﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-网络服务器软件开发-随笔分类-游戏开发</title><link>http://www.cppblog.com/true/category/11941.html</link><description /><language>zh-cn</language><lastBuildDate>Sat, 18 Sep 2010 23:01:45 GMT</lastBuildDate><pubDate>Sat, 18 Sep 2010 23:01:45 GMT</pubDate><ttl>60</ttl><item><title>仿照system v消息队列的内存消息队列</title><link>http://www.cppblog.com/true/archive/2010/09/19/127031.html</link><dc:creator>true</dc:creator><author>true</author><pubDate>Sat, 18 Sep 2010 17:01:00 GMT</pubDate><guid>http://www.cppblog.com/true/archive/2010/09/19/127031.html</guid><wfw:comment>http://www.cppblog.com/true/comments/127031.html</wfw:comment><comments>http://www.cppblog.com/true/archive/2010/09/19/127031.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/true/comments/commentRss/127031.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/true/services/trackbacks/127031.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 内存消息队列是服务器端常用的基础组件，他使得符合生产者-消费者模型的两个线程或两组线程之间的通讯看起来更加清晰&nbsp;&nbsp;<a href='http://www.cppblog.com/true/archive/2010/09/19/127031.html'>阅读全文</a><img src ="http://www.cppblog.com/true/aggbug/127031.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/true/" target="_blank">true</a> 2010-09-19 01:01 <a href="http://www.cppblog.com/true/archive/2010/09/19/127031.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>mangos的拍卖行系统</title><link>http://www.cppblog.com/true/archive/2010/09/18/127005.html</link><dc:creator>true</dc:creator><author>true</author><pubDate>Sat, 18 Sep 2010 09:37:00 GMT</pubDate><guid>http://www.cppblog.com/true/archive/2010/09/18/127005.html</guid><wfw:comment>http://www.cppblog.com/true/comments/127005.html</wfw:comment><comments>http://www.cppblog.com/true/archive/2010/09/18/127005.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/true/comments/commentRss/127005.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/true/services/trackbacks/127005.html</trackback:ping><description><![CDATA[<p>主要有三个类：</p>
<p>1.AuctionEntry：</p>
<p>对应拍卖行auctionhouse表的记录；有2个数据持久性相关的成员：DeleteFromDB，SaveToDB</p>
<p>2.AuctionHouseObject</p>
<p>对应拍卖行实例，比如部落拍卖行，联盟拍卖行</p>
<p>3.AuctionHouseMgr</p>
<p>管理多个AuctionHouseObject</p>
<p>这种结构的好处：思路清晰，可归结为Entry-Instance-Mgr层次结构，而且便于向Player类集成，个人感觉邮件系统也应该采取这种结构。</p>
<img src ="http://www.cppblog.com/true/aggbug/127005.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/true/" target="_blank">true</a> 2010-09-18 17:37 <a href="http://www.cppblog.com/true/archive/2010/09/18/127005.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>体验了一回Silverlight</title><link>http://www.cppblog.com/true/archive/2010/09/05/125955.html</link><dc:creator>true</dc:creator><author>true</author><pubDate>Sun, 05 Sep 2010 13:03:00 GMT</pubDate><guid>http://www.cppblog.com/true/archive/2010/09/05/125955.html</guid><wfw:comment>http://www.cppblog.com/true/comments/125955.html</wfw:comment><comments>http://www.cppblog.com/true/archive/2010/09/05/125955.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/true/comments/commentRss/125955.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/true/services/trackbacks/125955.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/true/archive/2010/09/05/125955.html'>阅读全文</a><img src ="http://www.cppblog.com/true/aggbug/125955.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/true/" target="_blank">true</a> 2010-09-05 21:03 <a href="http://www.cppblog.com/true/archive/2010/09/05/125955.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>体验RakNet的RPC3</title><link>http://www.cppblog.com/true/archive/2009/10/05/97901.html</link><dc:creator>true</dc:creator><author>true</author><pubDate>Mon, 05 Oct 2009 12:50:00 GMT</pubDate><guid>http://www.cppblog.com/true/archive/2009/10/05/97901.html</guid><wfw:comment>http://www.cppblog.com/true/comments/97901.html</wfw:comment><comments>http://www.cppblog.com/true/archive/2009/10/05/97901.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/true/comments/commentRss/97901.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/true/services/trackbacks/97901.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 初次接触了RakNet的RPC3，RakNet是一个侧重于游戏的网络开发包&nbsp;&nbsp;<a href='http://www.cppblog.com/true/archive/2009/10/05/97901.html'>阅读全文</a><img src ="http://www.cppblog.com/true/aggbug/97901.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/true/" target="_blank">true</a> 2009-10-05 20:50 <a href="http://www.cppblog.com/true/archive/2009/10/05/97901.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>