﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-Game Engine</title><link>http://www.cppblog.com/lai3d/category/2945.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Tue, 05 May 2009 12:46:19 GMT</lastBuildDate><pubDate>Tue, 05 May 2009 12:46:19 GMT</pubDate><ttl>60</ttl><item><title>MANGOS中的地图管理</title><link>http://www.cppblog.com/lai3d/archive/2009/05/05/81943.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 05 May 2009 07:01:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/05/05/81943.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/81943.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/05/05/81943.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/81943.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/81943.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 魔兽世界,WOW，Map，Grid, Cell&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/05/05/81943.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/81943.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-05-05 15:01 <a href="http://www.cppblog.com/lai3d/archive/2009/05/05/81943.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>CryEngine 2相关资源</title><link>http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 02 Mar 2009 08:23:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/75328.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/75328.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/75328.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: CryEngine 2 完全技术分析&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/75328.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2009-03-02 16:23 <a href="http://www.cppblog.com/lai3d/archive/2009/03/02/75328.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Gamebryo引擎与Scaleform GFx的整合Gamebryo_GFx_1.1</title><link>http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 02 Sep 2008 07:49:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/60703.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/60703.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/60703.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 终于可以调试Gamebryo_GFx_1.1了&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/60703.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-09-02 15:49 <a href="http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>求Gamebryo 2.3</title><link>http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 02 Jul 2008 12:35:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/55171.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html#Feedback</comments><slash:comments>14</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/55171.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/55171.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 我对这个版本非常有兴趣，因为其中整合了Scaleform GFx,UI各种widget的实现肯定是一半ActionScript，一半C++，这几天天天在自己写widget，花时间不少啊！<br><br>哪位大侠给个啊？貌似盛大买了这个引擎，《推推侠》就用这个做的。我赠送Unreal Engine， 1，2，3都有，不过3好像是比较早的版本，我还没仔细看。<br><br>电驴上有Gamebryo 2.2,下到 92.8% 就不动了，世界上最痛苦的莫过于此啊！<br><br>ed2k://|file|Gamebryo%202.2.zip|2034195877|674E8DF3A58844194B77AEE1435AA5A1| &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/55171.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-07-02 20:35 <a href="http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title> 每天花30分钟看OGRE--(10) Demo_Compositor</title><link>http://www.cppblog.com/lai3d/archive/2008/05/04/48830.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 04 May 2008 14:50:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/05/04/48830.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/48830.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/05/04/48830.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/48830.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/48830.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Ogre合成器，合成特效&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/05/04/48830.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/48830.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-05-04 22:50 <a href="http://www.cppblog.com/lai3d/archive/2008/05/04/48830.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title> 每天花30分钟看OGRE--(9) Demo_Crowd</title><link>http://www.cppblog.com/lai3d/archive/2008/05/04/48744.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 03 May 2008 18:08:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/05/04/48744.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/48744.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/05/04/48744.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/48744.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/48744.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 机器人部队入侵&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/05/04/48744.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/48744.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-05-04 02:08 <a href="http://www.cppblog.com/lai3d/archive/2008/05/04/48744.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title> 每天花30分钟看OGRE--(7) Demo_Dot3Bump</title><link>http://www.cppblog.com/lai3d/archive/2008/04/30/48495.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 29 Apr 2008 16:15:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/04/30/48495.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/48495.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/04/30/48495.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/48495.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/48495.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 视差贴图(Offset Mapping)&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/04/30/48495.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/48495.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-04-30 00:15 <a href="http://www.cppblog.com/lai3d/archive/2008/04/30/48495.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title> 每天花30分钟看OGRE--(6) Demo_EnvMapping</title><link>http://www.cppblog.com/lai3d/archive/2008/04/28/48384.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 28 Apr 2008 15:03:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/04/28/48384.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/48384.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/04/28/48384.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/48384.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/48384.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: OGRE环境映射示例&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/04/28/48384.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/48384.