﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-广州业余3D程序</title><link>http://www.cppblog.com/saltyshrimp/</link><description>沉着，简单，便捷，逐步重构</description><language>zh-cn</language><lastBuildDate>Thu, 23 Apr 2026 10:14:13 GMT</lastBuildDate><pubDate>Thu, 23 Apr 2026 10:14:13 GMT</pubDate><ttl>60</ttl><item><title>（分析）DXUT中CD3DArcBall原理解析</title><link>http://www.cppblog.com/saltyshrimp/archive/2009/05/18/83265.html</link><dc:creator>saltyshrimp</dc:creator><author>saltyshrimp</author><pubDate>Mon, 18 May 2009 03:59:00 GMT</pubDate><guid>http://www.cppblog.com/saltyshrimp/archive/2009/05/18/83265.html</guid><wfw:comment>http://www.cppblog.com/saltyshrimp/comments/83265.html</wfw:comment><comments>http://www.cppblog.com/saltyshrimp/archive/2009/05/18/83265.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/saltyshrimp/comments/commentRss/83265.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/saltyshrimp/services/trackbacks/83265.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: （分析）DXUT中CD3DArcBall原理解析&nbsp;&nbsp;<a href='http://www.cppblog.com/saltyshrimp/archive/2009/05/18/83265.html'>阅读全文</a><img src ="http://www.cppblog.com/saltyshrimp/aggbug/83265.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/saltyshrimp/" target="_blank">saltyshrimp</a> 2009-05-18 11:59 <a href="http://www.cppblog.com/saltyshrimp/archive/2009/05/18/83265.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>（笔记）主渲染流程DrawScene</title><link>http://www.cppblog.com/saltyshrimp/archive/2009/04/28/81265.html</link><dc:creator>saltyshrimp</dc:creator><author>saltyshrimp</author><pubDate>Mon, 27 Apr 2009 16:01:00 GMT</pubDate><guid>http://www.cppblog.com/saltyshrimp/archive/2009/04/28/81265.html</guid><wfw:comment>http://www.cppblog.com/saltyshrimp/comments/81265.html</wfw:comment><comments>http://www.cppblog.com/saltyshrimp/archive/2009/04/28/81265.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/saltyshrimp/comments/commentRss/81265.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/saltyshrimp/services/trackbacks/81265.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 3D游戏引擎设计－实时计算机图形学的应用方法（第二版）&nbsp;&nbsp;<a href='http://www.cppblog.com/saltyshrimp/archive/2009/04/28/81265.html'>阅读全文</a><img src ="http://www.cppblog.com/saltyshrimp/aggbug/81265.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/saltyshrimp/" target="_blank">saltyshrimp</a> 2009-04-28 00:01 <a href="http://www.cppblog.com/saltyshrimp/archive/2009/04/28/81265.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>（翻译）3.3 抽象渲染API(一)</title><link>http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80099.html</link><dc:creator>saltyshrimp</dc:creator><author>saltyshrimp</author><pubDate>Wed, 22 Apr 2009 13:35:00 GMT</pubDate><guid>http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80099.html</guid><wfw:comment>http://www.cppblog.com/saltyshrimp/comments/80099.html</wfw:comment><comments>http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80099.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/saltyshrimp/comments/commentRss/80099.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/saltyshrimp/services/trackbacks/80099.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 3D游戏引擎设计－实时计算机图形学的应用方法（第二版）&nbsp;&nbsp;<a href='http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80099.html'>阅读全文</a><img src ="http://www.cppblog.com/saltyshrimp/aggbug/80099.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/saltyshrimp/" target="_blank">saltyshrimp</a> 2009-04-22 21:35 <a href="http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80099.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>（翻译）3.4 渲染器核心(二)</title><link>http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80776.html</link><dc:creator>saltyshrimp</dc:creator><author>saltyshrimp</author><pubDate>Wed, 22 Apr 2009 13:11:00 GMT</pubDate><guid>http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80776.html</guid><wfw:comment>http://www.cppblog.com/saltyshrimp/comments/80776.html</wfw:comment><comments>http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80776.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/saltyshrimp/comments/commentRss/80776.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/saltyshrimp/services/trackbacks/80776.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 3D游戏引擎设计－实时计算机图形学的应用方法（第二版）&nbsp;&nbsp;<a href='http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80776.html'>阅读全文</a><img src ="http://www.cppblog.com/saltyshrimp/aggbug/80776.