﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-C++ lib -- CEGUI</title><link>http://www.cppblog.com/lai3d/category/8792.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Tue, 31 Aug 2010 00:14:27 GMT</lastBuildDate><pubDate>Tue, 31 Aug 2010 00:14:27 GMT</pubDate><ttl>60</ttl><item><title>CEGUI中的UDim</title><link>http://www.cppblog.com/lai3d/archive/2009/07/08/89509.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 07 Jul 2009 16:11:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/07/08/89509.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/89509.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/07/08/89509.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/89509.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/89509.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: CEGUI中的UDim&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/07/08/89509.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/89509.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-07-08 00:11 <a href="http://www.cppblog.com/lai3d/archive/2009/07/08/89509.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Falagard skinning system for CEGUI </title><link>http://www.cppblog.com/lai3d/archive/2009/03/13/76450.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 13 Mar 2009 06:36:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/03/13/76450.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/76450.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/03/13/76450.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/76450.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/76450.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Falagard skinning system for CEGUI - A tutorial and reference&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/03/13/76450.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/76450.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-03-13 14:36 <a href="http://www.cppblog.com/lai3d/archive/2009/03/13/76450.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>利用lua的错误堆栈改写tolua++ tests，方便看到lua语法错误、print、assert以及出错信息</title><link>http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 11 Nov 2008 14:59:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66662.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66662.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66662.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: NND，好长的题目啊！<br><br>这个东东是仿照CEGUI里面整的，很好用，解决了我一直郁闷的一个问题，所以做个笔记，估计也会对像我一样的lua菜鸟有用。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66662.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-11 22:59 <a href="http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>tolua++ 如何绑定C++内嵌类</title><link>http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Nov 2008 03:19:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66083.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66083.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66083.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: tolua++ - Reference Manual&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66083.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-06 11:19 <a href="http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Compiling Tolua++ without SCons</title><link>http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Nov 2008 03:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66081.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66081.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66081.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Compiling Tolua++ without SCons&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66081.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-06 11:00 <a href="http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>整CEGUILua过程中遇到的问题及解答</title><link>http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 05 Nov 2008 06:55:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66026.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66026.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66026.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 1.Q:打开应用程序的控制台<br>2.Q:要知道写的lua脚本中哪行语法错了，即lua语法检查<br>3.Q:用字符集Unicode生成lua51_d.lib调用GetModuleFileName为什么会出错？<br>4. Q: CEGUI里面的lua如何使用？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66026.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-05 14:55 <a href="http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[Visual C++] DLL项目生成lib设置</title><link>http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Oct 2008 11:40:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65469.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65469.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65469.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 没有导出函数的话不会生成lib&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65469.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-29 19:40 <a href="http://www.cppblog.com/lai3d/archive/2008/10/29/65469.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>在VS2005中配置LUA</title><link>http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Oct 2008 09:57:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65465.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65465.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65465.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 生成<br>lua.dll 或者 lua.lib <br>luac.exe<br>lua.exe&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65465.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-29 17:57 <a href="http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>链接不过要考虑extern “C”</title><link>http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Oct 2008 09:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65459.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65459.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65459.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 链接不过要考虑extern “C”&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65459.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-29 17:00 <a href="http://www.cppblog.com/lai3d/archive/2008/10/29/65459.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>用tolua++把C++的类导出给Lua用</title><link>http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 27 Oct 2008 18:25:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65271.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65271.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65271.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: CEGUI里面就用了这个，全部改用Unicode字符集后有问题，现在就在解决这个问题。<br>某些游戏据说逻辑就用lua来写，是不是就是用的这个东西？反正namespace，class，enum，variables都可以导出，用lua来写是没问题了。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65271.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-28 02:25 <a href="http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>