﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-3d Game Walkman -随笔分类-设计思路</title><link>http://www.cppblog.com/tonykee/category/7265.html</link><description>3d图形渲染，网络引擎 — tonykee's  Blog</description><language>zh-cn</language><lastBuildDate>Mon, 18 Oct 2010 15:55:41 GMT</lastBuildDate><pubDate>Mon, 18 Oct 2010 15:55:41 GMT</pubDate><ttl>60</ttl><item><title>最近在对骨骼导出插件进行重构，有了一些新的感悟</title><link>http://www.cppblog.com/tonykee/archive/2010/10/17/130221.html</link><dc:creator>李侃</dc:creator><author>李侃</author><pubDate>Sun, 17 Oct 2010 15:51:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2010/10/17/130221.html</guid><wfw:comment>http://www.cppblog.com/tonykee/comments/130221.html</wfw:comment><comments>http://www.cppblog.com/tonykee/archive/2010/10/17/130221.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/tonykee/comments/commentRss/130221.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/tonykee/services/trackbacks/130221.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 关于骨骼矩阵的导出冗余数据的精简方法、其实做过蒙皮的人应该会知道，一套完整的骨骼动画的数据量最大的并不是顶点的数据，那个数量基本固定的，不会随动作的增长而变大，真正庞大的是骨骼的关键帧导出数据，本文讨论的是如何按线性差值压缩精简骨骼矩阵，特提出一套思路和算法<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/tonykee/archive/2010/10/17/130221.html'>阅读全文</a><img src ="http://www.cppblog.com/tonykee/aggbug/130221.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">李侃</a> 2010-10-17 23:51 <a href="http://www.cppblog.com/tonykee/archive/2010/10/17/130221.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>浅谈状态机FSM设计方法</title><link>http://www.cppblog.com/tonykee/archive/2009/08/07/92556.html</link><dc:creator>李侃</dc:creator><author>李侃</author><pubDate>Fri, 07 Aug 2009 09:30:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2009/08/07/92556.html</guid><wfw:comment>http://www.cppblog.com/tonykee/comments/92556.html</wfw:comment><comments>http://www.cppblog.com/tonykee/archive/2009/08/07/92556.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cppblog.com/tonykee/comments/commentRss/92556.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/tonykee/services/trackbacks/92556.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看了一晚上FSM方面的资料，颇有收获，写写感悟：<br><br>状态机，在游戏里面是非常重要的，最简单的状态机，莫过于<br><br>switch()<br> case 1:<br>    if(not 反复执行状态1)<br>       进入1状态前要做的准备<br><br>    进入1状态的过程<br><br>    if(not 反复执行状态1)<br>       离开状态1的过程<br><br>  case2:<br>...&nbsp;&nbsp;<a href='http://www.cppblog.com/tonykee/archive/2009/08/07/92556.html'>阅读全文</a><img src ="http://www.cppblog.com/tonykee/aggbug/92556.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">李侃</a> 2009-08-07 17:30 <a href="http://www.cppblog.com/tonykee/archive/2009/08/07/92556.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>关于资源包的新的比较完善的想法</title><link>http://www.cppblog.com/tonykee/archive/2008/03/12/44249.html</link><dc:creator>李侃</dc:creator><author>李侃</author><pubDate>Wed, 12 Mar 2008 03:58:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2008/03/12/44249.html</guid><wfw:comment>http://www.cppblog.com/tonykee/comments/44249.html</wfw:comment><comments>http://www.cppblog.com/tonykee/archive/2008/03/12/44249.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/tonykee/comments/commentRss/44249.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/tonykee/services/trackbacks/44249.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 关于资源包的新的比较完善的想法，模仿文件或数据库系统内部的数据组织结构，这里只是来谈谈原理和思路，我还没实现&nbsp;&nbsp;<a href='http://www.cppblog.com/tonykee/archive/2008/03/12/44249.html'>阅读全文</a><img src ="http://www.cppblog.com/tonykee/aggbug/44249.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">李侃</a> 2008-03-12 11:58 <a href="http://www.cppblog.com/tonykee/archive/2008/03/12/44249.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>对于线程资源竞争的改进</title><link>http://www.cppblog.com/tonykee/archive/2008/01/10/40924.html</link><dc:creator>李侃</dc:creator><author>李侃</author><pubDate>Thu, 10 Jan 2008 12:36:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2008/01/10/40924.html</guid><wfw:comment>http://www.cppblog.com/tonykee/comments/40924.html</wfw:comment><comments>http://www.cppblog.com/tonykee/archive/2008/01/10/40924.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/tonykee/comments/commentRss/40924.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/tonykee/services/trackbacks/40924.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 对于线程资源共用问题，实际上也没有一个最完美的解决方案，没有最适合的，只有根据情况来分析，找合适的方法，我最近在做角色之间的位置信息交换，已经实现了一部分了。感觉很爽&nbsp;&nbsp;<a href='http://www.cppblog.com/tonykee/archive/2008/01/10/40924.html'>阅读全文</a><img src ="http://www.cppblog.com/tonykee/aggbug/40924.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">李侃</a> 2008-01-10 20:36 <a href="http://www.cppblog.com/tonykee/archive/2008/01/10/40924.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>服务器端无限大地图的构想</title><link>http://www.cppblog.com/tonykee/archive/2008/01/03/40352.html</link><dc:creator>李侃</dc:creator><author>李侃</author><pubDate>Thu, 03 Jan 2008 11:41:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2008/01/03/40352.html</guid><wfw:comment>http://www.cppblog.com/tonykee/comments/40352.html</wfw:comment><comments>http://www.cppblog.com/tonykee/archive/2008/01/03/40352.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cppblog.com/tonykee/comments/commentRss/40352.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/tonykee/services/trackbacks/40352.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 服务器端无限大地图的构想，激动人心的时刻就要到来了。。。。。。&nbsp;&nbsp;<a href='http://www.cppblog.com/tonykee/archive/2008/01/03/40352.html'>阅读全文</a><img src ="http://www.cppblog.com/tonykee/aggbug/40352.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">李侃</a> 2008-01-03 19:41 <a href="http://www.cppblog.com/tonykee/archive/2008/01/03/40352.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>过去写的发布在GameRes的文章,无限lod地形的构想（如今已经不是构想，用的很爽了）</title><link>http://www.cppblog.com/tonykee/archive/2008/01/01/40161.html</link><dc:creator>李侃</dc:creator><author>李侃</author><pubDate>Tue, 01 Jan 2008 06:54:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2008/01/01/40161.html</guid><wfw:comment>http://www.cppblog.com/tonykee/comments/40161.html</wfw:comment><comments>http://www.cppblog.com/tonykee/archive/2008/01/01/40161.html#Feedback</comments><slash:comments>15</slash:comments><wfw:commentRss>http://www.cppblog.com/tonykee/comments/commentRss/40161.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/tonykee/services/trackbacks/40161.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 现在终于有了blog，把过去在gameres上发布的原创精华文章搬回家&nbsp;&nbsp;<a href='http://www.cppblog.com/tonykee/archive/2008/01/01/40161.html'>阅读全文</a><img src ="http://www.cppblog.com/tonykee/aggbug/40161.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">李侃</a> 2008-01-01 14:54 <a href="http://www.cppblog.com/tonykee/archive/2008/01/01/40161.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>