﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-饭中淹的避难所~~~~~-随笔分类-游戏客户端</title><link>http://www.cppblog.com/johndragon/category/12887.html</link><description>偶尔来避难的地方~</description><language>zh-cn</language><lastBuildDate>Thu, 08 Nov 2012 04:22:56 GMT</lastBuildDate><pubDate>Thu, 08 Nov 2012 04:22:56 GMT</pubDate><ttl>60</ttl><item><title>平台无关的RICHTEXT实现</title><link>http://www.cppblog.com/johndragon/archive/2012/11/07/194849.html</link><dc:creator>饭中淹</dc:creator><author>饭中淹</author><pubDate>Wed, 07 Nov 2012 07:48:00 GMT</pubDate><guid>http://www.cppblog.com/johndragon/archive/2012/11/07/194849.html</guid><wfw:comment>http://www.cppblog.com/johndragon/comments/194849.html</wfw:comment><comments>http://www.cppblog.com/johndragon/archive/2012/11/07/194849.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/johndragon/comments/commentRss/194849.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/johndragon/services/trackbacks/194849.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 本文讲述了一个简单的平台无关的RICHTEXT的实现方法。<br>这个RICHTEXT特性如下：<br>-          使用UTF-16作为字符编码<br>-          使用行来排版，文字从左到右显示<br>-          支持可独立设置字体颜色的文字和链接<br>-          支持自定义元素用来实现图像和动画&nbsp;&nbsp;<a href='http://www.cppblog.com/johndragon/archive/2012/11/07/194849.html'>阅读全文</a><img src ="http://www.cppblog.com/johndragon/aggbug/194849.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/johndragon/" target="_blank">饭中淹</a> 2012-11-07 15:48 <a href="http://www.cppblog.com/johndragon/archive/2012/11/07/194849.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>【TRACK】</title><link>http://www.cppblog.com/johndragon/archive/2011/08/11/153034.html</link><dc:creator>饭中淹</dc:creator><author>饭中淹</author><pubDate>Thu, 11 Aug 2011 03:05:00 GMT</pubDate><guid>http://www.cppblog.com/johndragon/archive/2011/08/11/153034.html</guid><wfw:comment>http://www.cppblog.com/johndragon/comments/153034.html</wfw:comment><comments>http://www.cppblog.com/johndragon/archive/2011/08/11/153034.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/johndragon/comments/commentRss/153034.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/johndragon/services/trackbacks/153034.html</trackback:ping><description><![CDATA[动画TRACK，<br />声音TRACK<br />剧情TRACK<img src ="http://www.cppblog.com/johndragon/aggbug/153034.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/johndragon/" target="_blank">饭中淹</a> 2011-08-11 11:05 <a href="http://www.cppblog.com/johndragon/archive/2011/08/11/153034.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>【内存图像混合库】两个版本</title><link>http://www.cppblog.com/johndragon/archive/2011/04/30/145401.html</link><dc:creator>饭中淹</dc:creator><author>饭中淹</author><pubDate>Sat, 30 Apr 2011 07:02:00 GMT</pubDate><guid>http://www.cppblog.com/johndragon/archive/2011/04/30/145401.html</guid><wfw:comment>http://www.cppblog.com/johndragon/comments/145401.html</wfw:comment><comments>http://www.cppblog.com/johndragon/archive/2011/04/30/145401.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/johndragon/comments/commentRss/145401.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/johndragon/services/trackbacks/145401.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 新旧两个版本的内存图像混合的代码。<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/johndragon/archive/2011/04/30/145401.html'>阅读全文</a><img src ="http://www.cppblog.com/johndragon/aggbug/145401.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/johndragon/" target="_blank">饭中淹</a> 2011-04-30 15:02 <a href="http://www.cppblog.com/johndragon/archive/2011/04/30/145401.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>【游戏GUI】最近一个版本的UI接口</title><link>http://www.cppblog.com/johndragon/archive/2011/04/30/145397.html</link><dc:creator>饭中淹</dc:creator><author>饭中淹</author><pubDate>Sat, 30 Apr 2011 06:43:00 GMT</pubDate><guid>http://www.cppblog.com/johndragon/archive/2011/04/30/145397.html</guid><wfw:comment>http://www.cppblog.com/johndragon/comments/145397.html</wfw:comment><comments>http://www.cppblog.com/johndragon/archive/2011/04/30/145397.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/johndragon/comments/commentRss/145397.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/johndragon/services/trackbacks/145397.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 最近一个版本的UI接口设计<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/johndragon/archive/2011/04/30/145397.html'>阅读全文</a><img src ="http://www.cppblog.com/johndragon/aggbug/145397.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/johndragon/" target="_blank">饭中淹</a> 2011-04-30 14:43 <a href="http://www.cppblog.com/johndragon/archive/2011/04/30/145397.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>【游戏GUI】</title><link>http://www.cppblog.com/johndragon/archive/2011/04/30/145387.html</link><dc:creator>饭中淹</dc:creator><author>饭中淹</author><pubDate>Sat, 30 Apr 2011 06:04:00 GMT</pubDate><guid>http://www.cppblog.com/johndragon/archive/2011/04/30/145387.html</guid><wfw:comment>http://www.cppblog.com/johndragon/comments/145387.html</wfw:comment><comments>http://www.cppblog.com/johndragon/archive/2011/04/30/145387.