﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-GameDevStory</title><link>http://www.cppblog.com/lai3d/category/5899.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Thu, 20 Aug 2009 03:04:17 GMT</lastBuildDate><pubDate>Thu, 20 Aug 2009 03:04:17 GMT</pubDate><ttl>60</ttl><item><title>山寨Dota之路--(0)起始</title><link>http://www.cppblog.com/lai3d/archive/2009/08/19/93827.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 19 Aug 2009 06:53:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/08/19/93827.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/93827.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/08/19/93827.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/93827.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/93827.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 干！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/08/19/93827.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/93827.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-08-19 14:53 <a href="http://www.cppblog.com/lai3d/archive/2009/08/19/93827.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Giant Interactive Group, Inc 技术开发支持</title><link>http://www.cppblog.com/lai3d/archive/2009/01/15/72086.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 15 Jan 2009 06:06:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/01/15/72086.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/72086.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/01/15/72086.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/72086.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/72086.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要:  “赢在巨人”计划也出来了，呵呵，先进的东西就一堆人跟风。当年老陈搞个什么宝盒，老史就来个开宝箱；现在老陈搞“风云计划”“18计划”“20计划”，老史来个“赢在巨人”计划。老史的开宝箱产生的效益是宝盒的n倍，现在这两个计划pk的结果会怎样呢？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/01/15/72086.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/72086.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-01-15 14:06 <a href="http://www.cppblog.com/lai3d/archive/2009/01/15/72086.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>游戏项目《我是矿工》正式立项</title><link>http://www.cppblog.com/lai3d/archive/2008/12/01/68291.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 01 Dec 2008 07:18:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/01/68291.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/68291.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/01/68291.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/68291.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/68291.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 以扯淡的风格表达严肃的主题&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/01/68291.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/68291.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-01 15:18 <a href="http://www.cppblog.com/lai3d/archive/2008/12/01/68291.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title> 程序员的十种级别，看看你属于哪一种？</title><link>http://www.cppblog.com/lai3d/archive/2008/11/28/68107.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 28 Nov 2008 14:04:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/28/68107.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/68107.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/28/68107.html#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/68107.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/68107.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这篇文章总结得真好！我努力从第七级向第六级进化……<br>今天你几级了？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/28/68107.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/68107.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-28 22:04 <a href="http://www.cppblog.com/lai3d/archive/2008/11/28/68107.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>程序员榜样--(3)雷军</title><link>http://www.cppblog.com/lai3d/archive/2008/11/11/66650.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 11 Nov 2008 13:28:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/11/66650.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66650.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/11/66650.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66650.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66650.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这个时候再写软件，比以前麻烦得多，白天要上班，虽然办公室没有多少事可干，但也不能干别的，周末还要到中关村会会朋友。这样，我的时间只有周一到周五的晚上。那个时候，为了节约时间，我经常用小时来安排晚上的日程表。有时如果完不成计划就干通宵。干通宵虽然累，但也有某种精神上的安慰。每每凌晨的时候，万籁俱寂，而我一个人还在电脑前干活的时候，当时有一种极大的精神鼓舞着我：我在用别人睡觉的时候干活。这个时候，嘈杂的电脑风扇和敲键盘的声音就成了悦耳的音乐。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/11/66650.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66650.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-11 21:28 <a href="http://www.cppblog.com/lai3d/archive/2008/11/11/66650.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>新项目，新征程</title><link>http://www.cppblog.com/lai3d/archive/2008/10/08/63497.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 08 Oct 2008 13:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/08/63497.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/63497.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/08/63497.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/63497.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/63497.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 今天加了代码权限，开始编译了，吼吼！一堆新鲜东西，有的学了，遇到问题了还有几个老大可以问，现在还没到独立开发的水平，还需要在项目里好好历练历练，增长下知识，积累更多的经验！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/08/63497.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/63497.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-08 21:00 <a href="http://www.cppblog.com/lai3d/archive/2008/10/08/63497.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>重读《DOOM启示录》</title><link>http://www.cppblog.com/lai3d/archive/2008/02/24/43159.