﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-3d Game Walkman -随笔分类-前台客户端</title><link>http://www.cppblog.com/tonykee/category/7261.html</link><description>3d图形渲染，网络引擎 — tonykee's  Blog</description><language>zh-cn</language><lastBuildDate>Sun, 01 Jun 2008 01:25:13 GMT</lastBuildDate><pubDate>Sun, 01 Jun 2008 01:25:13 GMT</pubDate><ttl>60</ttl><item><title>能穿透alphatest纹理的shadowmap</title><link>http://www.cppblog.com/tonykee/archive/2008/05/27/51281.html</link><dc:creator>李侃</dc:creator><author>李侃</author><pubDate>Tue, 27 May 2008 07:57:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2008/05/27/51281.html</guid><wfw:comment>http://www.cppblog.com/tonykee/comments/51281.html</wfw:comment><comments>http://www.cppblog.com/tonykee/archive/2008/05/27/51281.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/tonykee/comments/commentRss/51281.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/tonykee/services/trackbacks/51281.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这几天加入了shadowmap影子，着实费了点脑子看起来很简单的，可这东西牵扯到很多东西，场景要成像的对象都要统一纳入深度图里面渲染一遍，加了很多渲染方面的组织代码，静态模型，骨骼模型，等等，都要影子，渲染的方法还略有区别...&nbsp;&nbsp;<a href='http://www.cppblog.com/tonykee/archive/2008/05/27/51281.html'>阅读全文</a><img src ="http://www.cppblog.com/tonykee/aggbug/51281.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">李侃</a> 2008-05-27 15:57 <a href="http://www.cppblog.com/tonykee/archive/2008/05/27/51281.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>