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/johndragon/comments/commentRss/145387.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/johndragon/services/trackbacks/145387.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 游戏GUI的设计。<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/johndragon/archive/2011/04/30/145387.html'>阅读全文</a><img src ="http://www.cppblog.com/johndragon/aggbug/145387.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/johndragon/" target="_blank">饭中淹</a> 2011-04-30 14:04 <a href="http://www.cppblog.com/johndragon/archive/2011/04/30/145387.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>客户端小图元缓存池</title><link>http://www.cppblog.com/johndragon/archive/2011/04/13/144096.html</link><dc:creator>饭中淹</dc:creator><author>饭中淹</author><pubDate>Wed, 13 Apr 2011 02:12:00 GMT</pubDate><guid>http://www.cppblog.com/johndragon/archive/2011/04/13/144096.html</guid><wfw:comment>http://www.cppblog.com/johndragon/comments/144096.html</wfw:comment><comments>http://www.cppblog.com/johndragon/archive/2011/04/13/144096.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/johndragon/comments/commentRss/144096.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/johndragon/services/trackbacks/144096.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 客户端小图元的缓存池。&nbsp;&nbsp;<a href='http://www.cppblog.com/johndragon/archive/2011/04/13/144096.html'>阅读全文</a><img src ="http://www.cppblog.com/johndragon/aggbug/144096.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/johndragon/" target="_blank">饭中淹</a> 2011-04-13 10:12 <a href="http://www.cppblog.com/johndragon/archive/2011/04/13/144096.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>MMOPRG中面积巨大物件的场景可见性</title><link>http://www.cppblog.com/johndragon/archive/2010/05/05/114475.html</link><dc:creator>饭中淹</dc:creator><author>饭中淹</author><pubDate>Wed, 05 May 2010 05:21:00 GMT</pubDate><guid>http://www.cppblog.com/johndragon/archive/2010/05/05/114475.html</guid><wfw:comment>http://www.cppblog.com/johndragon/comments/114475.html</wfw:comment><comments>http://www.cppblog.com/johndragon/archive/2010/05/05/114475.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/johndragon/comments/commentRss/114475.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/johndragon/services/trackbacks/114475.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 用“多足”的方法，来处理游戏世界中面积巨大的物件的场景可见性。&nbsp;&nbsp;<a href='http://www.cppblog.com/johndragon/archive/2010/05/05/114475.html'>阅读全文</a><img src ="http://www.cppblog.com/johndragon/aggbug/114475.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/johndragon/" target="_blank">饭中淹</a> 2010-05-05 13:21 <a href="http://www.cppblog.com/johndragon/archive/2010/05/05/114475.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>用于UI系统中的脚本接口</title><link>http://www.cppblog.com/johndragon/archive/2010/04/28/113869.html</link><dc:creator>饭中淹</dc:creator><author>饭中淹</author><pubDate>Wed, 28 Apr 2010 08:29:00 GMT</pubDate><guid>http://www.cppblog.com/johndragon/archive/2010/04/28/113869.html</guid><wfw:comment>http://www.cppblog.com/johndragon/comments/113869.html</wfw:comment><comments>http://www.cppblog.com/johndragon/archive/2010/04/28/113869.html#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://www.cppblog.com/johndragon/comments/commentRss/113869.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/johndragon/services/trackbacks/113869.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 为UI系统设计的脚本接口，用来连接不同的脚本系统。&nbsp;&nbsp;<a href='http://www.cppblog.com/johndragon/archive/2010/04/28/113869.html'>阅读全文</a><img src ="http://www.cppblog.com/johndragon/aggbug/113869.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/johndragon/" target="_blank">饭中淹</a> 2010-04-28 16:29 <a href="http://www.cppblog.com/johndragon/archive/2010/04/28/113869.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>UI編輯框的光標字符索引位置和顯示位置邏輯</title><link>http://www.cppblog.com/johndragon/archive/2010/03/24/110397.html</link><dc:creator>饭中淹</dc:creator><author>饭中淹</author><pubDate>Tue, 23 Mar 2010 18:24:00 GMT</pubDate><guid>http://www.cppblog.com/johndragon/archive/2010/03/24/110397.html</guid><wfw:comment>http://www.cppblog.com/johndragon/comments/110397.html</wfw:comment><comments>http://www.cppblog.com/johndragon/archive/2010/03/24/110397.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/johndragon/comments/commentRss/110397.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/johndragon/services/trackbacks/110397.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 遊戲UI中的單行編輯框光於光標位置的一些核心邏輯算法。&nbsp;&nbsp;<a href='http://www.cppblog.com/johndragon/archive/2010/03/24/110397.html'>阅读全文</a><img src ="http://www.cppblog.com/johndragon/aggbug/110397.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/johndragon/" target="_blank">饭中淹</a> 2010-03-24 02:24 <a href="http://www.cppblog.com/johndragon/archive/2010/03/24/110397.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>