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/saltyshrimp/" target="_blank">saltyshrimp</a> 2009-04-22 21:11 <a href="http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80776.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>（翻译）3.4 渲染器核心(一)</title><link>http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80774.html</link><dc:creator>saltyshrimp</dc:creator><author>saltyshrimp</author><pubDate>Wed, 22 Apr 2009 13:03:00 GMT</pubDate><guid>http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80774.html</guid><wfw:comment>http://www.cppblog.com/saltyshrimp/comments/80774.html</wfw:comment><comments>http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80774.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/saltyshrimp/comments/commentRss/80774.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/saltyshrimp/services/trackbacks/80774.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 3D游戏引擎设计－实时计算机图形学的应用方法（第二版）&nbsp;&nbsp;<a href='http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80774.html'>阅读全文</a><img src ="http://www.cppblog.com/saltyshrimp/aggbug/80774.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/saltyshrimp/" target="_blank">saltyshrimp</a> 2009-04-22 21:03 <a href="http://www.cppblog.com/saltyshrimp/archive/2009/04/22/80774.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>（翻译）3.3 抽象渲染API(二)</title><link>http://www.cppblog.com/saltyshrimp/archive/2009/04/16/80100.html</link><dc:creator>saltyshrimp</dc:creator><author>saltyshrimp</author><pubDate>Wed, 15 Apr 2009 19:14:00 GMT</pubDate><guid>http://www.cppblog.com/saltyshrimp/archive/2009/04/16/80100.html</guid><wfw:comment>http://www.cppblog.com/saltyshrimp/comments/80100.html</wfw:comment><comments>http://www.cppblog.com/saltyshrimp/archive/2009/04/16/80100.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/saltyshrimp/comments/commentRss/80100.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/saltyshrimp/services/trackbacks/80100.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 3D游戏引擎设计－实时计算机图形学的应用方法（第二版）<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/saltyshrimp/archive/2009/04/16/80100.html'>阅读全文</a><img src ="http://www.cppblog.com/saltyshrimp/aggbug/80100.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/saltyshrimp/" target="_blank">saltyshrimp</a> 2009-04-16 03:14 <a href="http://www.cppblog.com/saltyshrimp/archive/2009/04/16/80100.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>（翻译）3.2 硬件渲染 </title><link>http://www.cppblog.com/saltyshrimp/archive/2009/04/11/79582.html</link><dc:creator>saltyshrimp</dc:creator><author>saltyshrimp</author><pubDate>Sat, 11 Apr 2009 03:55:00 GMT</pubDate><guid>http://www.cppblog.com/saltyshrimp/archive/2009/04/11/79582.html</guid><wfw:comment>http://www.cppblog.com/saltyshrimp/comments/79582.html</wfw:comment><comments>http://www.cppblog.com/saltyshrimp/archive/2009/04/11/79582.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/saltyshrimp/comments/commentRss/79582.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/saltyshrimp/services/trackbacks/79582.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 3D游戏引擎设计－实时计算机图形学的应用方法（第二版） 3.2 硬件渲染 &nbsp;&nbsp;<a href='http://www.cppblog.com/saltyshrimp/archive/2009/04/11/79582.html'>阅读全文</a><img src ="http://www.cppblog.com/saltyshrimp/aggbug/79582.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/saltyshrimp/" target="_blank">saltyshrimp</a> 2009-04-11 11:55 <a href="http://www.cppblog.com/saltyshrimp/archive/2009/04/11/79582.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Wow~~业余的3D程序由今天开始了～～～</title><link>http://www.cppblog.com/saltyshrimp/archive/2009/03/15/76685.html</link><dc:creator>saltyshrimp</dc:creator><author>saltyshrimp</author><pubDate>Sun, 15 Mar 2009 12:53:00 GMT</pubDate><guid>http://www.cppblog.com/saltyshrimp/archive/2009/03/15/76685.html</guid><wfw:comment>http://www.cppblog.com/saltyshrimp/comments/76685.html</wfw:comment><comments>http://www.cppblog.com/saltyshrimp/archive/2009/03/15/76685.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/saltyshrimp/comments/commentRss/76685.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/saltyshrimp/services/trackbacks/76685.html</trackback:ping><description><![CDATA[<p>要做的事情如下：<br>1.&nbsp;&nbsp;&nbsp;写自己的引擎<br>2.&nbsp;&nbsp;&nbsp;写自己的游戏</p>
<img src ="http://www.cppblog.com/saltyshrimp/aggbug/76685.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/saltyshrimp/" target="_blank">saltyshrimp</a> 2009-03-15 20:53 <a href="http://www.cppblog.com/saltyshrimp/archive/2009/03/15/76685.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>