﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-PL--Lua</title><link>http://www.cppblog.com/lai3d/category/4626.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Tue, 31 Aug 2010 00:15:27 GMT</lastBuildDate><pubDate>Tue, 31 Aug 2010 00:15:27 GMT</pubDate><ttl>60</ttl><item><title>利用lua的错误堆栈改写tolua++ tests，方便看到lua语法错误、print、assert以及出错信息</title><link>http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 11 Nov 2008 14:59:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66662.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66662.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66662.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: NND，好长的题目啊！<br><br>这个东东是仿照CEGUI里面整的，很好用，解决了我一直郁闷的一个问题，所以做个笔记，估计也会对像我一样的lua菜鸟有用。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66662.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-11 22:59 <a href="http://www.cppblog.com/lai3d/archive/2008/11/11/66662.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>tolua++ 如何绑定C++内嵌类</title><link>http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Nov 2008 03:19:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66083.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66083.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66083.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: tolua++ - Reference Manual&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66083.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-06 11:19 <a href="http://www.cppblog.com/lai3d/archive/2008/11/06/66083.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Compiling Tolua++ without SCons</title><link>http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 06 Nov 2008 03:00:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66081.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66081.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66081.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Compiling Tolua++ without SCons&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66081.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-06 11:00 <a href="http://www.cppblog.com/lai3d/archive/2008/11/06/66081.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>整CEGUILua过程中遇到的问题及解答</title><link>http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 05 Nov 2008 06:55:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66026.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66026.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66026.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 1.Q:打开应用程序的控制台<br>2.Q:要知道写的lua脚本中哪行语法错了，即lua语法检查<br>3.Q:用字符集Unicode生成lua51_d.lib调用GetModuleFileName为什么会出错？<br>4. Q: CEGUI里面的lua如何使用？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66026.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-05 14:55 <a href="http://www.cppblog.com/lai3d/archive/2008/11/05/66026.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>在VS2005中配置LUA</title><link>http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Oct 2008 09:57:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65465.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65465.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65465.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 生成<br>lua.dll 或者 lua.lib <br>luac.exe<br>lua.exe&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65465.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-29 17:57 <a href="http://www.cppblog.com/lai3d/archive/2008/10/29/65465.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>用tolua++把C++的类导出给Lua用</title><link>http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 27 Oct 2008 18:25:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/65271.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/65271.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/65271.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: CEGUI里面就用了这个，全部改用Unicode字符集后有问题，现在就在解决这个问题。<br>某些游戏据说逻辑就用lua来写，是不是就是用的这个东西？反正namespace，class，enum，variables都可以导出，用lua来写是没问题了。&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/65271.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-28 02:25 <a href="http://www.cppblog.com/lai3d/archive/2008/10/28/65271.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>luabind测试</title><link>http://www.cppblog.com/lai3d/archive/2008/04/24/48023.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 24 Apr 2008 08:13:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/04/24/48023.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/48023.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/04/24/48023.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/48023.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/48023.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 注意项目配置： 多字节字符集&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/04/24/48023.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/48023.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-04-24 16:13 <a href="http://www.cppblog.com/lai3d/archive/2008/04/24/48023.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>AddOn Studio for World of Warcraft</title><link>http://www.cppblog.com/lai3d/archive/2008/01/24/41767.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 23 Jan 2008 19:04:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/01/24/41767.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/41767.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/01/24/41767.html#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/41767.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/41767.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: VS2008扩展工具:WOW插件可视化开发包&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/01/24/41767.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/41767.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-01-24 03:04 <a href="http://www.cppblog.com/lai3d/archive/2008/01/24/41767.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Visual Studio '05 Lua Language Pack</title><link>http://www.cppblog.com/lai3d/archive/2007/12/08/38035.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 08 Dec 2007 01:07:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/12/08/38035.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/38035.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/12/08/38035.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/38035.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/38035.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: .&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/12/08/38035.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/38035.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-12-08 09:07 <a href="http://www.cppblog.com/lai3d/archive/2007/12/08/38035.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>lua的% （取模）怎么用不了？</title><link>http://www.cppblog.com/lai3d/archive/2007/11/29/37477.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 28 Nov 2007 17:07:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/29/37477.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/37477.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/29/37477.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/37477.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/37477.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: lua的% （取模）怎么用不了？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/29/37477.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/37477.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-29 01:07 <a href="http://www.cppblog.com/lai3d/archive/2007/11/29/37477.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[zt]从LUA看库的设计</title><link>http://www.cppblog.com/lai3d/archive/2007/08/29/31135.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 29 Aug 2007 03:19:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/08/29/31135.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/31135.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/08/29/31135.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/31135.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/31135.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/08/29/31135.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/31135.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-08-29 11:19 <a href="http://www.cppblog.com/lai3d/archive/2007/08/29/31135.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>lua 5.1参考手册 云风版 &amp; lua API</title><link>http://www.cppblog.com/lai3d/archive/2007/08/28/31030.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 28 Aug 2007 08:21:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/08/28/31030.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/31030.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/08/28/31030.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/31030.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/31030.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/08/28/31030.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/31030.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-08-28 16:21 <a href="http://www.cppblog.com/lai3d/archive/2007/08/28/31030.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>windows平台lua 5.1.2的build</title><link>http://www.cppblog.com/lai3d/archive/2007/08/28/31009.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 28 Aug 2007 03:51:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/08/28/31009.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/31009.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/08/28/31009.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/31009.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/31009.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/08/28/31009.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/31009.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-08-28 11:51 <a href="http://www.cppblog.com/lai3d/archive/2007/08/28/31009.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[转]Editplus中使用lua编译器的输出来定位出错行的正则表达式 </title><link>http://www.cppblog.com/lai3d/archive/2007/08/18/30290.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 17 Aug 2007 16:24:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/08/18/30290.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/30290.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/08/18/30290.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/30290.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/30290.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/08/18/30290.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/30290.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-08-18 00:24 <a href="http://www.cppblog.com/lai3d/archive/2007/08/18/30290.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Programming in Lua </title><link>http://www.cppblog.com/lai3d/archive/2007/07/03/27396.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 02 Jul 2007 23:45:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/07/03/27396.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/27396.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/07/03/27396.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/27396.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/27396.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Programming in Lua&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/07/03/27396.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/27396.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-07-03 07:45 <a href="http://www.cppblog.com/lai3d/archive/2007/07/03/27396.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>