﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-实时阴影绘制技术研究-随笔分类-转载</title><link>http://www.cppblog.com/shadow/category/616.html</link><description>埋骨何须桑梓地，人生何处不青山&lt;br&gt;
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</description><language>zh-cn</language><lastBuildDate>Tue, 20 May 2008 04:04:31 GMT</lastBuildDate><pubDate>Tue, 20 May 2008 04:04:31 GMT</pubDate><ttl>60</ttl><item><title>link-20060416</title><link>http://www.cppblog.com/shadow/archive/2006/04/16/5636.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Sat, 15 Apr 2006 21:19:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/04/16/5636.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/5636.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2006/04/16/5636.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/5636.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/5636.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2006/04/16/5636.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/5636.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-04-16 05:19 <a href="http://www.cppblog.com/shadow/archive/2006/04/16/5636.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title> C++ 中的Singleton 类的实现讨论</title><link>http://www.cppblog.com/shadow/archive/2006/03/27/4643.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Mon, 27 Mar 2006 05:57:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/03/27/4643.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/4643.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2006/03/27/4643.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/4643.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/4643.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2006/03/27/4643.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/4643.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-03-27 13:57 <a href="http://www.cppblog.com/shadow/archive/2006/03/27/4643.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C++ 代码优化</title><link>http://www.cppblog.com/shadow/archive/2006/03/18/4305.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Fri, 17 Mar 2006 16:03:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/03/18/4305.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/4305.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2006/03/18/4305.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/4305.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/4305.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一般而言，比起C程序来说，C++游戏程序是可重用和可维护的。可这真的有价值吗？复杂的C++可以在速度上与传统的C程序相提并论吗？<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2006/03/18/4305.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/4305.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-03-18 00:03 <a href="http://www.cppblog.com/shadow/archive/2006/03/18/4305.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>图形引擎中的加速&amp;优化技术</title><link>http://www.cppblog.com/shadow/archive/2006/03/17/4303.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Fri, 17 Mar 2006 15:33:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/03/17/4303.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/4303.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2006/03/17/4303.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/4303.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/4303.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 译者序：这是一篇讲解3D引擎中，某些细节优化的文章，文中使用的方法同样适用于其他场合。不过因为本人对这方面的技术和词汇不是很熟悉，所以这篇翻译可能存在很多谬误，希望大家多加批评指正。<br>原文：Speed-up & Optimization Techniques&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2006/03/17/4303.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/4303.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-03-17 23:33 <a href="http://www.cppblog.com/shadow/archive/2006/03/17/4303.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>加快程序运行速度的技巧</title><link>http://www.cppblog.com/shadow/archive/2006/03/17/4301.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Fri, 17 Mar 2006 15:27:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/03/17/4301.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/4301.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2006/03/17/4301.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/4301.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/4301.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 加快程序运行速度的技巧&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2006/03/17/4301.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/4301.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-03-17 23:27 <a href="http://www.cppblog.com/shadow/archive/2006/03/17/4301.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>美丽新世界！8款顶尖游戏HDR效果欣赏</title><link>http://www.cppblog.com/shadow/archive/2006/01/16/2776.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Mon, 16 Jan 2006 07:24:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/01/16/2776.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/2776.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2006/01/16/2776.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/2776.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/2776.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 作为能够给游戏带来闪亮效果的最新技术之一，这里对8款顶尖游戏的HDR效果进行了一些对比。<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2006/01/16/2776.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/2776.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-01-16 15:24 <a href="http://www.cppblog.com/shadow/archive/2006/01/16/2776.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>游戏引擎剖析</title><link>http://www.cppblog.com/shadow/archive/2006/01/07/2479.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Fri, 06 Jan 2006 16:05:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/01/07/2479.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/2479.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2006/01/07/2479.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/2479.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/2479.