﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-开发是一门技术，编程是一种艺术</title><link>http://www.cppblog.com/sunlovesusu/</link><description>游戏老手，编程新手</description><language>zh-cn</language><lastBuildDate>Thu, 09 Apr 2026 05:37:54 GMT</lastBuildDate><pubDate>Thu, 09 Apr 2026 05:37:54 GMT</pubDate><ttl>60</ttl><item><title>i++, ++i 和i=i+1究竟哪个快？</title><link>http://www.cppblog.com/sunlovesusu/archive/2010/07/14/120384.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Wed, 14 Jul 2010 13:41:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2010/07/14/120384.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/120384.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2010/07/14/120384.html#Feedback</comments><slash:comments>29</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/120384.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/120384.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 如果只是要加1，你喜欢用哪个？++i？因为它最快吗？其实不然。&nbsp;&nbsp;<a href='http://www.cppblog.com/sunlovesusu/archive/2010/07/14/120384.html'>阅读全文</a><img src ="http://www.cppblog.com/sunlovesusu/aggbug/120384.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2010-07-14 21:41 <a href="http://www.cppblog.com/sunlovesusu/archive/2010/07/14/120384.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>免费的虚幻3引擎其实不好用啊</title><link>http://www.cppblog.com/sunlovesusu/archive/2009/12/21/103653.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Mon, 21 Dec 2009 14:40:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2009/12/21/103653.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/103653.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2009/12/21/103653.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/103653.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/103653.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 看来是要停止对UDK的研究了，不太适合。对于这个所谓的免费UE3引擎，有几点感想，和大家分享一下。 &nbsp;&nbsp;<a href='http://www.cppblog.com/sunlovesusu/archive/2009/12/21/103653.html'>阅读全文</a><img src ="http://www.cppblog.com/sunlovesusu/aggbug/103653.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2009-12-21 22:40 <a href="http://www.cppblog.com/sunlovesusu/archive/2009/12/21/103653.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>虚幻3引擎 - 如何用VS来制作一个简单的Game Mod</title><link>http://www.cppblog.com/sunlovesusu/archive/2009/12/02/102414.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Wed, 02 Dec 2009 13:42:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2009/12/02/102414.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/102414.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2009/12/02/102414.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/102414.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/102414.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 使用VS建立UnrealScript工程，用此工程来修改和编译script文件（即是生成一个game mod）。不需使用unreal frontend软件就可以编译.u文件。 &nbsp;&nbsp;<a href='http://www.cppblog.com/sunlovesusu/archive/2009/12/02/102414.html'>阅读全文</a><img src ="http://www.cppblog.com/sunlovesusu/aggbug/102414.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2009-12-02 21:42 <a href="http://www.cppblog.com/sunlovesusu/archive/2009/12/02/102414.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>如何在VS里面新建UnrealScript 工程（UDK）</title><link>http://www.cppblog.com/sunlovesusu/archive/2009/11/30/102300.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Mon, 30 Nov 2009 12:19:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2009/11/30/102300.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/102300.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2009/11/30/102300.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/102300.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/102300.html</trackback:ping><description><![CDATA[<p>简介：向Visual Studio 添加新建UnrealScript project的支持。
</p>
<p>需要软件：nFringe （UDK官方推荐使用的）
</p>
<p>原教程出处：<a href="http://wiki.pixelminegames.com/index.php?title=Tools:nFringe">http://wiki.pixelminegames.com/index.php?title=Tools:nFringe</a>
</p>
<p>首先，根据使用的VS版本来决定是否需要第一步。
</p>
<div style="text-align: center;">
<table style="border-collapse: collapse;" border="0">
    <colgroup><col style="width: 344px;"><col style="width: 195px;"></colgroup>
    <tbody valign="top">
        <tr>
            <td style="padding: 1px;" valign="middle">
            <p style="text-align: center;"><strong>Installed version of Visual Studio </strong></p>
            </td>
            <td style="padding: 1px;" valign="middle">
            <p style="text-align: center;"><strong>Step 1 </strong></p>
            </td>
        </tr>
        <tr>
            <td style="padding: 1px;" valign="middle">
