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    Any given program, once deployed, is already obsolete. 
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    It is easier to change the specification to fit the program than vice versa. 
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    If a program is useful, it will have to be changed. 
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    If a program is useless, it will have to be documented. 
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    Only ten percent of the code in any given program will ever execute. 
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    Software expands to consume all available resources. 
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    Any non-trivial program contains at least one error. 
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    The probability of a flawless demo is inversely proportional to the number of people watching, raised to the power of the amount of money involved. 
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    Not until a program has been in production for at least six months will its most harmful error be discovered. 
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    Undetectable errors are infinite in variety, in contrast to detectable errors, which by definition are limited. 
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    The effort required to correct an error increases exponentially with time. 
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    Program complexity grows until it exceeds the capabilities of the programmer who must maintain it. 
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    Any code of your own that you haven’t looked at in months might as well have been written by someone else. 
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    Inside every small program is a large program struggling to get out. 
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    The sooner you start coding a program, the longer it will take. 
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     A carelessly planned project takes three times longer to complete than expected; a carefully planned project takes only twice as long. 
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    Adding programmers to a late project makes it later. 
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    A program is never less than 90% complete, and never more than 95% complete. 
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    If you automate a mess, you get an automated mess. 
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    Build a program that even a fool can use, and only a fool will want to use it. 
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    Users truly don’t know what they want in a program until they use it.