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-04-28 23:03 <a href="http://www.cppblog.com/lai3d/archive/2008/04/28/48384.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>First Unreal Level</title><link>http://www.cppblog.com/lai3d/archive/2008/03/10/44057.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 09 Mar 2008 22:30:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/03/10/44057.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/44057.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/03/10/44057.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/44057.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/44057.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 开始总是很艰难的，用《mastering unreal technology》随书光盘上那个editor&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/03/10/44057.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/44057.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-03-10 06:30 <a href="http://www.cppblog.com/lai3d/archive/2008/03/10/44057.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>关于LOD</title><link>http://www.cppblog.com/lai3d/archive/2008/01/17/41347.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 17 Jan 2008 09:12:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/01/17/41347.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/41347.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/01/17/41347.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/41347.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/41347.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 到底啥是LOD？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/01/17/41347.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/41347.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-01-17 17:12 <a href="http://www.cppblog.com/lai3d/archive/2008/01/17/41347.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Unreal 3 里面有些东东拿来重用</title><link>http://www.cppblog.com/lai3d/archive/2008/01/12/41004.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 11 Jan 2008 16:31:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/01/12/41004.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/41004.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/01/12/41004.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/41004.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/41004.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: shaders,EditorRes&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/01/12/41004.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/41004.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-01-12 00:31 <a href="http://www.cppblog.com/lai3d/archive/2008/01/12/41004.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每天花30分钟看OGRE--(2)VisualOgre</title><link>http://www.cppblog.com/lai3d/archive/2007/12/30/40008.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sun, 30 Dec 2007 07:33:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/12/30/40008.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/40008.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/12/30/40008.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/40008.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/40008.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看看这玩意儿怎么写的，用Qt写个最简单的玩玩&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/12/30/40008.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/40008.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-12-30 15:33 <a href="http://www.cppblog.com/lai3d/archive/2007/12/30/40008.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>UDN (The Unreal Developer Network)</title><link>http://www.cppblog.com/lai3d/archive/2007/11/21/37072.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 21 Nov 2007 04:36:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/11/21/37072.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/37072.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/11/21/37072.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/37072.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/37072.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: UDN&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/11/21/37072.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/37072.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-11-21 12:36 <a href="http://www.cppblog.com/lai3d/archive/2007/11/21/37072.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>SpeedTree效果很是震撼！</title><link>http://www.cppblog.com/lai3d/archive/2007/08/22/30627.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 22 Aug 2007 13:08:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/08/22/30627.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/30627.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/08/22/30627.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/30627.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/30627.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/08/22/30627.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/30627.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-08-22 21:08 <a href="http://www.cppblog.com/lai3d/archive/2007/08/22/30627.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>[转]Ogre学习笔记（6）：BspSceneManager</title><link>http://www.cppblog.com/lai3d/archive/2007/07/18/28243.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 17 Jul 2007 18:44:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/07/18/28243.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/28243.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/07/18/28243.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/28243.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/28243.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: ogre, bsp&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/07/18/28243.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/28243.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-07-18 02:44 <a href="http://www.cppblog.com/lai3d/archive/2007/07/18/28243.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>阿来(一)---让你的OGRE demo也有loadingBar- -</title><link>http://www.cppblog.com/lai3d/archive/2007/02/24/18949.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Sat, 24 Feb 2007 12:28:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2007/02/24/18949.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/18949.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2007/02/24/18949.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/18949.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/18949.