﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-学海苦作舟，书山勤为径-随笔分类-DirectX3D</title><link>http://www.cppblog.com/windcsn/category/960.html</link><description>天才出于勤奋-欢迎访问BenBen的BLOG</description><language>zh-cn</language><lastBuildDate>Tue, 20 May 2008 17:00:12 GMT</lastBuildDate><pubDate>Tue, 20 May 2008 17:00:12 GMT</pubDate><ttl>60</ttl><item><title>Microsoft的一个DirectX3D的BUG</title><link>http://www.cppblog.com/windcsn/archive/2006/02/28/3568.html</link><dc:creator>笨笨</dc:creator><author>笨笨</author><pubDate>Tue, 28 Feb 2006 03:41:00 GMT</pubDate><guid>http://www.cppblog.com/windcsn/archive/2006/02/28/3568.html</guid><wfw:comment>http://www.cppblog.com/windcsn/comments/3568.html</wfw:comment><comments>http://www.cppblog.com/windcsn/archive/2006/02/28/3568.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/windcsn/comments/commentRss/3568.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/windcsn/services/trackbacks/3568.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Microsoft的一个DirectX3D在WS_EX_LAYERED窗口中绘图的BUG&nbsp;&nbsp;<a href='http://www.cppblog.com/windcsn/archive/2006/02/28/3568.html'>阅读全文</a><img src ="http://www.cppblog.com/windcsn/aggbug/3568.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/windcsn/" target="_blank">笨笨</a> 2006-02-28 11:41 <a href="http://www.cppblog.com/windcsn/archive/2006/02/28/3568.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX图象中设备支持的原基类型-D3D入门</title><link>http://www.cppblog.com/windcsn/archive/2006/02/25/3472.html</link><dc:creator>笨笨</dc:creator><author>笨笨</author><pubDate>Fri, 24 Feb 2006 17:15:00 GMT</pubDate><guid>http://www.cppblog.com/windcsn/archive/2006/02/25/3472.html</guid><wfw:comment>http://www.cppblog.com/windcsn/comments/3472.html</wfw:comment><comments>http://www.cppblog.com/windcsn/archive/2006/02/25/3472.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/windcsn/comments/commentRss/3472.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/windcsn/services/trackbacks/3472.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 本节实际是设备的一小节；主要说明微软D3D设备中支持的一些原基类型和定义。&nbsp;&nbsp;<a href='http://www.cppblog.com/windcsn/archive/2006/02/25/3472.html'>阅读全文</a><img src ="http://www.cppblog.com/windcsn/aggbug/3472.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/windcsn/" target="_blank">笨笨</a> 2006-02-25 01:15 <a href="http://www.cppblog.com/windcsn/archive/2006/02/25/3472.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX图形的设备类型-D3D入门</title><link>http://www.cppblog.com/windcsn/archive/2006/02/25/3471.html</link><dc:creator>笨笨</dc:creator><author>笨笨</author><pubDate>Fri, 24 Feb 2006 17:03:00 GMT</pubDate><guid>http://www.cppblog.com/windcsn/archive/2006/02/25/3471.html</guid><wfw:comment>http://www.cppblog.com/windcsn/comments/3471.html</wfw:comment><comments>http://www.cppblog.com/windcsn/archive/2006/02/25/3471.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/windcsn/comments/commentRss/3471.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/windcsn/services/trackbacks/3471.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 本节主要介绍D3D图象处理部分支持的所有设备类型，以及如何检查选择设备、丢失设备怎么样重新装载等。&nbsp;&nbsp;<a href='http://www.cppblog.com/windcsn/archive/2006/02/25/3471.html'>阅读全文</a><img src ="http://www.cppblog.com/windcsn/aggbug/3471.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/windcsn/" target="_blank">笨笨</a> 2006-02-25 01:03 <a href="http://www.cppblog.com/windcsn/archive/2006/02/25/3471.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX 3D对象-D3D学习</title><link>http://www.cppblog.com/windcsn/archive/2006/02/19/3339.html</link><dc:creator>笨笨</dc:creator><author>笨笨</author><pubDate>Sun, 19 Feb 2006 14:44:00 GMT</pubDate><guid>http://www.cppblog.com/windcsn/archive/2006/02/19/3339.html</guid><wfw:comment>http://www.cppblog.com/windcsn/comments/3339.html</wfw:comment><comments>http://www.cppblog.com/windcsn/archive/2006/02/19/3339.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/windcsn/comments/commentRss/3339.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/windcsn/services/trackbacks/3339.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: DirectX 3D对象-D3D学习&nbsp;&nbsp;<a href='http://www.cppblog.com/windcsn/archive/2006/02/19/3339.html'>阅读全文</a><img src ="http://www.cppblog.com/windcsn/aggbug/3339.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/windcsn/" target="_blank">笨笨</a> 2006-02-19 22:44 <a href="http://www.cppblog.com/windcsn/archive/2006/02/19/3339.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>D3D坐标系统和几何-DirectX Griaphic学习</title><link>http://www.cppblog.com/windcsn/archive/2006/02/19/3338.html</link><dc:creator>笨笨</dc:creator><author>笨笨</author><pubDate>Sun, 19 Feb 2006 13:39:00 GMT</pubDate><guid>http://www.cppblog.com/windcsn/archive/2006/02/19/3338.html</guid><wfw:comment>http://www.cppblog.com/windcsn/comments/3338.html</wfw:comment><comments>http://www.cppblog.com/windcsn/archive/2006/02/19/3338.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/windcsn/comments/commentRss/3338.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/windcsn/services/trackbacks/3338.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: DirectX 3D图像部分的关于坐标和几何的基础知识。&nbsp;&nbsp;<a href='http://www.cppblog.com/windcsn/archive/2006/02/19/3338.html'>阅读全文</a><img src ="http://www.cppblog.com/windcsn/aggbug/3338.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/windcsn/" target="_blank">笨笨</a> 2006-02-19 21:39 <a href="http://www.cppblog.com/windcsn/archive/2006/02/19/3338.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>D3D入门-D3D介绍</title><link>http://www.cppblog.com/windcsn/archive/2006/02/15/3277.html</link><dc:creator>笨笨</dc:creator><author>笨笨</author><pubDate>Wed, 15 Feb 2006 15:16:00 GMT</pubDate><guid>http://www.cppblog.com/windcsn/archive/2006/02/15/3277.html</guid><wfw:comment>http://www.cppblog.com/windcsn/comments/3277.html</wfw:comment><comments>http://www.cppblog.com/windcsn/archive/2006/02/15/3277.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/windcsn/comments/commentRss/3277.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/windcsn/services/trackbacks/3277.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 自本文开始，我将在学习DirectX C++ SDK文档的同时翻译对应的文章，一是为了学习D3D编程，另外为了学习英语；出现的错误希望各位指出并理解&nbsp;&nbsp;<a href='http://www.cppblog.com/windcsn/archive/2006/02/15/3277.html'>阅读全文</a><img src ="http://www.cppblog.com/windcsn/aggbug/3277.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/windcsn/" target="_blank">笨笨</a> 2006-02-15 23:16 <a href="http://www.cppblog.com/windcsn/archive/2006/02/15/3277.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>