            <p>Visual Studio 2008 Standard, Professional, or Team Suite </p>
            </td>
            <td style="padding: 1px;" valign="middle">
            <p style="text-align: center;">跳过 </p>
            </td>
        </tr>
        <tr>
            <td style="padding: 1px;" valign="middle">
            <p>Visual Studio 2005 Standard, Professional, or Team Suite </p>
            </td>
            <td style="padding: 1px;" valign="middle">
            <p style="text-align: center;">可选： 支持VS2008打开工程 </p>
            </td>
        </tr>
        <tr>
            <td style="padding: 1px;" valign="middle">
            <p>Any of the Visual Studio Express Editions </p>
            </td>
            <td style="padding: 1px;" valign="middle">
            <p style="text-align: center;">需要 </p>
            </td>
        </tr>
        <tr>
            <td style="padding: 1px;" valign="middle">
            <p>Visual Studio .NET 2003 or earlier </p>
            </td>
            <td style="padding: 1px;" valign="middle">
            <p style="text-align: center;">需要</p>
            </td>
        </tr>
        <tr>
            <td style="padding: 1px;" valign="middle">
            <p>No copy of Visual Studio installed </p>
            </td>
            <td style="padding: 1px;" valign="middle">
            <p style="text-align: center;">需要</p>
            </td>
        </tr>
    </tbody>
</table>
</div>
<ol>
    <li>下载并安装： <a href="http://www.pixelminegames.com/downloads/nFringe/vside.enu.exe" title="http://www.pixelminegames.com/downloads/nFringe/vside.enu.exe">Microsoft Visual Studio 2008 Shell (Integrated Mode)</a>. 安装完成后必须手动重启（没有重启提示）。
    </li>
    <li>(仅Visual Studio 2005需要 ) 下载并安装： <a href="http://www.pixelminegames.com/downloads/nFringe/ProjectAggregator2.msi" title="http://www.pixelminegames.com/downloads/nFringe/ProjectAggregator2.msi">ProjectAggregator2</a> 。注意：这个安装程序不出现常规安装进度条，完成后就自动消失（我没用2005，不知道具体情况）。
    </li>
    <li>需要 .NET Framework 3.5 SP1。没有就去微软下载： <a href="http://www.microsoft.com/downloads/details.aspx?familyid=AB99342F-5D1A-413D-8319-81DA479AB0D7" title="http://www.microsoft.com/downloads/details.aspx?familyid=AB99342F-5D1A-413D-8319-81DA479AB0D7">Microsoft's web site</a>。
    </li>
    <li>安装 nFringe ：<a href="http://wiki.pixelminegames.com/index.php?title=Tools:nFringe:Releases" title="Tools:nFringe:Releases">最新版本下载</a>。安装前必须关闭VS，否则安装无法完成。
    </li>
</ol>
<p>现在就可以在VS的新建菜单里面选择UnrealScript project了（我使用VS2008 Professional editon，以下截图均为VS2008，菜单选项上可能存在版本差异）。
</p>
<p><img src="http://www.cppblog.com/images/cppblog_com/sunlovesusu/113009_1218_VSUnreal1.png" alt="">
</p>
<p>在新建的工程里面选择Add  New Item。则出现以下预置模板：
</p>
<p><img src="http://www.cppblog.com/images/cppblog_com/sunlovesusu/113009_1218_VSUnreal2.png" alt="">
</p>
<p>现在一些基本的语法高亮，智能提示，以及错误检查功能都可以使用了。下面是一个uc文件的示例：
</p>
<p><img src="http://www.cppblog.com/images/cppblog_com/sunlovesusu/113009_1218_VSUnreal3.png" alt="">
</p>
<p>至于进一步的使用，呵呵，我现在也不是很明白怎么弄Unreal Script，暂时无法做更多的测试。</p><img src ="http://www.cppblog.com/sunlovesusu/aggbug/102300.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2009-11-30 20:19 <a href="http://www.cppblog.com/sunlovesusu/archive/2009/11/30/102300.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>虚幻3引擎-自动生成人群1</title><link>http://www.cppblog.com/sunlovesusu/archive/2009/11/27/102022.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Thu, 26 Nov 2009 16:26:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2009/11/27/102022.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/102022.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2009/11/27/102022.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/102022.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/102022.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在A点生成一群人, 它们跑到B点，消失。地形为空地，没有任何障碍。 &nbsp;&nbsp;<a href='http://www.cppblog.com/sunlovesusu/archive/2009/11/27/102022.html'>阅读全文</a><img src ="http://www.cppblog.com/sunlovesusu/aggbug/102022.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2009-11-27 00:26 <a href="http://www.cppblog.com/sunlovesusu/archive/2009/11/27/102022.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>免费的虚幻3引擎发布。寻求讨论研究。</title><link>http://www.cppblog.com/sunlovesusu/archive/2009/11/10/100544.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Mon, 09 Nov 2009 17:05:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2009/11/10/100544.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/100544.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2009/11/10/100544.html#Feedback</comments><slash:comments>11</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/100544.