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 游戏引擎剖析,经典无比的文章，我找到了原文，并补上了译文中没有的插图。&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2006/01/07/2479.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/2479.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-01-07 00:05 <a href="http://www.cppblog.com/shadow/archive/2006/01/07/2479.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>不可不看!真正专业显卡技术分析评测</title><link>http://www.cppblog.com/shadow/archive/2006/01/06/2478.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Fri, 06 Jan 2006 15:16:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/01/06/2478.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/2478.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2006/01/06/2478.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/2478.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/2478.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 近年来图形卡产品有了爆炸式的增长，专业图形卡产品和娱乐图形卡产品的界限越来越模糊。许多DIYer通过RivaTuner等工具轻易的修改Geforce为Quadro、修改Radeon为FireGL。但是这样的修改并没有使……&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2006/01/06/2478.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/2478.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-01-06 23:16 <a href="http://www.cppblog.com/shadow/archive/2006/01/06/2478.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>图形世界分裂的两派——理清D3D和OpenGL的脉络(上)</title><link>http://www.cppblog.com/shadow/archive/2006/01/06/2477.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Fri, 06 Jan 2006 14:32:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/01/06/2477.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/2477.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2006/01/06/2477.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/2477.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/2477.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: openGL和D3D的对比文章&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2006/01/06/2477.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/2477.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-01-06 22:32 <a href="http://www.cppblog.com/shadow/archive/2006/01/06/2477.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>UnReal3－虚幻引擎3概要 </title><link>http://www.cppblog.com/shadow/archive/2005/12/27/2155.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Mon, 26 Dec 2005 16:29:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2005/12/27/2155.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/2155.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2005/12/27/2155.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/2155.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/2155.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 介绍了Unreal3的主要功能，提及到其中shadow的构建方法。&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2005/12/27/2155.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/2155.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2005-12-27 00:29 <a href="http://www.cppblog.com/shadow/archive/2005/12/27/2155.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>最牛的游戏引擎之一－－Source剖析</title><link>http://www.cppblog.com/shadow/archive/2005/12/26/2153.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Mon, 26 Dec 2005 15:51:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2005/12/26/2153.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/2153.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2005/12/26/2153.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/2153.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/2153.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: source，游戏引擎，Half-life<br>应该是目前最牛的引擎之一了，这篇文章较为梗概的介绍了Source中的光影技术，物理引擎，材质系统和AI部分。&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2005/12/26/2153.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/2153.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2005-12-26 23:51 <a href="http://www.cppblog.com/shadow/archive/2005/12/26/2153.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>基于shadow map的软阴影生成</title><link>http://www.cppblog.com/shadow/archive/2005/12/23/1991.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Thu, 22 Dec 2005 18:19:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2005/12/23/1991.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/1991.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2005/12/23/1991.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/1991.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/1991.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: GameRes游戏开发资源网 http://www.gameres.com 软阴影www.GameDev.net 作者：Anirudh.S Shastry&nbsp; http://www.gamedev.net/reference/articles/article2193.asp译者：赟赟介绍... 1近况... 1软阴影... 2那么它如何工作？... ...&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2005/12/23/1991.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/1991.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2005-12-23 02:19 <a href="http://www.cppblog.com/shadow/archive/2005/12/23/1991.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>脱去Doom3的美丽外衣 Doom3游戏引擎解析</title><link>http://www.cppblog.com/shadow/archive/2005/12/23/1988.html</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Thu, 22 Dec 2005 16:21:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2005/12/23/1988.html</guid><wfw:comment>http://www.cppblog.com/shadow/comments/1988.html</wfw:comment><comments>http://www.cppblog.com/shadow/archive/2005/12/23/1988.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/shadow/comments/commentRss/1988.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/shadow/services/trackbacks/1988.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: doom3中的阴影&nbsp;&nbsp;<a href='http://www.cppblog.com/shadow/archive/2005/12/23/1988.html'>阅读全文</a><img src ="http://www.cppblog.com/shadow/aggbug/1988.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2005-12-23 00:21 <a href="http://www.cppblog.com/shadow/archive/2005/12/23/1988.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>