﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-HLSL&amp;ShaderMonkey</title><link>http://www.cppblog.com/lai3d/category/8596.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Wed, 25 Apr 2012 00:19:28 GMT</lastBuildDate><pubDate>Wed, 25 Apr 2012 00:19:28 GMT</pubDate><ttl>60</ttl><item><title>每天30分钟看Shader--(8)Depth of Field(景深效果)</title><link>http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 13 Dec 2008 09:38:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/69349.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/69349.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/69349.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 怪不得好多搞图形的人都玩摄影&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/69349.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-13 17:38 <a href="http://www.cppblog.com/lai3d/archive/2008/12/13/69349.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(7) RenderMonkey Predefined Variables</title><link>http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 09 Dec 2008 12:43:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/68975.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/68975.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/68975.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: pdf 看起来麻烦，还是html看起来方便。pdf gold这个软件不错，能编辑pdf文件，增加书签，嘿嘿，这样子就不用每次打开都要先找找上次看到哪儿了。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/68975.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-09 20:43 <a href="http://www.cppblog.com/lai3d/archive/2008/12/09/68975.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(6)《Shaders for Game Programmers and Artists》Chapter5 01_Rendering to a Sketchpad</title><link>http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 27 Nov 2008 08:32:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67996.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67996.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67996.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这个整了好长时间，pass2总是看不到东西，今天终于找到问题所在了，就是把剔除模式改为D3DCULL_NONE就好了。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67996.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-27 16:32 <a href="http://www.cppblog.com/lai3d/archive/2008/11/27/67996.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>《GPU Gems 1&amp;2》《The Cg Tutorial》在线看</title><link>http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 21 Nov 2008 16:04:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67541.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67541.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67541.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这几本书都开源了，html比pdf好多了。<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67541.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-22 00:04 <a href="http://www.cppblog.com/lai3d/archive/2008/11/22/67541.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(5)Direct3D Sample: HLSLwithoutEffects</title><link>http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 18 Nov 2008 06:33:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67209.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67209.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67209.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 每帧设置shader里面的常量&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67209.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-18 14:33 <a href="http://www.cppblog.com/lai3d/archive/2008/11/18/67209.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(4)《The Complete Effect and HLSL Guide》翻译连载</title><link>http://www.cppblog.com/lai3d/archive/2008/11/18/67195.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 18 Nov 2008 03:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/18/67195.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/67195.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/18/67195.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/67195.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/67195.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 《ShaderX》和《GPU Gems》系列太难，《Shaders for programmers and artists》居中，这本《The Complete Effect and HLSL Guide》是入门书，所以先看完这本，由易到难，逐步深入。<br><br>谢谢Clayman童鞋的分享精神！敬礼！Clayman的专栏&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/18/67195.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/67195.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-18 11:00 <a href="http://www.cppblog.com/lai3d/archive/2008/11/18/67195.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(3)《Shaders for Game Programmers and Artists》Chapter5 02_Black and White, Like in the Old Times 黑白化</title><link>http://www.cppblog.com/lai3d/archive/2008/11/13/66822.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 13 Nov 2008 06:22:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/13/66822.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66822.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/13/66822.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66822.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66822.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Black and White, Like in the Old Times 黑白化<br><br>红不拉叽的茶壶变成黑不溜秋的了！<br><br>Intensity = 0.299*col.r + 0.587*col.g + 0.184*col.b;或者<br>Intensity = dot(col,float4(0.299,0.587,0.184,0));但是下面的效率更高。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/13/66822.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66822.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-13 14:22 <a href="http://www.cppblog.com/lai3d/archive/2008/11/13/66822.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(2)《Shaders for Game Programmers and Artists》Chapter4 Getting Started, Your First Shaders</title><link>http://www.cppblog.com/lai3d/archive/2008/11/13/66820.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 13 Nov 2008 05:39:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/13/66820.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66820.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/13/66820.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66820.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66820.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Seeing Double 一图解千言,就是在第2个pass里面加了个位移;<br>Exercise 1: ANIMATING A TEXTURE<br><br>纹理真的动起来了耶! ^_^<br>Exercise 2: BLENDING TWO TEXTURES<br>混合两张纹理，现在像经历过硝烟&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/13/66820.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66820.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-13 13:39 <a href="http://www.cppblog.com/lai3d/archive/2008/11/13/66820.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(1)HLSL固有函数 【Intrinsic Functions (DirectX HLSL)】</title><link>http://www.cppblog.com/lai3d/archive/2008/10/23/64889.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 23 Oct 2008 14:39:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/23/64889.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/64889.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/23/64889.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/64889.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/64889.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 放在blog上看起来方便,这个是MSDN上的，DirectX Documentation里也有&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/23/64889.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/64889.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-23 22:39 <a href="http://www.cppblog.com/lai3d/archive/2008/10/23/64889.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天30分钟看Shader--(0)《Shaders for Game Programmers and Artists》</title><link>http://www.cppblog.com/lai3d/archive/2008/10/23/64770.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 22 Oct 2008 20:10:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/23/64770.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/64770.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/23/64770.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/64770.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/64770.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 昨天晚上为了倒时差，整晚没睡觉，一直到现在，在公司待到零点困得不行了，赶紧回来睡觉。没想到洗了个澡又睡不着了，NND！索性看书《Shaders for Game Programmers and Artists》，打印出来的书摸着真舒服……&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/23/64770.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/64770.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-23 04:10 <a href="http://www.cppblog.com/lai3d/archive/2008/10/23/64770.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>learn shader &amp; HLSL </title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36483.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 20:39:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36483.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36483.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36483.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36483.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36483.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: shader & HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36483.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36483.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 04:39 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36483.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX 9高层着色语言介绍4——语言基础（3）</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36480.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 18:44:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36480.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36480.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36480.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36480.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36480.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36480.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36480.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 02:44 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36480.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX 9高层着色语言介绍3——语言基础（2）</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36479.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 18:39:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36479.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36479.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36479.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36479.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36479.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36479.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36479.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 02:39 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36479.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title> DirectX 9高层着色语言介绍2——语言基础（1）</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36478.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 18:31:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36478.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36478.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36478.