﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-X-Matrix-最新评论</title><link>http://www.cppblog.com/x-matrix/CommentsRSS.aspx</link><description>MMORPG无缝服务器设计</description><language>zh-cn</language><pubDate>Sat, 23 Aug 2008 14:25:28 GMT</pubDate><lastBuildDate>Sat, 23 Aug 2008 14:25:28 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: 线程模型：将任务与执行分离</title><link>http://www.cppblog.com/x-matrix/archive/2008/08/24/59745.html#59837</link><dc:creator>x-matrix</dc:creator><author>x-matrix</author><pubDate>Sun, 24 Aug 2008 15:28:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/08/24/59745.html#59837</guid><description><![CDATA[@戴尔笔记本<br>这种方式是需要改变了.<img src ="http://www.cppblog.com/x-matrix/aggbug/59837.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">x-matrix</a> 2008-08-24 23:28 <a href="http://www.cppblog.com/x-matrix/archive/2008/08/24/59745.html#59837#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 线程模型：将任务与执行分离</title><link>http://www.cppblog.com/x-matrix/archive/2008/08/24/59745.html#59784</link><dc:creator>戴尔笔记本</dc:creator><author>戴尔笔记本</author><pubDate>Sun, 24 Aug 2008 07:17:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/08/24/59745.html#59784</guid><description><![CDATA[我也是为获得多线程的能力，通过从一个线程对象基类继承，重载特定的成员函数来实现。也许还有更好的方法。<img src ="http://www.cppblog.com/x-matrix/aggbug/59784.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">戴尔笔记本</a> 2008-08-24 15:17 <a href="http://www.cppblog.com/x-matrix/archive/2008/08/24/59745.html#59784#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 线程模型：将任务与执行分离[未登录]</title><link>http://www.cppblog.com/x-matrix/archive/2008/08/24/59745.html#59754</link><dc:creator>Kevin Lynx</dc:creator><author>Kevin Lynx</author><pubDate>Sun, 24 Aug 2008 02:18:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/08/24/59745.html#59754</guid><description><![CDATA[通过functor,可以做到将成员函数,C式函数,operator(),等绑定为线程函数.<br>我觉得这种方式起码比继承重写某个虚函数来得灵活.<br><img src ="http://www.cppblog.com/x-matrix/aggbug/59754.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">Kevin Lynx</a> 2008-08-24 10:18 <a href="http://www.cppblog.com/x-matrix/archive/2008/08/24/59745.html#59754#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 无缝服务器概述[未登录]</title><link>http://www.cppblog.com/x-matrix/archive/2008/08/22/57510.html#59676</link><dc:creator>flyswift</dc:creator><author>flyswift</author><pubDate>Fri, 22 Aug 2008 10:48:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/08/22/57510.html#59676</guid><description><![CDATA[你这种所谓无缝，纯粹是找茬，不存在这样的设计结构，玩家视野内的其他玩家涉及到复杂的状态同步，是不可能做在两个服务器上的<br>========<br>说得对，这种无缝会导致服务器逻辑异常复杂与低效。<img src ="http://www.cppblog.com/x-matrix/aggbug/59676.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">flyswift</a> 2008-08-22 18:48 <a href="http://www.cppblog.com/x-matrix/archive/2008/08/22/57510.html#59676#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 无缝服务器概述</title><link>http://www.cppblog.com/x-matrix/archive/2008/08/11/57510.html#58487</link><dc:creator>x-matrix</dc:creator><author>x-matrix</author><pubDate>Mon, 11 Aug 2008 01:51:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/08/11/57510.html#58487</guid><description><![CDATA[@天涯明月刀<br>在地图的交叠区域，玩家是位于两个服务器上的，bigworld既是此种。<br><img src ="http://www.cppblog.com/x-matrix/aggbug/58487.