﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-Ordinary, But Passional-随笔分类-Windows编程</title><link>http://www.cppblog.com/pxhszcn/category/5266.html</link><description /><language>zh-cn</language><lastBuildDate>Tue, 18 Aug 2009 05:20:10 GMT</lastBuildDate><pubDate>Tue, 18 Aug 2009 05:20:10 GMT</pubDate><ttl>60</ttl><item><title>什么是句柄？为什么会有句柄？【转】</title><link>http://www.cppblog.com/pxhszcn/archive/2009/08/04/92173.html</link><dc:creator>彭小虎(Tigerkin)</dc:creator><author>彭小虎(Tigerkin)</author><pubDate>Tue, 04 Aug 2009 06:47:00 GMT</pubDate><guid>http://www.cppblog.com/pxhszcn/archive/2009/08/04/92173.html</guid><wfw:comment>http://www.cppblog.com/pxhszcn/comments/92173.html</wfw:comment><comments>http://www.cppblog.com/pxhszcn/archive/2009/08/04/92173.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/pxhszcn/comments/commentRss/92173.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/pxhszcn/services/trackbacks/92173.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 从广义上，能够从一个数值拎起一大堆数据的东西都可以叫做句柄。句柄的英文是"Handle"，本义就是"柄"，只是在计算机科学中，被特别地翻译成"句柄"，其实还是个"柄"。从一个小东西拎起一大堆东西，这难道不像是个"柄"吗？&nbsp;&nbsp;<a href='http://www.cppblog.com/pxhszcn/archive/2009/08/04/92173.html'>阅读全文</a><img src ="http://www.cppblog.com/pxhszcn/aggbug/92173.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/pxhszcn/" target="_blank">彭小虎(Tigerkin)</a> 2009-08-04 14:47 <a href="http://www.cppblog.com/pxhszcn/archive/2009/08/04/92173.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>俄罗斯方块Tigerkin Tetris 1.0</title><link>http://www.cppblog.com/pxhszcn/archive/2008/11/17/67081.html</link><dc:creator>彭小虎(Tigerkin)</dc:creator><author>彭小虎(Tigerkin)</author><pubDate>Sun, 16 Nov 2008 16:59:00 GMT</pubDate><guid>http://www.cppblog.com/pxhszcn/archive/2008/11/17/67081.html</guid><wfw:comment>http://www.cppblog.com/pxhszcn/comments/67081.html</wfw:comment><comments>http://www.cppblog.com/pxhszcn/archive/2008/11/17/67081.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/pxhszcn/comments/commentRss/67081.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/pxhszcn/services/trackbacks/67081.html</trackback:ping><description><![CDATA[<p>写了个俄罗斯方块，逻辑算法部分中规中矩，棋盘主要采用二维数组的数据结构，而每种方块样式都是Block类的一个对象，方便扩充；界面部分采用了DialogBox，用GDI画，同时还使用双缓冲技术防止画面闪烁。考虑到可以在RC文件里设计程序界面，所以采用了Dialogbox作为主界面，于是麻烦便来了：DialogBox无法接受WM_KEYDOWN中的VK_UP，VK_DOWN等，也就是说上下左右按键没法用。。试了几种办法，都不行，干脆换成了home，end，page up，page down键。玩的时候很不方便~等我再查查资料再改吧，先把这个有残缺的1.0版本发上来。</p>
<p>程序截图：<a href="http://www.cppblog.com/images/cppblog_com/pxhszcn/WindowsLiveWriter/TigerkinTetris1.0_93F/tetris.jpg"><img title=tetris style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; DISPLAY: inline; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=463 alt=tetris src="http://www.cppblog.com/images/cppblog_com/pxhszcn/WindowsLiveWriter/TigerkinTetris1.0_93F/tetris_thumb.jpg" width=367 border=0></a> </p>
<p>下载地址：<a href="http://www.cppblog.com/Files/pxhszcn/Tigerkin%20Tetris%201.0(exe).rar">可执行文件</a>，<a href="http://www.cppblog.com/Files/pxhszcn/Tigerkin%20Tetris%201.0.rar">源代码</a></p>
<img src ="http://www.cppblog.com/pxhszcn/aggbug/67081.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/pxhszcn/" target="_blank">彭小虎(Tigerkin)</a> 2008-11-17 00:59 <a href="http://www.cppblog.com/pxhszcn/archive/2008/11/17/67081.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>【封装Windows API系列】—— 1. 消息机制的处理</title><link>http://www.cppblog.com/pxhszcn/archive/2008/08/16/59041.html</link><dc:creator>彭小虎(Tigerkin)</dc:creator><author>彭小虎(Tigerkin)</author><pubDate>Sat, 16 Aug 2008 03:45:00 GMT</pubDate><guid>http://www.cppblog.com/pxhszcn/archive/2008/08/16/59041.html</guid><wfw:comment>http://www.cppblog.com/pxhszcn/comments/59041.html</wfw:comment><comments>http://www.cppblog.com/pxhszcn/archive/2008/08/16/59041.html#Feedback</comments><slash:comments>18</slash:comments><wfw:commentRss>http://www.cppblog.com/pxhszcn/comments/commentRss/59041.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/pxhszcn/services/trackbacks/59041.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 以往写Windows程序，用的较多的是Delphi的VCL，MFC用的很少，总觉得不习惯，相比MFC我倒宁愿用清新简单的Windows API。呵呵。于是乎，我萌生了一个想法，自己来封装Windows API。开始动手。。首先我找了一个比较简单的Window API程序，试着把他转换成面向对象的形式。程序尽管简单，但刚上来一个棘手的问题就出现了。。消息机制的封装。&nbsp;&nbsp;<a href='http://www.cppblog.com/pxhszcn/archive/2008/08/16/59041.html'>阅读全文</a><img src ="http://www.cppblog.com/pxhszcn/aggbug/59041.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/pxhszcn/" target="_blank">彭小虎(Tigerkin)</a> 2008-08-16 11:45 <a href="http://www.cppblog.com/pxhszcn/archive/2008/08/16/59041.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>