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 24 Feb 2008 00:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/02/24/43159.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/43159.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/02/24/43159.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/43159.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/43159.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 《指挥官基恩》居然还有网站，呵呵，这么古老的游戏了，我下载1: Marooned on Mars  下来玩不了，估计是跑在dos上的。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/02/24/43159.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/43159.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-02-24 08:00 <a href="http://www.cppblog.com/lai3d/archive/2008/02/24/43159.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[译稿]游戏:中国的崛起</title><link>http://www.cppblog.com/lai3d/archive/2008/01/12/41046.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 12 Jan 2008 13:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/01/12/41046.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/41046.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/01/12/41046.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/41046.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/41046.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 曾经作为廉价劳动力来源的中国,现在已经是个高速成长的消费市场和人才的摇篮.我们来看看这个全世界最强悍的游戏开发人才源头……&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/01/12/41046.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/41046.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-01-12 21:00 <a href="http://www.cppblog.com/lai3d/archive/2008/01/12/41046.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>游戏策划是怎样炼成的——17173七月流火专访天下贰主策划叶航</title><link>http://www.cppblog.com/lai3d/archive/2007/12/27/39721.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 27 Dec 2007 05:09:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/12/27/39721.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/39721.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/12/27/39721.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/39721.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/39721.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在策划们完善了这样一个策划案之后，还需要和美术部门的同事进行沟通，向美术部门的同事传达你这个策划案的理念，这将是美术部门在制作人物形象、场景等具体表现手段时创作的依据。同时，在向美术部门进行沟通的同时，还必须对每个环节提供非常详细的规格，例如地图的大小、模型的大小、数量等等。这些都需要经过详细的考虑和严谨的计算。<br><br>而程序同事将和你探讨你的策划在实现过程中可能出现的一些情况和问题，例如：某些数据计算放在客户端上可能会导致某某情况的产生，有些内容放在服务器端做可能会极大影响系统的效率等等。在和程序部门的同事进行充分的沟通后，你还要根据程序的技术能力来对你的策划案进行修改，在技术实现与游戏乐趣之间进行不断的调整，以满足程序、策划两方面的需求平衡。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/12/27/39721.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/39721.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-12-27 13:09 <a href="http://www.cppblog.com/lai3d/archive/2007/12/27/39721.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>赵青：《剑侠情缘网络版》开发回顾</title><link>http://www.cppblog.com/lai3d/archive/2007/12/27/39720.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 27 Dec 2007 05:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/12/27/39720.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/39720.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/12/27/39720.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/39720.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/39720.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 我非常尊敬的赵青大哥的开发回顾，我最喜欢这类文章了，可以看到一款游戏产品的开发过程，中间经历的坎坷和取得的阶段性成功，对现在正在做游戏项目的人有很好的借鉴性&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/12/27/39720.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/39720.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-12-27 13:00 <a href="http://www.cppblog.com/lai3d/archive/2007/12/27/39720.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>《大话西游 Online》制作的故事之秘密</title><link>http://www.cppblog.com/lai3d/archive/2007/12/27/39718.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 27 Dec 2007 04:53:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/12/27/39718.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/39718.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/12/27/39718.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/39718.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/39718.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 每个游戏系列，每个游戏公司都有一个积累的过程，成功不是偶然的！<br><br>吴云洋（云风）之前在我们制作《天下》时，就兼职帮我们编写过客户端引擎，以及一些程序片段。吴云洋是我所见过的一位非常奇特的小伙子：非计算机专业，却对编程有极丰富的经验；大学尚未毕业，就对客户端及引擎研究非常深入；总是精力旺盛，似乎让人感觉不需要休息；一边网上聊天，还能一边写程序。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/12/27/39718.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/39718.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-12-27 12:53 <a href="http://www.cppblog.com/lai3d/archive/2007/12/27/39718.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>《波斯王子:时之砂》开发谜话 </title><link>http://www.cppblog.com/lai3d/archive/2007/12/19/38965.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 18 Dec 2007 20:58:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/12/19/38965.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/38965.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/12/19/38965.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/38965.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/38965.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这篇文章真是让我爽歪歪。从中可以看到此款游戏的开发过程，好多事情于我心有戚戚焉。也让我更了解单机游戏的开发，从而我可以对我所梦想的工作去做有针对性的准备。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/12/19/38965.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/38965.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-12-19 04:58 <a href="http://www.cppblog.com/lai3d/archive/2007/12/19/38965.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>