﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-服务器-最新评论</title><link>http://www.cppblog.com/zhengxf/CommentsRSS.aspx</link><description>服务器</description><language>zh-cn</language><pubDate>Sat, 01 Jun 2013 02:03:34 GMT</pubDate><lastBuildDate>Sat, 01 Jun 2013 02:03:34 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: QQ服务器架构的思考</title><link>http://www.cppblog.com/zhengxf/archive/2012/03/21/117320.html#168490</link><dc:creator>blackmail</dc:creator><author>blackmail</author><pubDate>Wed, 21 Mar 2012 05:51:00 GMT</pubDate><guid>http://www.cppblog.com/zhengxf/archive/2012/03/21/117320.html#168490</guid><description><![CDATA[兄弟，有些p2p是打不通的，最后还得用中转，而直接用中转是最简单的处理逻辑！<img src ="http://www.cppblog.com/zhengxf/aggbug/168490.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zhengxf/" target="_blank">blackmail</a> 2012-03-21 13:51 <a href="http://www.cppblog.com/zhengxf/archive/2012/03/21/117320.html#168490#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: QQ服务器架构的思考</title><link>http://www.cppblog.com/zhengxf/archive/2012/03/06/117320.html#167224</link><dc:creator>王聪</dc:creator><author>王聪</author><pubDate>Tue, 06 Mar 2012 00:31:00 GMT</pubDate><guid>http://www.cppblog.com/zhengxf/archive/2012/03/06/117320.html#167224</guid><description><![CDATA[你好，想向你请教一些服务器架构方面的问题。能qq联系吗？464156781<img src ="http://www.cppblog.com/zhengxf/aggbug/167224.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zhengxf/" target="_blank">王聪</a> 2012-03-06 08:31 <a href="http://www.cppblog.com/zhengxf/archive/2012/03/06/117320.html#167224#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: QQ服务器架构的思考</title><link>http://www.cppblog.com/zhengxf/archive/2011/09/27/117320.html#156964</link><dc:creator>zhengxf</dc:creator><author>zhengxf</author><pubDate>Tue, 27 Sep 2011 07:15:00 GMT</pubDate><guid>http://www.cppblog.com/zhengxf/archive/2011/09/27/117320.html#156964</guid><description><![CDATA[@新宇<br>谢谢了<img src ="http://www.cppblog.com/zhengxf/aggbug/156964.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zhengxf/" target="_blank">zhengxf</a> 2011-09-27 15:15 <a href="http://www.cppblog.com/zhengxf/archive/2011/09/27/117320.html#156964#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: QQ服务器架构的思考</title><link>http://www.cppblog.com/zhengxf/archive/2011/09/01/117320.html#154842</link><dc:creator>新宇</dc:creator><author>新宇</author><pubDate>Thu, 01 Sep 2011 02:40:00 GMT</pubDate><guid>http://www.cppblog.com/zhengxf/archive/2011/09/01/117320.html#154842</guid><description><![CDATA[写的不错，继续努力! 新宇留<img src ="http://www.cppblog.com/zhengxf/aggbug/154842.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zhengxf/" target="_blank">新宇</a> 2011-09-01 10:40 <a href="http://www.cppblog.com/zhengxf/archive/2011/09/01/117320.html#154842#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 一个 BUG</title><link>http://www.cppblog.com/zhengxf/archive/2010/06/23/117365.html#118572</link><dc:creator>www</dc:creator><author>www</author><pubDate>Wed, 23 Jun 2010 07:46:00 GMT</pubDate><guid>http://www.cppblog.com/zhengxf/archive/2010/06/23/117365.html#118572</guid><description><![CDATA[比较疑惑，CString的内部实现应该是有一个char*的成员变量，如果“写入了大量的数据”的话会在堆上重新分配内存，应该不会影响他后面的变量的内存吧？？怎么会出现“CString类的地址覆盖了，它前面变量的地址”呢？