专栏-随笔分类-2. 网游开发</title><link>http://www.cppblog.com/jinq0123/category/7980.html</link><description /><language>zh-cn</language><lastBuildDate>Sat, 22 Nov 2008 07:34:19 GMT</lastBuildDate><pubDate>Sat, 22 Nov 2008 07:34:19 GMT</pubDate><ttl>60</ttl><item><title>万王之王3即将推出</title><link>http://www.cppblog.com/jinq0123/archive/2008/11/22/KOK3Upcoming.html</link><dc:creator>金庆</dc:creator><author>金庆</author><pubDate>Sat, 22 Nov 2008 05:56:00 GMT</pubDate><guid>http://www.cppblog.com/jinq0123/archive/2008/11/22/KOK3Upcoming.html</guid><wfw:comment>http://www.cppblog.com/jinq0123/comments/67580.html</wfw:comment><comments>http://www.cppblog.com/jinq0123/archive/2008/11/22/KOK3Upcoming.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/jinq0123/comments/commentRss/67580.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jinq0123/services/trackbacks/67580.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 说到早期游戏的经典之作，不能不提《万王之王》，每每谈起这款游戏玩家们只谈论一代，似乎《万王之王2》从来没有诞生过一样，悲剧啊！不知道《万王之王3》能不能扭转前作失败的局面呢？&nbsp;&nbsp;<a href='http://www.cppblog.com/jinq0123/archive/2008/11/22/KOK3Upcoming.html'>阅读全文</a><img src ="http://www.cppblog.com/jinq0123/aggbug/67580.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jinq0123/" target="_blank">金庆</a> 2008-11-22 13:56 <a href="http://www.cppblog.com/jinq0123/archive/2008/11/22/KOK3Upcoming.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>log4cxx配合boost::format</title><link>http://www.cppblog.com/jinq0123/archive/2008/11/20/log4cxx_with_boost_format.html</link><dc:creator>金庆</dc:creator><author>金庆</author><pubDate>Thu, 20 Nov 2008 11:46:00 GMT</pubDate><guid>http://www.cppblog.com/jinq0123/archive/2008/11/20/log4cxx_with_boost_format.html</guid><wfw:comment>http://www.cppblog.com/jinq0123/comments/67404.html</wfw:comment><comments>http://www.cppblog.com/jinq0123/archive/2008/11/20/log4cxx_with_boost_format.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/jinq0123/comments/commentRss/67404.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jinq0123/services/trackbacks/67404.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 但是有大半的使用情况下, 流方式输出会显得冗长, 格式控制也没有printf简洁. 只有简单的输出才会使用流. 幸好有boost::format. 它就是类型安全的printf. log4cxx配合boost::format真是绝配. 例如:&nbsp;&nbsp;<a href='http://www.cppblog.com/jinq0123/archive/2008/11/20/log4cxx_with_boost_format.html'>阅读全文</a><img src ="http://www.cppblog.com/jinq0123/aggbug/67404.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jinq0123/" target="_blank">金庆</a> 2008-11-20 19:46 <a href="http://www.cppblog.com/jinq0123/archive/2008/11/20/log4cxx_with_boost_format.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Commons SCXML 中模型的类结构</title><link>http://www.cppblog.com/jinq0123/archive/2008/10/21/CommonsScxmlModelClasses.html</link><dc:creator>金庆</dc:creator><author>金庆</author><pubDate>Tue, 21 Oct 2008 00:37:00 GMT</pubDate><guid>http://www.cppblog.com/jinq0123/archive/2008/10/21/CommonsScxmlModelClasses.html</guid><wfw:comment>http://www.cppblog.com/jinq0123/comments/64567.html</wfw:comment><comments>http://www.cppblog.com/jinq0123/archive/2008/10/21/CommonsScxmlModelClasses.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/jinq0123/comments/commentRss/64567.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jinq0123/services/trackbacks/64567.