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: OGRE, Loding Bar&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2007/02/24/18949.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/18949.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2007-02-24 20:28 <a href="http://www.cppblog.com/lai3d/archive/2007/02/24/18949.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title> OGRE中的人脸动画</title><link>http://www.cppblog.com/lai3d/archive/2006/11/24/15607.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 23 Nov 2006 18:01:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/24/15607.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/15607.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/24/15607.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/15607.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/15607.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: OGRE,人脸动画&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2006/11/24/15607.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/15607.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-24 02:01 <a href="http://www.cppblog.com/lai3d/archive/2006/11/24/15607.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>游戏引擎剖析原文--Game Engine Anatomy 101 </title><link>http://www.cppblog.com/lai3d/archive/2006/11/02/14592.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 02 Nov 2006 15:10:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2006/11/02/14592.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/14592.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2006/11/02/14592.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/14592.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/14592.html</trackback:ping><description><![CDATA[
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										<span class="featuredate">April 29, 2002</span>
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												<strong>Game Engine Anatomy 101</strong>
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										<span class="byline">By  <a class="linkmore4" href="http://www.extremetech.com/author_bio/0,3397,a=1112,00.asp"><font color="#0000ff">Jake Simpson</font></a></span>
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										<span class="hdr5">TABLE OF CONTENTS</span>
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								<td class="content" valign="top" align="left" width="100%">• <a class="content5" href="http://www.extremetech.com/article/0,3396,s=1017&amp;a=25462,00.asp"><font color="#0000ff">Game Engine Anatomy 101, Part I</font></a><br />• <a class="content5" href="http://www.extremetech.com/article/0,3396,s=1017&amp;a=25548,00.asp"><font color="#0000ff">Game Engine Anatomy 101, Part II</font></a><br />• <a class="content5" href="http://www.extremetech.com/article/0,3396,s=1017&amp;a=25724,00.asp"><font color="#0000ff">Game Engine Anatomy 101, Part III</font></a><br />• <span class="subhdr">Game Engine Anatomy 101, Part IV</span><br />    <a class="content5" href="http://www.extremetech.com/article/0,3396,apn=2&amp;s=1017&amp;a=26182&amp;ap=1,00.asp"><font color="#0000ff">Character Modeling and Animation</font></a><br />    <a class="content5" href="http://www.extremetech.com/article/0,3396,apn=3&amp;s=1017&amp;a=26182&amp;app=1&amp;ap=2,00.asp"><font color="#0000ff">Added Benefits of Skeletal Animation</font></a><br />    <a class="content5" href="http://www.extremetech.com/article/0,3396,apn=4&amp;s=1017&amp;a=26182&amp;app=2&amp;ap=3,00.asp"><font color="#0000ff">More Skeletons in the Closet</font></a><br />    <a class="content5" href="http://www.extremetech.com/article/0,3396,apn=5&amp;s=1017&amp;a=26182&amp;app=3&amp;ap=4,00.asp"><font color="#0000ff">Inverse Kinematics</font></a><br />    <a class="content5" href="http://www.extremetech.com/article/0,3396,apn=6&amp;s=1017&amp;a=26182&amp;app=4&amp;ap=5,00.asp"><font color="#0000ff">LOD Geometry Systems</font></a><br /><table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td class="tocContent" valign="top">•  </td><td class="tocContent"><span class="tocContent">Game Engine Anatomy 101, Part X</span></td></tr><tr><td></td><td class="tocContent">    <span class="tocContent">Artificial Intelligence (AI)</span></td></tr><tr><td></td><td class="tocContent">    <a class="tocContent" href="http://www.extremetech.com/article2/0,1697,1154581,00.asp"><font color="#002c99">On The Right Path – World Navigation</font></a></td></tr><tr><td><font color="#002c99"></font></td><td class="tocContent">    <a class="tocContent" href="http://www.extremetech.com/article2/0,1697,1154584,00.asp"><font color="#002c99">AI and Character Animation Issues</font></a></td></tr><tr><td><font color="#002c99"></font></td><td class="tocContent">    <a class="tocContent" href="http://www.extremetech.com/article2/0,1697,1154585,00.asp"><font color="#002c99">Game Rules and Emergent Game Play</font></a></td></tr><tr><td><font color="#002c99"></font></td><td class="tocContent"><a class="tocContent" href="http://www.extremetech.com/article2/0,1697,417260,00.asp"><font color="#002c99"></font></a></td></tr></tbody></table></td>
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								<td class="tocContent" valign="top">•  </td>
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										<span class="tocContent">Game Engine Anatomy 101, Part XI</span>
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								<td class="tocContent">    <span class="tocContent">Front-Ends</span></td>
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								<td class="tocContent">    <a class="tocContent" href="http://www.extremetech.com/article2/0,1697,1156337,00.asp">Licensing Game Engines and Components</a></td>
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								<td class="tocContent">    <a class="tocContent" href="http://www.extremetech.com/article2/0,1697,1156338,00.asp">Build Your Own Game Engine?</a></td>
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								<td class="tocContent">    <a class="tocContent" href="http://www.extremetech.com/article2/0,1697,1156339,00.asp">The 'Mod' community</a></td>
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								<td class="tocContent">    <a class="tocContent" href="http://www.extremetech.com/article2/0,1697,1156340,00.asp">About the Author</a></td>
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<img src ="http://www.cppblog.com/lai3d/aggbug/14592.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2006-11-02 23:10 <a href="http://www.cppblog.com/lai3d/archive/2006/11/02/14592.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>