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/100544.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 大名鼎鼎的虚幻3引擎居然免费发布了！&nbsp;&nbsp;<a href='http://www.cppblog.com/sunlovesusu/archive/2009/11/10/100544.html'>阅读全文</a><img src ="http://www.cppblog.com/sunlovesusu/aggbug/100544.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2009-11-10 01:05 <a href="http://www.cppblog.com/sunlovesusu/archive/2009/11/10/100544.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>推荐：Firefox3正式版。</title><link>http://www.cppblog.com/sunlovesusu/archive/2008/06/18/53833.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Wed, 18 Jun 2008 03:47:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2008/06/18/53833.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/53833.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2008/06/18/53833.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/53833.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/53833.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 今天是Firefox3正式发布的日子，有多少人用这个浏览器呢？如果你同时是Windows和Mac系统的用户，或者你经常浏览各种语言编码的网站，又或者你想比较精确的控制自己的浏览器，那么Firefox就是不错的选择。虽然，它在国内来说还是比较陌生。&nbsp;&nbsp;<a href='http://www.cppblog.com/sunlovesusu/archive/2008/06/18/53833.html'>阅读全文</a><img src ="http://www.cppblog.com/sunlovesusu/aggbug/53833.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2008-06-18 11:47 <a href="http://www.cppblog.com/sunlovesusu/archive/2008/06/18/53833.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C#学习笔记：接口</title><link>http://www.cppblog.com/sunlovesusu/archive/2008/06/13/53095.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Thu, 12 Jun 2008 21:59:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2008/06/13/53095.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/53095.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2008/06/13/53095.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/53095.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/53095.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 如果我们用同时实现多个接口，而碰巧这些接口里面含有同名函数，该什么办呢？<br>通过显式指定实现接口解决，不过我们还能在显式实现所有接口之后再实现一个同名函数，这个又该算什么呢？&nbsp;&nbsp;<a href='http://www.cppblog.com/sunlovesusu/archive/2008/06/13/53095.html'>阅读全文</a><img src ="http://www.cppblog.com/sunlovesusu/aggbug/53095.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2008-06-13 05:59 <a href="http://www.cppblog.com/sunlovesusu/archive/2008/06/13/53095.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>学习笔记：《C# Programming 3.0》之二</title><link>http://www.cppblog.com/sunlovesusu/archive/2008/06/12/52974.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Thu, 12 Jun 2008 02:22:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2008/06/12/52974.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/52974.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2008/06/12/52974.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/52974.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/52974.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 恩，越往高级越像Java。而且，怎么看起来和CLR那么像啊？微软也太懒了吧。<br>这是关于继承和多态，加运算符重载的部分。&nbsp;&nbsp;<a href='http://www.cppblog.com/sunlovesusu/archive/2008/06/12/52974.html'>阅读全文</a><img src ="http://www.cppblog.com/sunlovesusu/aggbug/52974.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2008-06-12 10:22 <a href="http://www.cppblog.com/sunlovesusu/archive/2008/06/12/52974.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>初识C#</title><link>http://www.cppblog.com/sunlovesusu/archive/2008/06/11/52836.html</link><dc:creator>54sun</dc:creator><author>54sun</author><pubDate>Tue, 10 Jun 2008 22:57:00 GMT</pubDate><guid>http://www.cppblog.com/sunlovesusu/archive/2008/06/11/52836.html</guid><wfw:comment>http://www.cppblog.com/sunlovesusu/comments/52836.html</wfw:comment><comments>http://www.cppblog.com/sunlovesusu/archive/2008/06/11/52836.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/sunlovesusu/comments/commentRss/52836.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/sunlovesusu/services/trackbacks/52836.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 从昨天开始看Jesse的《programming C#》，感觉C#真的是太像C++和Java的综合体了(或者说，它本来就是这么一个东西？）。刚看完基础语法，觉得C#把不少C++代码中意义不明确的的东西都给剔除了（比如条件判断必须输入bool值）。而且，果然是感觉上更高级了，而且似乎也不像Java那样繁琐。&nbsp;&nbsp;<a href='http://www.cppblog.com/sunlovesusu/archive/2008/06/11/52836.html'>阅读全文</a><img src ="http://www.cppblog.com/sunlovesusu/aggbug/52836.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/sunlovesusu/" target="_blank">54sun</a> 2008-06-11 06:57 <a href="http://www.cppblog.com/sunlovesusu/archive/2008/06/11/52836.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>