﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-Reiks的技术博客-最新评论</title><link>http://www.cppblog.com/reiks/CommentsRSS.aspx</link><description>C/C++/STL/Algorithm/D3D</description><language>zh-cn</language><pubDate>Thu, 19 May 2011 05:47:26 GMT</pubDate><lastBuildDate>Thu, 19 May 2011 05:47:26 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: 如何在Direct3D里面使用GDI</title><link>http://www.cppblog.com/reiks/archive/2011/05/19/146744.html#146755</link><dc:creator>K.V</dc:creator><author>K.V</author><pubDate>Thu, 19 May 2011 08:14:00 GMT</pubDate><guid>http://www.cppblog.com/reiks/archive/2011/05/19/146744.html#146755</guid><description><![CDATA[很想知道，为什么要在D3D里使用GDI？<img src ="http://www.cppblog.com/reiks/aggbug/146755.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/reiks/" target="_blank">K.V</a> 2011-05-19 16:14 <a href="http://www.cppblog.com/reiks/archive/2011/05/19/146744.html#146755#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>