﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-3d Game Walkman -最新评论</title><link>http://www.cppblog.com/tonykee/CommentsRSS.aspx</link><description>3d图形渲染，网络引擎 — tonykee's  Blog</description><language>zh-cn</language><pubDate>Tue, 14 Jun 2011 16:24:31 GMT</pubDate><lastBuildDate>Tue, 14 Jun 2011 16:24:31 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: 今天做好了地形纹理混合，准备开始加入物理引擎了[未登录]</title><link>http://www.cppblog.com/tonykee/archive/2011/05/10/49816.html#146073</link><dc:creator>angle</dc:creator><author>angle</author><pubDate>Tue, 10 May 2011 02:09:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2011/05/10/49816.html#146073</guid><description><![CDATA[楼主说的地形纹理混合包不包括生成地形时用的纹理，如果我在地形上刷了一层别的纹理，然后在刷生成地形时候的纹理，还能刷上吗？<img src ="http://www.cppblog.com/tonykee/aggbug/146073.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">angle</a> 2011-05-10 10:09 <a href="http://www.cppblog.com/tonykee/archive/2011/05/10/49816.html#146073#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: OO中对于23种设计模式的整理</title><link>http://www.cppblog.com/tonykee/archive/2011/05/05/80672.html#145768</link><dc:creator>丰彤</dc:creator><author>丰彤</author><pubDate>Thu, 05 May 2011 12:31:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2011/05/05/80672.html#145768</guid><description><![CDATA[谢谢博主的知识分享<img src ="http://www.cppblog.com/tonykee/aggbug/145768.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">丰彤</a> 2011-05-05 20:31 <a href="http://www.cppblog.com/tonykee/archive/2011/05/05/80672.html#145768#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 模版函数指针，C++委托的实现－原创</title><link>http://www.cppblog.com/tonykee/archive/2011/04/30/63034.html#145405</link><dc:creator>hcq11</dc:creator><author>hcq11</author><pubDate>Sat, 30 Apr 2011 08:34:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2011/04/30/63034.html#145405</guid><description><![CDATA[&lt;B&gt; delegateObj1(objB, (&amp;B::FunA)); <br>在这里类A必须了解B的类型，而委托存在的意义在于委托类与被委托的对象之间的无关性，<img src ="http://www.cppblog.com/tonykee/aggbug/145405.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">hcq11</a> 2011-04-30 16:34 <a href="http://www.cppblog.com/tonykee/archive/2011/04/30/63034.html#145405#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>the best choice</title><link>http://www.cppblog.com/tonykee/archive/2010/12/15/91836.html#136466</link><dc:creator>yujiayao</dc:creator><author>yujiayao</author><pubDate>Wed, 15 Dec 2010 02:58:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2010/12/15/91836.html#136466</guid><description><![CDATA[For those of you who are purchasing &lt;a href=&quot;<a target="_new" href="http://www.faucetso.com&quot;&gt;Faucets&lt;/a&gt;,we">http://www.faucetso.com&quot;&gt;Faucets&lt;/a&gt;,we</a> realize that this is one of the most important purchasing decisions you will make. <img src ="http://www.cppblog.com/tonykee/aggbug/136466.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">yujiayao</a> 2010-12-15 10:58 <a href="http://www.cppblog.com/tonykee/archive/2010/12/15/91836.html#136466#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 有意义的光棍节，场景同屏500人，稳定在90帧以上达成，特发图庆祝</title><link>http://www.cppblog.com/tonykee/archive/2010/11/28/133367.html#134917</link><dc:creator>funcman</dc:creator><author>funcman</author><pubDate>Sun, 28 Nov 2010 12:42:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2010/11/28/133367.html#134917</guid><description><![CDATA[期待楼主谈谈多线程这块<img src ="http://www.cppblog.com/tonykee/aggbug/134917.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">funcman</a> 2010-11-28 20:42 <a href="http://www.cppblog.com/tonykee/archive/2010/11/28/133367.html#134917#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 有意义的光棍节，场景同屏500人，稳定在90帧以上达成，特发图庆祝</title><link>http://www.cppblog.com/tonykee/archive/2010/11/28/133367.html#134915</link><dc:creator>funcman</dc:creator><author>funcman</author><pubDate>Sun, 28 Nov 2010 12:37:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2010/11/28/133367.html#134915</guid><description><![CDATA[每个模型的骨骼都是单独算的？那不错啊～<img src ="http://www.cppblog.com/tonykee/aggbug/134915.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">funcman</a> 2010-11-28 20:37 <a href="http://www.cppblog.com/tonykee/archive/2010/11/28/133367.html#134915#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 这断时间比较忙，但闲暇的时候依然奋战，地图编辑器有了进展，今天终于完成了场景对象的拖放</title><link>http://www.cppblog.com/tonykee/archive/2010/11/19/47329.html#134089</link><dc:creator>零水自流</dc:creator><author>零水自流</author><pubDate>Fri, 19 Nov 2010 06:29:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2010/11/19/47329.html#134089</guid><description><![CDATA[谢谢了&#183;学习了&#183;<img src ="http://www.cppblog.com/tonykee/aggbug/134089.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">零水自流</a> 2010-11-19 14:29 <a href="http://www.cppblog.com/tonykee/archive/2010/11/19/47329.html#134089#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 有意义的光棍节，场景同屏500人，稳定在90帧以上达成，特发图庆祝</title><link>http://www.cppblog.com/tonykee/archive/2010/11/18/133367.html#133952</link><dc:creator>月下圆舞曲</dc:creator><author>月下圆舞曲</author><pubDate>Thu, 18 Nov 2010 00:51:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2010/11/18/133367.html#133952</guid><description><![CDATA[的确啊，现在还是多线程编程才能体现出现代cpu的优势，随便啥电脑都3，4核心了。有空问你讨教讨教～～<img src ="http://www.cppblog.com/tonykee/aggbug/133952.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">月下圆舞曲</a> 2010-11-18 08:51 <a href="http://www.cppblog.com/tonykee/archive/2010/11/18/133367.html#133952#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 有意义的光棍节，场景同屏500人，稳定在90帧以上达成，特发图庆祝</title><link>http://www.cppblog.com/tonykee/archive/2010/11/15/133367.html#133711</link><dc:creator>，。。</dc:creator><author>，。。</author><pubDate>Mon, 15 Nov 2010 14:15:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2010/11/15/133367.html#133711</guid><description><![CDATA[不错，主要就在骨骼<img src ="http://www.cppblog.com/tonykee/aggbug/133711.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">，。。</a> 2010-11-15 22:15 <a href="http://www.cppblog.com/tonykee/archive/2010/11/15/133367.html#133711#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 有意义的光棍节，场景同屏500人，稳定在90帧以上达成，特发图庆祝</title><link>http://www.cppblog.com/tonykee/archive/2010/11/15/133367.html#133640</link><dc:creator>李侃</dc:creator><author>李侃</author><pubDate>Mon, 15 Nov 2010 05:09:00 GMT</pubDate><guid>http://www.cppblog.com/tonykee/archive/2010/11/15/133367.html#133640</guid><description><![CDATA[每个人物2000多个多边形吧，我这边绘制基本上不是瓶颈，用了分组批量绘制，很省，计算骨骼放在其他核心上，用了无锁模式，不干扰主绘制线程，但如果是单核cpu估计会很惨<img src ="http://www.cppblog.com/tonykee/aggbug/133640.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/tonykee/" target="_blank">李侃</a> 2010-11-15 13:09 <a href="http://www.cppblog.com/tonykee/archive/2010/11/15/133367.html#133640#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>