﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-实时阴影绘制技术研究-最新评论</title><link>http://www.cppblog.com/shadow/CommentsRSS.aspx</link><description>埋骨何须桑梓地，人生何处不青山&lt;br&gt;
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</description><language>zh-cn</language><pubDate>Thu, 03 Aug 2006 02:26:00 GMT</pubDate><lastBuildDate>Thu, 03 Aug 2006 02:26:00 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: 游戏引擎剖析</title><link>http://www.cppblog.com/shadow/archive/2008/04/01/2479.html#45913</link><dc:creator>www</dc:creator><author>www</author><pubDate>Tue, 01 Apr 2008 06:19:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2008/04/01/2479.html#45913</guid><description><![CDATA[翻译的很好，不过-------是否能够给出：<br>1. 原文标题<br>2. 原文地址<br><br>OK?????????<img src ="http://www.cppblog.com/shadow/aggbug/45913.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">www</a> 2008-04-01 14:19 <a href="http://www.cppblog.com/shadow/archive/2008/04/01/2479.html#45913#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: [导入]详细解说STL hash_map系列</title><link>http://www.cppblog.com/shadow/archive/2008/02/12/3846.html#42655</link><dc:creator>chen</dc:creator><author>chen</author><pubDate>Tue, 12 Feb 2008 01:23:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2008/02/12/3846.html#42655</guid><description><![CDATA[liao jie <img src ="http://www.cppblog.com/shadow/aggbug/42655.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">chen</a> 2008-02-12 09:23 <a href="http://www.cppblog.com/shadow/archive/2008/02/12/3846.html#42655#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: BHRE Release 1.0</title><link>http://www.cppblog.com/shadow/archive/2007/12/10/10783.html#38201</link><dc:creator>yaoyansi</dc:creator><author>yaoyansi</author><pubDate>Mon, 10 Dec 2007 14:48:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2007/12/10/10783.html#38201</guid><description><![CDATA[看样子应该是国外众多工具的综合吧<br>ogre，cal3d，物理引擎等....<br><br>不过......至少你们学到了很多东西，不错<img src ="http://www.cppblog.com/shadow/aggbug/38201.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">yaoyansi</a> 2007-12-10 22:48 <a href="http://www.cppblog.com/shadow/archive/2007/12/10/10783.html#38201#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: BHRE Release 1.0</title><link>http://www.cppblog.com/shadow/archive/2007/11/30/10783.html#37577</link><dc:creator>soaroc</dc:creator><author>soaroc</author><pubDate>Fri, 30 Nov 2007 13:29:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2007/11/30/10783.html#37577</guid><description><![CDATA[偶也是北航的，做的不错，赞一个，继续努力。<img src ="http://www.cppblog.com/shadow/aggbug/37577.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">soaroc</a> 2007-11-30 21:29 <a href="http://www.cppblog.com/shadow/archive/2007/11/30/10783.html#37577#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 最牛的游戏引擎之一－－Source剖析</title><link>http://www.cppblog.com/shadow/archive/2007/10/18/2153.html#34574</link><dc:creator>test</dc:creator><author>test</author><pubDate>Thu, 18 Oct 2007 13:00:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2007/10/18/2153.html#34574</guid><description><![CDATA[&lt;font color=red&gt;test&lt;/font&gt;<img src ="http://www.cppblog.com/shadow/aggbug/34574.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">test</a> 2007-10-18 21:00 <a href="http://www.cppblog.com/shadow/archive/2007/10/18/2153.html#34574#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 3D游戏程序设计入门（DirectX&amp;#174; 9.0）</title><link>http://www.cppblog.com/shadow/archive/2007/09/23/2807.html#32711</link><dc:creator>杨海龙</dc:creator><author>杨海龙</author><pubDate>Sun, 23 Sep 2007 02:58:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2007/09/23/2807.html#32711</guid><description><![CDATA[你好,看了这篇文章对我受益非浅,很感谢你,你有时间吗?