﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-GoodNight-最新评论</title><link>http://www.cppblog.com/GoodNight/CommentsRSS.aspx</link><description /><language>zh-cn</language><pubDate>Wed, 30 Jun 2010 07:00:17 GMT</pubDate><lastBuildDate>Wed, 30 Jun 2010 07:00:17 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: 流光效果---引擎中的材质合并系统的构想</title><link>http://www.cppblog.com/GoodNight/archive/2010/07/01/118984.html#119044</link><dc:creator>战魂小筑</dc:creator><author>战魂小筑</author><pubDate>Thu, 01 Jul 2010 01:40:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2010/07/01/118984.html#119044</guid><description><![CDATA[用MaterialInstance 来配置 Material<img src ="http://www.cppblog.com/GoodNight/aggbug/119044.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">战魂小筑</a> 2010-07-01 09:40 <a href="http://www.cppblog.com/GoodNight/archive/2010/07/01/118984.html#119044#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 流光效果---引擎中的材质合并系统的构想</title><link>http://www.cppblog.com/GoodNight/archive/2010/07/01/118984.html#119032</link><dc:creator>月下圆舞曲</dc:creator><author>月下圆舞曲</author><pubDate>Thu, 01 Jul 2010 00:33:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2010/07/01/118984.html#119032</guid><description><![CDATA[额。。流光效果是啥。。。<br>看你的文章感觉就是lightmap烘培吧<img src ="http://www.cppblog.com/GoodNight/aggbug/119032.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">月下圆舞曲</a> 2010-07-01 08:33 <a href="http://www.cppblog.com/GoodNight/archive/2010/07/01/118984.html#119032#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 流光效果---引擎中的材质合并系统的构想</title><link>http://www.cppblog.com/GoodNight/archive/2010/06/30/118984.html#118992</link><dc:creator>G++</dc:creator><author>G++</author><pubDate>Wed, 30 Jun 2010 08:09:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2010/06/30/118984.html#118992</guid><description><![CDATA[@Kevin Lynx<br>顶是对了的，哥赐你香吻一个！！哈哈<img src ="http://www.cppblog.com/GoodNight/aggbug/118992.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">G++</a> 2010-06-30 16:09 <a href="http://www.cppblog.com/GoodNight/archive/2010/06/30/118984.html#118992#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 流光效果---引擎中的材质合并系统的构想</title><link>http://www.cppblog.com/GoodNight/archive/2010/06/30/118984.html#118988</link><dc:creator>Kevin Lynx</dc:creator><author>Kevin Lynx</author><pubDate>Wed, 30 Jun 2010 07:33:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2010/06/30/118984.html#118988</guid><description><![CDATA[- -| 这个要不要顶呢。。<img src ="http://www.cppblog.com/GoodNight/aggbug/118988.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">Kevin Lynx</a> 2010-06-30 15:33 <a href="http://www.cppblog.com/GoodNight/archive/2010/06/30/118984.html#118988#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 3dmax导出插件关于材质动画的导出[未登录]</title><link>http://www.cppblog.com/GoodNight/archive/2010/06/14/117833.html#117866</link><dc:creator>g++</dc:creator><author>g++</author><pubDate>Mon, 14 Jun 2010 05:25:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2010/06/14/117833.html#117866</guid><description><![CDATA[@Bill Hsu<br>嗯~~！没有哈。。。IGAME资料挺少<img src ="http://www.cppblog.com/GoodNight/aggbug/117866.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">g++</a> 2010-06-14 13:25 <a href="http://www.cppblog.com/GoodNight/archive/2010/06/14/117833.html#117866#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 3dmax导出插件关于材质动画的导出</title><link>http://www.cppblog.com/GoodNight/archive/2010/06/14/117833.html#117853</link><dc:creator>Bill Hsu</dc:creator><author>Bill Hsu</author><pubDate>Mon, 14 Jun 2010 01:47:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2010/06/14/117833.html#117853</guid><description><![CDATA[LZ沒用3dxi接口？<img src ="http://www.cppblog.com/GoodNight/aggbug/117853.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">Bill Hsu</a> 2010-06-14 09:47 <a href="http://www.cppblog.com/GoodNight/archive/2010/06/14/117833.html#117853#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 3DMAX导出插件开发过程中需要注意的一些地方[未登录]</title><link>http://www.cppblog.com/GoodNight/archive/2009/11/08/97814.html#100414</link><dc:creator>Bill Hsu</dc:creator><author>Bill Hsu</author><pubDate>Sun, 08 Nov 2009 12:57:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2009/11/08/97814.html#100414</guid><description><![CDATA[潘李亮哥的开源的导出插件的代码你有吗？<br>能否传我一份？<br>谢谢<br>billhsu#126.com<img src ="http://www.cppblog.com/GoodNight/aggbug/100414.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">Bill Hsu</a> 2009-11-08 20:57 <a href="http://www.cppblog.com/GoodNight/archive/2009/11/08/97814.html#100414#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 关于GPU渲染的效率问题[未登录]</title><link>http://www.cppblog.com/GoodNight/archive/2009/10/17/98620.html#98829</link><dc:creator>清风</dc:creator><author>清风</author><pubDate>Sat, 17 Oct 2009 06:00:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2009/10/17/98620.html#98829</guid><description><![CDATA[@G++<br>对渲染队列进行排序，由前向后渲染物体，这是一种基本的优化策略，至于透明物体的排序跟这里的排序解决的不是一个问题，方式也不一样<img src ="http://www.cppblog.com/GoodNight/aggbug/98829.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">清风</a> 2009-10-17 14:00 <a href="http://www.cppblog.com/GoodNight/archive/2009/10/17/98620.html#98829#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 关于GPU渲染的效率问题</title><link>http://www.cppblog.com/GoodNight/archive/2009/10/16/98620.html#98782</link><dc:creator>G++</dc:creator><author>G++</author><pubDate>Fri, 16 Oct 2009 11:12:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2009/10/16/98620.html#98782</guid><description><![CDATA[@清风<br>恩,我很同意你的观点,但是如果要说到解决方案的话,你有什么看法...感觉只能通过排序算法来能解决像素级着色问题了吧...顺便还能把ALPHABLEND的问题也一起解决了...呵呵<img src ="http://www.cppblog.com/GoodNight/aggbug/98782.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">G++</a> 2009-10-16 19:12 <a href="http://www.cppblog.com/GoodNight/archive/2009/10/16/98620.html#98782#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 关于GPU渲染的效率问题[未登录]</title><link>http://www.cppblog.com/GoodNight/archive/2009/10/15/98620.html#98717</link><dc:creator>清风</dc:creator><author>清风</author><pubDate>Thu, 15 Oct 2009 13:19:00 GMT</pubDate><guid>http://www.cppblog.com/GoodNight/archive/2009/10/15/98620.html#98717</guid><description><![CDATA[你有对渲染列表进行排序吗？个人理解，你的第一个问题就是像素填充率导致的，然后第二个问题，不知道你是不是用D3D进行渲染的？D3D默认的z测试方法是当当前像素的Z深度小于或者等于深度缓冲的值时通过测试，你把所有骨骼动画模型都渲染在同一个位置，在默认情况下每个像素都会通过测试进入你的ps程序中进行处理，这样就加重了渲染负担。<img src ="http://www.cppblog.com/GoodNight/aggbug/98717.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/GoodNight/" target="_blank">清风</a> 2009-10-15 21:19 <a href="http://www.cppblog.com/GoodNight/archive/2009/10/15/98620.html#98717#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>