﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-向往的程序人生-随笔分类-3D图形学</title><link>http://www.cppblog.com/timlly/category/13299.html</link><description>C,C++,设计模式,3D图形学,游戏开发</description><language>zh-cn</language><lastBuildDate>Fri, 19 Mar 2010 13:57:52 GMT</lastBuildDate><pubDate>Fri, 19 Mar 2010 13:57:52 GMT</pubDate><ttl>60</ttl><item><title>3D地形中的道路模拟</title><link>http://www.cppblog.com/timlly/archive/2009/07/10/89702.html</link><dc:creator>向往</dc:creator><author>向往</author><pubDate>Thu, 09 Jul 2009 18:09:00 GMT</pubDate><guid>http://www.cppblog.com/timlly/archive/2009/07/10/89702.html</guid><wfw:comment>http://www.cppblog.com/timlly/comments/89702.html</wfw:comment><comments>http://www.cppblog.com/timlly/archive/2009/07/10/89702.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cppblog.com/timlly/comments/commentRss/89702.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/timlly/services/trackbacks/89702.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 实现的是类似于Crysis编辑器道路的编辑的功能：可以由编辑人员在地面上指定一系列控制点，用某种合适的曲线插值生成一条道路，指定纹理后就可以智能地将道路显示出来。&nbsp;&nbsp;<a href='http://www.cppblog.com/timlly/archive/2009/07/10/89702.html'>阅读全文</a><img src ="http://www.cppblog.com/timlly/aggbug/89702.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/timlly/" target="_blank">向往</a> 2009-07-10 02:09 <a href="http://www.cppblog.com/timlly/archive/2009/07/10/89702.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>