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C++对象模型(13) - 3.5 Object Member Efficiency
作者: Jerry Cat
时间: 2006/11/17

3.5 Object Member Efficiency

An obvious observation is that without the optimizer turned on, it is extremely difficult to guess at the performance characteristics of a program, since the code is potentially hostage to the "quirk(s) of code generation…unique to a particular compiler." Before one begins source level "optimizations" to speed up a program, one should always do actual performance measurements rather than relying on speculation and common sense.不要想当然, 要试验之.

In the next sequence of tests, I introduced first a three-level single inheritance representation of the Point abstraction and then a virtual inheritance representation of the Point abstraction. I tested both direct and inline access (multiple inheritance did not fit naturally into the model, so I decided to forego it.) The general hierarchy is

class Point1d {...};                           // maintains x
class Point2d : public Point1d {...};     // maintains y
class Point3d : public Point2d {...};     // maintains z

The one-level virtual inheritance derived Point2d virtually from Point1d. The two-level virtual inheritance additionally derived Point3d virtually from Point2d. Table 3.2 lists the results of running the tests for both compilers. (Again, I break out the times for the two compilers only when their performances differ significantly from each other's.)

Table 3.2. Data Access under Inheritance Models

                                     Optimized       Non-optimized
Single Inheritance
     Direct Access           0.80                 1.42
     Inline Methods
     CC                           0.80                2.55
     NCC                        0.80                3.10
Virtual Inheritance — 1-Level
     Direct Access            1.60              1.94
     Inline Methods
     CC                            1.60              2.75
     NCC                         1.60              3.30
Virtual Inheritance — 2-Level
     Direct Access
     CC                            2.25              2.74
     NCC                         3.04              3.68
    Inline Methods
     CC                            2.25              3.22
     NCC                         2.50              3.81
Single inheritance should not affect the test performance, since the members are stored contiguously within the derived class object and their offsets are known at compile time. The results, as expected, were exactly the same as those of the independent abstract data type. (The same should be true under multiple inheritance, but I didn't confirm that.)

Again, it is worth noting that with the optimizer off, performance, which common sense says should be the same (direct member access versus inline access), is in practice slower in the case of inline functions. The lesson again is that the programmer concerned with efficiency must actually measure the performance of his or her program and not leave the measurement of the program to speculation and assumption. It is also worth noting that optimizers don't always work. I've more than once had compilations fail with an optimizer turned on that compiled fine "normally."别想当然, 实验之! 编译时尽可能打开优化开关.

The virtual inheritance performance is disappointing in that neither compiler recognized that the access of the inherited data member pt1d::_x is through a nonpolymorphic class object and that therefore indirect runtime access is unnecessary. Both compilers generate indirect access of pt1d::_x (and pt1d::y in the case of two levels of virtual inheritance), even though its location within the two Point3d objects is fixed at compile time. The indirection significantly inhibited the optimizer's ability to move all the operations within registers. The indirection did not affect the non-optimized executables significantly.
虚继承导致性能大降, 即使打开优化开关也没太大起色.

posted on 2006-11-17 18:11 Jerry Cat 阅读(648) 评论(0)  编辑 收藏 引用

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