<br>可以给我一个你的此系列的文章的网址吗?<br>我的邮箱是yanghailong.cctv12@163.com<img src ="http://www.cppblog.com/shadow/aggbug/32711.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">杨海龙</a> 2007-09-23 10:58 <a href="http://www.cppblog.com/shadow/archive/2007/09/23/2807.html#32711#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: BHRE Release 1.0</title><link>http://www.cppblog.com/shadow/archive/2007/08/06/10783.html#29423</link><dc:creator>无极客服</dc:creator><author>无极客服</author><pubDate>Mon, 06 Aug 2007 03:01:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2007/08/06/10783.html#29423</guid><description><![CDATA[下面我给你们介绍个真实的刷MB外挂<br>劲舞团3.0刷MB外挂<br>无极工作室强力打造了一款劲舞刷MB外挂<br><br>    外挂名称：劲舞商城助手<br><br>外挂版本分为个人版及网吧大众版<br><br>随外挂配套刷MB教程，您可以下载观看并学习如何操作! <br><br>本工作室主页经过美化，绝对不是一般的草草了事<br>           您可以登陆<a target="_new" href="http://www.9umb.cn查看">http://www.9umb.cn查看</a><br><br>我们的留言本有客户对本站服务的反馈情况<br>如还有疑问还咨询在线QQ：408934730 <br>工作时间：早8点~晚12点 16小时为您提供最完善的服务<br><br>1：关于刷MB：<br>【初级会员200元/月】,每日可刷2万MB<br>【普通会员400元/季】,每日可刷4万MB<br>【高级会员800元/年】,每日可刷6万MB<br>【终身会员1200元/终身】，每日可刷8万MB<br><br>2：关于喇叭：<br>喇叭包月   355元/月<br>每天为您游戏帐号激活1200个小喇叭（或者300个大喇叭）<br><br>3：关于黑点：<br>最新黑点价格:<br><br>100元=3万MB   200元=7万MB    300元=12万MB<br><br>                            黑点多买多送!<br><br>4：关于代练：<br>另外本工作室本着“低价格 高效率”的宗旨代练劲舞等级<br>每天保证最低经验80万(合作网吧+经验双倍卡) <br>             让您在20天内从舞痴冲刺到舞神<br>代练时还可随时登陆网站查询当天代练进度！！<br><br>您还在考虑什么？无极工作室是您最好的福音！！<br><img src ="http://www.cppblog.com/shadow/aggbug/29423.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">无极客服</a> 2007-08-06 11:01 <a href="http://www.cppblog.com/shadow/archive/2007/08/06/10783.html#29423#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: [导入]提供c/c++ reference （STL参考）chm格式文件下载</title><link>http://www.cppblog.com/shadow/archive/2007/05/30/3853.html#25106</link><dc:creator>wjh</dc:creator><author>wjh</author><pubDate>Wed, 30 May 2007 02:12:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2007/05/30/3853.html#25106</guid><description><![CDATA[x谢谢<img src ="http://www.cppblog.com/shadow/aggbug/25106.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">wjh</a> 2007-05-30 10:12 <a href="http://www.cppblog.com/shadow/archive/2007/05/30/3853.html#25106#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 正式开题全过程记录</title><link>http://www.cppblog.com/shadow/archive/2007/04/30/1990.html#23226</link><dc:creator>fouroom</dc:creator><author>fouroom</author><pubDate>Mon, 30 Apr 2007 02:19:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2007/04/30/1990.html#23226</guid><description><![CDATA[          我最近也在做毕业设计，题目是实时阴影绘制技术研究，能不能把你的论文发我参考下啊，能发下源代码更好了谢谢。我邮箱是           wangqun2006@163.com <img src ="http://www.cppblog.com/shadow/aggbug/23226.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">fouroom</a> 2007-04-30 10:19 <a href="http://www.cppblog.com/shadow/archive/2007/04/30/1990.html#23226#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: C++ 代码优化</title><link>http://www.cppblog.com/shadow/archive/2007/04/06/4305.html#21374</link><dc:creator>jaogoy</dc:creator><author>jaogoy</author><pubDate>Fri, 06 Apr 2007 02:23:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2007/04/06/4305.html#21374</guid><description><![CDATA[的确，就像for和while比较：<br><br>4:        for(; i&lt;2; ++i);<br>0040102F   jmp         main+2Ah (0040103a)<br>00401031   mov         eax,dword ptr [ebp-4]<br>00401034   add         eax,1<br>00401037   mov         dword ptr [ebp-4],eax<br>0040103A   cmp         dword ptr [ebp-4],2<br>0040103E   jge         main+32h (00401042)<br>00401040   jmp         main+21h (00401031)<br>5:        while(i&lt;2)++i;<br>00401042   cmp         dword ptr [ebp-4],2<br>00401046   jge         main+43h (00401053)<br>00401048   mov         ecx,dword ptr [ebp-4]<br>0040104B   add         ecx,1<br>0040104E   mov         dword ptr [ebp-4],ecx<br>00401051   jmp         main+32h (00401042)<br><br>基本没区别，不能拿些不对称的来说明问题<img src ="http://www.cppblog.com/shadow/aggbug/21374.