﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-3d Game Walkman -随笔分类-物理引擎</title><link>http://www.cppblog.com/tonykee/category/7263.html</link><description>3d图形渲染，网络引擎 — tonykee's  Blog</description><language>zh-cn</language><lastBuildDate>Sun, 01 Jun 2008 01:18:37 GMT</lastBuildDate><pubDate>Sun, 01 Jun 2008 01:18:37 GMT</pubDate><ttl>60</ttl><item><title>今天第一次试了试newton的物理引擎，在directx环境下写了写，竟然一次成功，没想到这么容易就上手了</title><link>http://www.cppblog.com/tonykee/archive/2008/05/30/51575.html</link><dc:creator>李侃</dc:creator><author>李侃</author><pubDate>Fri, 30 May 2008 03:29:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2008/05/30/51575.html</guid><wfw:comment>http://www.cppblog.com/tonykee/comments/51575.html</wfw:comment><comments>http://www.cppblog.com/tonykee/archive/2008/05/30/51575.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/tonykee/comments/commentRss/51575.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/tonykee/services/trackbacks/51575.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 还以为万事开头难，但有时还并非如此<br>物理引擎和渲染是没有直接关系的，但考虑到跨平台，几乎所有的物理引擎都选择在GL环境下编写<br>我担心没学过GL，学引物理擎会产生很大的障碍，对此望而生畏...&nbsp;&nbsp;<a href='http://www.cppblog.com/tonykee/archive/2008/05/30/51575.html'>阅读全文</a><img src ="http://www.cppblog.com/tonykee/aggbug/51575.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">李侃</a> 2008-05-30 11:29 <a href="http://www.cppblog.com/tonykee/archive/2008/05/30/51575.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>