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36478.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36478.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36478.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36478.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 02:31 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36478.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>DirectX 9高层着色语言介绍1——引言、简单例子、汇编语言和编译对象</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36477.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 18:29:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36477.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36477.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36477.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36477.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36477.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36477.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36477.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 02:29 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36477.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Direct3D提高篇:HLSL编程实现PhotoShop滤镜效果(1)--8 高级效果之水彩化</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36475.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 17:59:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36475.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36475.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36475.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36475.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36475.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Render Monkey, HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36475.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36475.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 01:59 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36475.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Direct3D提高篇:HLSL编程实现PhotoShop滤镜效果(1)--7 高级效果之伪 HDR/Blow</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36474.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 17:59:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36474.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36474.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36474.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36474.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36474.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Renfer Monkey, HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36474.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36474.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 01:59 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36474.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Direct3D提高篇:HLSL编程实现PhotoShop滤镜效果(1)--6 进阶效果之描边效果</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36473.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 17:58:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36473.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36473.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36473.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36473.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36473.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Render Monkey, HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36473.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36473.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 01:58 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36473.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Direct3D提高篇:HLSL编程实现PhotoShop滤镜效果(1)--5 进阶效果之锐化模糊</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36472.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 17:57:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36472.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36472.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36472.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36472.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36472.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: RenderMonkey, HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36472.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36472.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 01:57 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36472.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Direct3D提高篇:HLSL编程实现PhotoShop滤镜效果(1)--4  入门效果之马赛克</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36471.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 17:45:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36471.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36471.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36471.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36471.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36471.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: RenderMonkey,HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36471.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36471.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 01:45 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36471.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Direct3D提高篇:HLSL编程实现PhotoShop滤镜效果(1)--3  入门效果之浮雕</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36470.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 17:43:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36470.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36470.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36470.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36470.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36470.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: RenderMonkey,HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36470.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36470.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 01:43 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36470.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Direct3D提高篇:HLSL编程实现PhotoShop滤镜效果(1)--2 图像黑白化</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36469.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 17:33:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36469.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36469.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36469.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36469.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36469.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Render Monkey, HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36469.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36469.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 01:33 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36469.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Direct3D提高篇:HLSL编程实现PhotoShop滤镜效果(1)--1</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36468.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 17:18:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36468.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36468.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36468.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36468.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36468.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: d3d,HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36468.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36468.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 01:18 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36468.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>关于Shader和HLSL</title><link>http://www.cppblog.com/lai3d/archive/2007/11/13/36467.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 12 Nov 2007 17:08:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/13/36467.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/36467.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/13/36467.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/36467.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/36467.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: shader & HLSL&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/13/36467.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/36467.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-13 01:08 <a href="http://www.cppblog.com/lai3d/archive/2007/11/13/36467.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>RenderMonkey 1.71</title><link>http://www.cppblog.com/lai3d/archive/2007/10/21/34732.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 20 Oct 2007 20:11:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/21/34732.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/34732.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/21/34732.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/34732.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/34732.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: RenderMonkey 1.71&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/21/34732.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/34732.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-21 04:11 <a href="http://www.cppblog.com/lai3d/archive/2007/10/21/34732.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>用RenderMonkey 进行shader开发(二)</title><link>http://www.cppblog.com/lai3d/archive/2007/10/20/34672.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 20 Oct 2007 04:12:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/20/34672.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/34672.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/20/34672.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/34672.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/34672.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: RenderMonkey,shader&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/20/34672.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/34672.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-20 12:12 <a href="http://www.cppblog.com/lai3d/archive/2007/10/20/34672.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>用RenderMonkey 进行shader开发(一)</title><link>http://www.cppblog.com/lai3d/archive/2007/10/20/34671.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 20 Oct 2007 04:09:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/10/20/34671.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/34671.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/10/20/34671.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/34671.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/34671.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: RenderMoney,shader&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/10/20/34671.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/34671.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-10-20 12:09 <a href="http://www.cppblog.com/lai3d/archive/2007/10/20/34671.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>