﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-流逝的时光-最新评论</title><link>http://www.cppblog.com/zzxhang/CommentsRSS.aspx</link><description>总有一天我们都会离去

email: zzxhang@gmail.com</description><language>zh-cn</language><pubDate>Fri, 19 Mar 2010 06:38:09 GMT</pubDate><lastBuildDate>Fri, 19 Mar 2010 06:38:09 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: Lua的C++封装</title><link>http://www.cppblog.com/zzxhang/archive/2010/03/14/56311.html#109638</link><dc:creator>G_cofa</dc:creator><author>G_cofa</author><pubDate>Sun, 14 Mar 2010 02:09:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2010/03/14/56311.html#109638</guid><description><![CDATA[   好，最近也准备弄弄个lua的脚本系统。<img src ="http://www.cppblog.com/zzxhang/aggbug/109638.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">G_cofa</a> 2010-03-14 10:09 <a href="http://www.cppblog.com/zzxhang/archive/2010/03/14/56311.html#109638#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 软渲染[未登录]</title><link>http://www.cppblog.com/zzxhang/archive/2010/01/28/94159.html#106601</link><dc:creator>清风</dc:creator><author>清风</author><pubDate>Thu, 28 Jan 2010 04:46:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2010/01/28/94159.html#106601</guid><description><![CDATA[@Tangel<br><a target="_new" href="http://muli3d.sourceforge.net/">http://muli3d.sourceforge.net/</a><br><a target="_new" href="http://users.softlab.ntua.gr/~ttsiod/renderer.html">http://users.softlab.ntua.gr/~ttsiod/renderer.html</a><img src ="http://www.cppblog.com/zzxhang/aggbug/106601.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">清风</a> 2010-01-28 12:46 <a href="http://www.cppblog.com/zzxhang/archive/2010/01/28/94159.html#106601#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 软渲染</title><link>http://www.cppblog.com/zzxhang/archive/2010/01/26/94159.html#106460</link><dc:creator>Tangel</dc:creator><author>Tangel</author><pubDate>Tue, 26 Jan 2010 05:53:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2010/01/26/94159.html#106460</guid><description><![CDATA[请问博主有什么开源的著名的软渲染引擎可以下载么，学习中<img src ="http://www.cppblog.com/zzxhang/aggbug/106460.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">Tangel</a> 2010-01-26 13:53 <a href="http://www.cppblog.com/zzxhang/archive/2010/01/26/94159.html#106460#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: Ogre中实现换装系统[未登录]</title><link>http://www.cppblog.com/zzxhang/archive/2010/01/09/56961.html#105214</link><dc:creator>清风</dc:creator><author>清风</author><pubDate>Fri, 08 Jan 2010 16:00:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2010/01/09/56961.html#105214</guid><description><![CDATA[@Mars2020<br>这篇文章是我很早之前写的了，细节我也已记不清，你上面给的代码我没看出什么问题，不过为什么你把所有顶点weight都设为1呢？一般来说，骨骼动画模型会散掉就是因为顶点权重或者骨骼矩阵不对<img src ="http://www.cppblog.com/zzxhang/aggbug/105214.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">清风</a> 2010-01-09 00:00 <a href="http://www.cppblog.com/zzxhang/archive/2010/01/09/56961.html#105214#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: Ogre中实现换装系统</title><link>http://www.cppblog.com/zzxhang/archive/2010/01/07/56961.html#105108</link><dc:creator>Mars2020</dc:creator><author>Mars2020</author><pubDate>Thu, 07 Jan 2010 09:49:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2010/01/07/56961.html#105108</guid><description><![CDATA[Entity* ninja = mSceneMgr-&gt;createEntity(&quot;ninja&quot;, &quot;ninja.mesh&quot;);<br>mSceneMgr-&gt;getRootSceneNode()-&gt;createChildSceneNode()-&gt;attachObject(ninja);<br><br>Entity* robot = mSceneMgr-&gt;createEntity(&quot;robot&quot;, &quot;robot.mesh&quot;);<br>SceneNode* node = mSceneMgr-&gt;getRootSceneNode()-&gt;createChildSceneNode(Vector3(100.0f, 0.0f, 0.0f), Quaternion(Radian(Math::PI / 2), Vector3::UNIT_Y));<br>node-&gt;attachObject(robot);<br><br>robot-&gt;getMesh()-&gt;_notifySkeleton(const_cast&lt;SkeletonPtr&amp;&gt;(ninja-&gt;getMesh()-&gt;getSkeleton()));<br>robot-&gt;shareSkeletonInstanceWith(ninja);<br><br>VertexBoneAssignment vba;<br>size_t vertexCount, i;<br>Bone* bone;<br>SubMesh* submesh;<br>Skeleton::BoneIterator it = ninja-&gt;getSkeleton()-&gt;getBoneIterator();<br>while (it.hasMoreElements())<br>{<br>	bone = it.getNext();<br>	if (bone-&gt;getName() == &quot;Joint1&quot;)<br>	{<br>		Mesh::SubMeshIterator smit = robot-&gt;getMesh()-&gt;getSubMeshIterator();<br>		while (smit.hasMoreElements())<br>		{<br>			submesh = smit.getNext();<br>			vertexCount = submesh-&gt;vertexData-&gt;vertexCount;<br>			for (i = 0; i &lt; vertexCount; i++)<br>			{<br>				vba.vertexIndex = i;<br>				vba.boneIndex = bone-&gt;getHandle();<br>				vba.weight = 1.0f;<br>				submesh-&gt;addBoneAssignment(vba);<br>			}<br>			//submesh-&gt;_compileBoneAssignments();<br>		}<br>		break;<br>	}<br>}<br>robot散架。不太明白如何设置骨骼的权重，即使我遍历所有顶点，把每根骨头对此顶点的权重都设置为0，依然散架。望赐教。<img src ="http://www.cppblog.com/zzxhang/aggbug/105108.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">Mars2020</a> 2010-01-07 17:49 <a href="http://www.cppblog.com/zzxhang/archive/2010/01/07/56961.html#105108#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: Variance Shadow Mapping(译)[未登录]</title><link>http://www.cppblog.com/zzxhang/archive/2009/11/23/99069.html#101678</link><dc:creator>董波</dc:creator><author>董波</author><pubDate>Mon, 23 Nov 2009 01:34:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2009/11/23/99069.html#101678</guid><description><![CDATA[谢谢楼主，哈哈。<img src ="http://www.cppblog.com/zzxhang/aggbug/101678.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">董波</a> 2009-11-23 09:34 <a href="http://www.cppblog.com/zzxhang/archive/2009/11/23/99069.html#101678#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: LuckyScript测试程序:表达式分析计算</title><link>http://www.cppblog.com/zzxhang/archive/2009/11/15/77859.html#101004</link><dc:creator>liubaosen</dc:creator><author>liubaosen</author><pubDate>Sun, 15 Nov 2009 11:39:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2009/11/15/77859.html#101004</guid><description><![CDATA[我的程序不但能解析表达式，还能解析函数：<a target="_new" href="http://armlinux.uueasy.com/read.php?tid=31">http://armlinux.uueasy.com/read.php?tid=31</a><img src ="http://www.cppblog.com/zzxhang/aggbug/101004.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">liubaosen</a> 2009-11-15 19:39 <a href="http://www.cppblog.com/zzxhang/archive/2009/11/15/77859.html#101004#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: Percentage-Closer Soft Shadows（译）</title><link>http://www.cppblog.com/zzxhang/archive/2009/11/01/99910.html#99934</link><dc:creator>凡客诚品</dc:creator><author>凡客诚品</author><pubDate>Sun, 01 Nov 2009 05:17:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2009/11/01/99910.html#99934</guid><description><![CDATA[路过踩踩！<img src ="http://www.cppblog.com/zzxhang/aggbug/99934.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">凡客诚品</a> 2009-11-01 13:17 <a href="http://www.cppblog.com/zzxhang/archive/2009/11/01/99910.html#99934#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: Variance Shadow Mapping(译)</title><link>http://www.cppblog.com/zzxhang/archive/2009/10/21/99069.html#99123</link><dc:creator>tiny</dc:creator><author>tiny</author><pubDate>Wed, 21 Oct 2009 09:06:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2009/10/21/99069.html#99123</guid><description><![CDATA[good job!!<img src ="http://www.cppblog.com/zzxhang/aggbug/99123.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">tiny</a> 2009-10-21 17:06 <a href="http://www.cppblog.com/zzxhang/archive/2009/10/21/99069.html#99123#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 软渲染引擎（有代码有真相）</title><link>http://www.cppblog.com/zzxhang/archive/2009/10/13/97607.html#98496</link><dc:creator>向往</dc:creator><author>向往</author><pubDate>Tue, 13 Oct 2009 09:10:00 GMT</pubDate><guid>http://www.cppblog.com/zzxhang/archive/2009/10/13/97607.html#98496</guid><description><![CDATA[good job,come on, my boy.<img src ="http://www.cppblog.com/zzxhang/aggbug/98496.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zzxhang/" target="_blank">向往</a> 2009-10-13 17:10 <a href="http://www.cppblog.com/zzxhang/archive/2009/10/13/97607.html#98496#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>