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">jaogoy</a> 2007-04-06 10:23 <a href="http://www.cppblog.com/shadow/archive/2007/04/06/4305.html#21374#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: BHRE Release 1.0</title><link>http://www.cppblog.com/shadow/archive/2007/03/09/10783.html#19497</link><dc:creator>BeanSoft</dc:creator><author>BeanSoft</author><pubDate>Fri, 09 Mar 2007 06:30:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2007/03/09/10783.html#19497</guid><description><![CDATA[建议下载一个战地2玩玩, 比 CS 做的优秀多了. 里面的地图引擎绘制真是十分优秀, 尤其是众多可调参数, 可以保证不同配置的电脑都可以运行.<img src ="http://www.cppblog.com/shadow/aggbug/19497.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">BeanSoft</a> 2007-03-09 14:30 <a href="http://www.cppblog.com/shadow/archive/2007/03/09/10783.html#19497#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 基于shadow map的软阴影生成过程祥解</title><link>http://www.cppblog.com/shadow/archive/2006/12/05/8083.html#16014</link><dc:creator>wu_chung_tang</dc:creator><author>wu_chung_tang</author><pubDate>Tue, 05 Dec 2006 08:46:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/12/05/8083.html#16014</guid><description><![CDATA[利用高斯函数pass2中得到的shadow mask进行模糊<br>you can do this in PS not in C++ code, can be fast<img src ="http://www.cppblog.com/shadow/aggbug/16014.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">wu_chung_tang</a> 2006-12-05 16:46 <a href="http://www.cppblog.com/shadow/archive/2006/12/05/8083.html#16014#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: BHRE Release 1.0</title><link>http://www.cppblog.com/shadow/archive/2006/11/30/10783.html#15812</link><dc:creator>puzzy3d</dc:creator><author>puzzy3d</author><pubDate>Thu, 30 Nov 2006 07:32:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/11/30/10783.html#15812</guid><description><![CDATA[VR? <br><br><a target="_new" href="http://www.horizon3d.com.cn">http://www.horizon3d.com.cn</a><img src ="http://www.cppblog.com/shadow/aggbug/15812.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">puzzy3d</a> 2006-11-30 15:32 <a href="http://www.cppblog.com/shadow/archive/2006/11/30/10783.html#15812#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: shader学习笔记（3）－cg  openGL runtime library</title><link>http://www.cppblog.com/shadow/archive/2006/09/11/6070.html#12251</link><dc:creator>raptor</dc:creator><author>raptor</author><pubDate>Mon, 11 Sep 2006 04:52:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/09/11/6070.html#12251</guid><description><![CDATA[用百度搜cgGLSetMatrixParameterfr只搜到两条，中国就没几个人研究cg吗<img src ="http://www.cppblog.com/shadow/aggbug/12251.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">raptor</a> 2006-09-11 12:52 <a href="http://www.cppblog.com/shadow/archive/2006/09/11/6070.html#12251#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: UnReal3－虚幻引擎3概要 </title><link>http://www.cppblog.com/shadow/archive/2006/08/21/2155.html#11514</link><dc:creator>cedar123@163.com</dc:creator><author>cedar123@163.com</author><pubDate>Mon, 21 Aug 2006 02:34:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/08/21/2155.html#11514</guid><description><![CDATA[ good comment on unreal <img src ="http://www.cppblog.com/shadow/aggbug/11514.