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: State Chart XML (SCXML) is currently a Working Draft published by the World Wide Web Consortium (W3C). SCXML provides a generic state-machine based execution environment based on Harel State Tables. SCXML is a candidate for the control language within multiple markup languages coming out of the W3C (see Working Draft for details). Commons SCXML is an implementation aimed at creating and maintaining a Java SCXML engine capable of executing a state machine defined using a SCXML document, while abs&nbsp;&nbsp;<a href='http://www.cppblog.com/jinq0123/archive/2008/10/21/CommonsScxmlModelClasses.html'>阅读全文</a><img src ="http://www.cppblog.com/jinq0123/aggbug/64567.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jinq0123/" target="_blank">金庆</a> 2008-10-21 08:37 <a href="http://www.cppblog.com/jinq0123/archive/2008/10/21/CommonsScxmlModelClasses.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>从《征途》风波谈游戏设计规范</title><link>http://www.cppblog.com/jinq0123/archive/2008/09/27/ztAndGameDesign.html</link><dc:creator>金庆</dc:creator><author>金庆</author><pubDate>Sat, 27 Sep 2008 04:32:00 GMT</pubDate><guid>http://www.cppblog.com/jinq0123/archive/2008/09/27/ztAndGameDesign.html</guid><wfw:comment>http://www.cppblog.com/jinq0123/comments/62886.html</wfw:comment><comments>http://www.cppblog.com/jinq0123/archive/2008/09/27/ztAndGameDesign.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/jinq0123/comments/commentRss/62886.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jinq0123/services/trackbacks/62886.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 由于包括征途等所有游戏运营商停止运营网游三天，众多玩家在这三天内都无法正常游戏，为减少这三天征途玩家的损失，在5月21日服务区开启后，特开放以下活动：1、给予玩家6倍离线经验， 玩家在5月22日上线时将获得6倍离线经验奖励；&nbsp;&nbsp;<a href='http://www.cppblog.com/jinq0123/archive/2008/09/27/ztAndGameDesign.html'>阅读全文</a><img src ="http://www.cppblog.com/jinq0123/aggbug/62886.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jinq0123/" target="_blank">金庆</a> 2008-09-27 12:32 <a href="http://www.cppblog.com/jinq0123/archive/2008/09/27/ztAndGameDesign.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>经典的开源免费网络游戏：planeshift</title><link>http://www.cppblog.com/jinq0123/archive/2008/08/19/ClassicOpenOnlineGame.html</link><dc:creator>金庆</dc:creator><author>金庆</author><pubDate>Tue, 19 Aug 2008 04:49:00 GMT</pubDate><guid>http://www.cppblog.com/jinq0123/archive/2008/08/19/ClassicOpenOnlineGame.html</guid><wfw:comment>http://www.cppblog.com/jinq0123/comments/59332.html</wfw:comment><comments>http://www.cppblog.com/jinq0123/archive/2008/08/19/ClassicOpenOnlineGame.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/jinq0123/comments/commentRss/59332.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jinq0123/services/trackbacks/59332.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在遥远遥远的宇宙深处，有一个巨大的固态行星。它沉浸在无尽的黑夜与白昼的轮回中，不知度过了多少时间。但是，它的命运却被一些不知从何而来的彗星彻底改变，那是一次大碰撞，比起宇宙中其他的交通事故，这也许算是很小的一个，一颗占了行星体积六百分之一的彗星永远的留在了行星的体内，在它身后形成是一个巨大的洞穴，planeshift。&nbsp;&nbsp;<a href='http://www.cppblog.com/jinq0123/archive/2008/08/19/ClassicOpenOnlineGame.html'>阅读全文</a><img src ="http://www.cppblog.com/jinq0123/aggbug/59332.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jinq0123/" target="_blank">金庆</a> 2008-08-19 12:49 <a href="http://www.cppblog.com/jinq0123/archive/2008/08/19/ClassicOpenOnlineGame.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>