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">x-matrix</a> 2008-08-11 09:51 <a href="http://www.cppblog.com/x-matrix/archive/2008/08/11/57510.html#58487#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 无缝服务器概述</title><link>http://www.cppblog.com/x-matrix/archive/2008/08/05/57510.html#58083</link><dc:creator>天涯明月刀</dc:creator><author>天涯明月刀</author><pubDate>Tue, 05 Aug 2008 12:18:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/08/05/57510.html#58083</guid><description><![CDATA[你这种所谓无缝，纯粹是找茬，不存在这样的设计结构，玩家视野内的其他玩家涉及到复杂的状态同步，是不可能做在两个服务器上的<img src ="http://www.cppblog.com/x-matrix/aggbug/58083.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">天涯明月刀</a> 2008-08-05 20:18 <a href="http://www.cppblog.com/x-matrix/archive/2008/08/05/57510.html#58083#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 无缝服务器概述</title><link>http://www.cppblog.com/x-matrix/archive/2008/07/31/57510.html#57586</link><dc:creator>x-matrix</dc:creator><author>x-matrix</author><pubDate>Thu, 31 Jul 2008 02:32:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/07/31/57510.html#57586</guid><description><![CDATA[@bobcy<br>他是大世界，不是完全无缝。<br><img src ="http://www.cppblog.com/x-matrix/aggbug/57586.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">x-matrix</a> 2008-07-31 10:32 <a href="http://www.cppblog.com/x-matrix/archive/2008/07/31/57510.html#57586#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 无缝服务器概述</title><link>http://www.cppblog.com/x-matrix/archive/2008/07/31/57510.html#57585</link><dc:creator>bobcy</dc:creator><author>bobcy</author><pubDate>Thu, 31 Jul 2008 02:29:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/07/31/57510.html#57585</guid><description><![CDATA[云风的blog上好像看到过类似如何设计无缝服务器的文章。<img src ="http://www.cppblog.com/x-matrix/aggbug/57585.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">bobcy</a> 2008-07-31 10:29 <a href="http://www.cppblog.com/x-matrix/archive/2008/07/31/57510.html#57585#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 无缝服务器概述</title><link>http://www.cppblog.com/x-matrix/archive/2008/07/31/57510.html#57575</link><dc:creator>Jeff Chen</dc:creator><author>Jeff Chen</author><pubDate>Thu, 31 Jul 2008 00:10:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/07/31/57510.html#57575</guid><description><![CDATA[@x-matrix<br>根据用户电话号码的号码段，如1391234，是北京的。<br><br>当然，这个号码段和HLR的对应表是在各个HLR间同步的。当一个HLR增加一个号码段时，会通知其它HLR。<br><br>游戏用户的用户号码也可以通过类似的做法。<img src ="http://www.cppblog.com/x-matrix/aggbug/57575.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">Jeff Chen</a> 2008-07-31 08:10 <a href="http://www.cppblog.com/x-matrix/archive/2008/07/31/57510.html#57575#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 无缝服务器概述</title><link>http://www.cppblog.com/x-matrix/archive/2008/07/30/57510.html#57561</link><dc:creator>x-matrix</dc:creator><author>x-matrix</author><pubDate>Wed, 30 Jul 2008 15:19:00 GMT</pubDate><guid>http://www.cppblog.com/x-matrix/archive/2008/07/30/57510.html#57561</guid><description><![CDATA[@Jeff Chen<br>&quot;当移动用户漫游到其它区域时，该区域所在的HLR根据用户的电话号码，向用户所属的HLR发信息获取用户信息和登记其所在区域。&quot;<br>当前的HLR如何找到用户原来所在的HLR来获取信息呢？似乎存在某种服务查找或者消息自动路由机制，所得请求被恰当的服务器处理。<img src ="http://www.cppblog.com/x-matrix/aggbug/57561.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/x-matrix/" target="_blank">x-matrix</a> 2008-07-30 23:19 <a href="http://www.cppblog.com/x-matrix/archive/2008/07/30/57510.html#57561#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>