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">cedar123@163.com</a> 2006-08-21 10:34 <a href="http://www.cppblog.com/shadow/archive/2006/08/21/2155.html#11514#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: BHRE Release 1.0</title><link>http://www.cppblog.com/shadow/archive/2006/08/17/10783.html#11312</link><dc:creator>空明流转</dc:creator><author>空明流转</author><pubDate>Wed, 16 Aug 2006 18:20:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/08/17/10783.html#11312</guid><description><![CDATA[功能中规中矩,做一般引擎来说是够用了.但是另外三个很重要的问题就是辅助工具,易用性,性能不知道怎么样.<br><br>其实引擎的功能不是画质的决定因素,性能和美工的处理才是.室内的图灯光还行,就是纹理和材质运用的不太好,要想做吸引人的Demo,应该有一个很强的美工啊~<img src ="http://www.cppblog.com/shadow/aggbug/11312.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">空明流转</a> 2006-08-17 02:20 <a href="http://www.cppblog.com/shadow/archive/2006/08/17/10783.html#11312#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 最牛的游戏引擎之一－－Source剖析</title><link>http://www.cppblog.com/shadow/archive/2006/08/12/2153.html#11151</link><dc:creator>QQ52438974</dc:creator><author>QQ52438974</author><pubDate>Sat, 12 Aug 2006 11:05:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/08/12/2153.html#11151</guid><description><![CDATA[的确好牛<br><br><br>不知道波斯王子1代有没有上面所说的HDR,BLOOM什么的 但是就画面来说 的确非常完美<br><br>引擎复杂程度是一回事<br>引擎效率是另一回事<br><br><br><img src ="http://www.cppblog.com/shadow/aggbug/11151.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">QQ52438974</a> 2006-08-12 19:05 <a href="http://www.cppblog.com/shadow/archive/2006/08/12/2153.html#11151#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: C++ 代码优化</title><link>http://www.cppblog.com/shadow/archive/2006/08/06/4305.html#10896</link><dc:creator>jiffwan</dc:creator><author>jiffwan</author><pubDate>Sun, 06 Aug 2006 12:59:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/08/06/4305.html#10896</guid><description><![CDATA[楼主前面所说的优化大概还能算得上一些基本常识。<br>后面越说越糊涂了，哪能用编译后的汇编来说明&quot;C++&quot;的优化？要知道C++代码被编译成什么样的汇编，是编译器决定的，这意味着你所谓的&quot;优化&quot;没有任何意义，或是离开你所用的那个牌子、那个版本的编译后没有任何意义，所以谈不上优化。<img src ="http://www.cppblog.com/shadow/aggbug/10896.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">jiffwan</a> 2006-08-06 20:59 <a href="http://www.cppblog.com/shadow/archive/2006/08/06/4305.html#10896#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: BHRE Release 1.0</title><link>http://www.cppblog.com/shadow/archive/2006/08/03/10783.html#10820</link><dc:creator>Jedimaster</dc:creator><author>Jedimaster</author><pubDate>Thu, 03 Aug 2006 08:41:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/08/03/10783.html#10820</guid><description><![CDATA[如果是综合的那还不错。床的效果是用BRDF做的么？看似能够达到离线渲染的水平呢<br>@苦行僧<br><img src ="http://www.cppblog.com/shadow/aggbug/10820.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">Jedimaster</a> 2006-08-03 16:41 <a href="http://www.cppblog.com/shadow/archive/2006/08/03/10783.html#10820#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: BHRE Release 1.0</title><link>http://www.cppblog.com/shadow/archive/2006/08/03/10783.html#10806</link><dc:creator>苦行僧</dc:creator><author>苦行僧</author><pubDate>Thu, 03 Aug 2006 02:44:00 GMT</pubDate><guid>http://www.cppblog.com/shadow/archive/2006/08/03/10783.html#10806</guid><description><![CDATA[@Jedimaster<br>前边的图片是为了演示某一功能的，后边的室内效果是我们综合演示的Demo图片。<br>PS：我感觉Demo效果的好坏跟artist的参与有重大的关系，我们这些编程序的确实缺少一些审美能力。<img src ="http://www.cppblog.com/shadow/aggbug/10806.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/shadow/" target="_blank">苦行僧</a> 2006-08-03 10:44 <a href="http://www.cppblog.com/shadow/archive/2006/08/03/10783.html#10806#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>