<img src ="http://www.cppblog.com/zhengxf/aggbug/118572.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zhengxf/" target="_blank">www</a> 2010-06-23 15:46 <a href="http://www.cppblog.com/zhengxf/archive/2010/06/23/117365.html#118572#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 一个 BUG</title><link>http://www.cppblog.com/zhengxf/archive/2010/06/08/117365.html#117375</link><dc:creator>陈梓瀚(vczh)</dc:creator><author>陈梓瀚(vczh)</author><pubDate>Tue, 08 Jun 2010 07:31:00 GMT</pubDate><guid>http://www.cppblog.com/zhengxf/archive/2010/06/08/117365.html#117375</guid><description><![CDATA[凡是有直接或间接定义复制构造函数和operator=的类都不能那么用。<img src ="http://www.cppblog.com/zhengxf/aggbug/117375.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zhengxf/" target="_blank">陈梓瀚(vczh)</a> 2010-06-08 15:31 <a href="http://www.cppblog.com/zhengxf/archive/2010/06/08/117365.html#117375#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 一个 BUG</title><link>http://www.cppblog.com/zhengxf/archive/2010/06/08/117365.html#117372</link><dc:creator>zhengxf</dc:creator><author>zhengxf</author><pubDate>Tue, 08 Jun 2010 06:41:00 GMT</pubDate><guid>http://www.cppblog.com/zhengxf/archive/2010/06/08/117365.html#117372</guid><description><![CDATA[@ouyang<br>  我开始也这么想, 后来找到原因后测试了好多次,发现每次地址都被改, 代码不方便都贴出来,因为公司在用.我贴出部分来,大家看一看.<br>struct gameworld<br>{<br>	bool		bused;				// 该服务器数据是否有效<br>	CString		worldname;			// 服务器名<br>	CString		ChatServerUrl;		// 游戏聊天服务器URL<br>	CString		StatusServerUrl;	// 检查服务器状态的URL<br>	int			WorldOrder;			// 服务器的序列<br>	bool		bstarted;			// 该服务器是否启动<br>	CString		LoginServerURL1;		// 登录服务器地址<br>	CString		LoginServerURL2;<br>	CString		QueueName1;<br>	CString		QueueName2;<br>	CString		QueueUrl1;<br>	CString		QueueUrl2;<br>	CString		LoginServerURL;<br>};<br><br>struct gameear<br>{<br>	CString      AuthServer;<br>	CString      PatchServer;<br>	CString      LauncherConfigurationServer;<br>	gameworld pgameworld[20];<br>	CString      PatcherServerport;<br>	CString      gameearname;<br>	int            igameworldsize;<br>};<br><br><br>std::vector&lt;pServerNode&gt;	m_pServerNodeList;<br>gameear		agameear;<br><br><br>线程修改 agameear变量后, m_pServerNodeList的地址就错了.  线程并没有改m_pServerNodeList, <br>而把改成这样就ok了:<br>gameear		agameear;<br>std::vector&lt;pServerNode&gt;	m_pServerNodeList;<img src ="http://www.cppblog.com/zhengxf/aggbug/117372.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zhengxf/" target="_blank">zhengxf</a> 2010-06-08 14:41 <a href="http://www.cppblog.com/zhengxf/archive/2010/06/08/117365.html#117372#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 一个 BUG</title><link>http://www.cppblog.com/zhengxf/archive/2010/06/08/117365.html#117367</link><dc:creator>ouyang</dc:creator><author>ouyang</author><pubDate>Tue, 08 Jun 2010 05:51:00 GMT</pubDate><guid>http://www.cppblog.com/zhengxf/archive/2010/06/08/117365.html#117367</guid><description><![CDATA[您能给出重现这个问题的例子吗？听起来感觉不太可能出现这种问题啊。<img src ="http://www.cppblog.com/zhengxf/aggbug/117367.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/zhengxf/" target="_blank">ouyang</a> 2010-06-08 13:51 <a href="http://www.cppblog.com/zhengxf/archive/2010/06/08/117365.html#117367#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>