﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-王之昊在学数学-最新评论</title><link>http://www.cppblog.com/logics-space/CommentsRSS.aspx</link><description>数论,组合数学,具体数学,离散数学</description><language>zh-cn</language><pubDate>Wed, 28 Jul 2010 05:02:13 GMT</pubDate><lastBuildDate>Wed, 28 Jul 2010 05:02:13 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: 牛顿迭代法在acm中的运用（不断完善中。。。）[未登录]</title><link>http://www.cppblog.com/logics-space/archive/2010/07/11/73744.html#120076</link><dc:creator>叶子</dc:creator><author>叶子</author><pubDate>Sun, 11 Jul 2010 03:09:00 GMT</pubDate><guid>http://www.cppblog.com/logics-space/archive/2010/07/11/73744.html#120076</guid><description><![CDATA[一般来说，牛迭适用于一切的连续函数求精确值。不知道计算机里用到的函数有哪些类，如果只是多元的线性函数，那都可以了。只是方法当然要稍微改动。<br>  如果只是一元和二元线性函数，那一元的没问题，二元的如上面提到的a star not a tree,只要对x,y分别求导，计算出，极值点，这就化为两个二元一次的方程。<br><br>补充：上面a star not a tree,结论方法是，把x方向的所有坐标求出均值，y方向所有坐标求均值，就是所求点p，先记为S。如果要求p点是特殊条件的点，比如这100个点中的一个，或者整数点，那只需比较得出与S最近的整数点，或者那100个点中分布在Ｓ周围的几个点，那个满足条件。<br>　　　　　　　　<br>　　　　　　　　　　　　　　　　　严格的证明过程有，只是作为编程，我想就不需要了吧。<img src ="http://www.cppblog.com/logics-space/aggbug/120076.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/logics-space/" target="_blank">叶子</a> 2010-07-11 11:09 <a href="http://www.cppblog.com/logics-space/archive/2010/07/11/73744.html#120076#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: pku 1066 Treasure Hunt</title><link>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95256</link><dc:creator>logics_space</dc:creator><author>logics_space</author><pubDate>Thu, 03 Sep 2009 12:32:00 GMT</pubDate><guid>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95256</guid><description><![CDATA[并不是一定要先用排斥原理，也可以不用，<br>如果你说的是严格的跨立，那通过跨立原理的必相交，必通过着排斥原理<br>如果是非严格的跨立（叉积可以＝＝0）比如(0,0) (1,1) 和(4,4)(5,3)能过非严格的跨立，但过不了排斥<br>但(4,0)(0,4)和(3,4)(6,-2)能过排斥，也能过非严格的跨立<img src ="http://www.cppblog.com/logics-space/aggbug/95256.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/logics-space/" target="_blank">logics_space</a> 2009-09-03 20:32 <a href="http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95256#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: pku 1066 Treasure Hunt[未登录]</title><link>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95255</link><dc:creator>SImon</dc:creator><author>SImon</author><pubDate>Thu, 03 Sep 2009 11:49:00 GMT</pubDate><guid>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95255</guid><description><![CDATA[@logics_space<br>或许是我对判线段相交不大理解<br>大牛能解释一下判断线段相交的时候为什么要先用排斥原理呢？<br>有什么是能通过跨越原理但是通不过排斥原理的吗？<br><br>谢谢大牛解惑~<img src ="http://www.cppblog.com/logics-space/aggbug/95255.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/logics-space/" target="_blank">SImon</a> 2009-09-03 19:49 <a href="http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95255#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: pku 1066 Treasure Hunt</title><link>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95247</link><dc:creator>logics_space</dc:creator><author>logics_space</author><pubDate>Thu, 03 Sep 2009 11:01:00 GMT</pubDate><guid>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95247</guid><description><![CDATA[<br>判断同异侧要避免点在线段上的情况<br><br>之所以不要线段相交里的快速排斥原理，见原题的这句话<br>The interior walls always span from one exterior wall to another exterior wall<img src ="http://www.cppblog.com/logics-space/aggbug/95247.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/logics-space/" target="_blank">logics_space</a> 2009-09-03 19:01 <a href="http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95247#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: pku 1066 Treasure Hunt[未登录]</title><link>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95192</link><dc:creator>SImon</dc:creator><author>SImon</author><pubDate>Thu, 03 Sep 2009 05:43:00 GMT</pubDate><guid>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95192</guid><description><![CDATA[我还想请问一个问题<br>你判断相交的时候为什么不需要快速排斥原理呢？<img src ="http://www.cppblog.com/logics-space/aggbug/95192.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/logics-space/" target="_blank">SImon</a> 2009-09-03 13:43 <a href="http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95192#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: pku 1066 Treasure Hunt[未登录]</title><link>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95190</link><dc:creator>SImon</dc:creator><author>SImon</author><pubDate>Thu, 03 Sep 2009 05:42:00 GMT</pubDate><guid>http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95190</guid><description><![CDATA[博主我想请问一下<br>如果我枚举分块的两个端点，这样应该也可以吧？<img src ="http://www.cppblog.com/logics-space/aggbug/95190.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/logics-space/" target="_blank">SImon</a> 2009-09-03 13:42 <a href="http://www.cppblog.com/logics-space/archive/2009/09/03/91048.html#95190#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 牛顿迭代法在acm中的运用（不断完善中。。。）</title><link>http://www.cppblog.com/logics-space/archive/2009/05/12/73744.html#82727</link><dc:creator>反对</dc:creator><author>反对</author><pubDate>Tue, 12 May 2009 12:20:00 GMT</pubDate><guid>http://www.cppblog.com/logics-space/archive/2009/05/12/73744.html#82727</guid><description><![CDATA[r = lp * lp * 0.25 / sqrt(lp * lp - l * l);<br>这个狮子是什么东东<img src ="http://www.cppblog.com/logics-space/aggbug/82727.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/logics-space/" target="_blank">反对</a> 2009-05-12 20:20 <a href="http://www.cppblog.com/logics-space/archive/2009/05/12/73744.html#82727#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 向他们致敬</title><link>http://www.cppblog.com/logics-space/archive/2009/04/03/78729.html#78824</link><dc:creator>Sunshine Alike</dc:creator><author>Sunshine Alike</author><pubDate>Fri, 03 Apr 2009 06:00:00 GMT</pubDate><guid>http://www.cppblog.com/logics-space/archive/2009/04/03/78729.html#78824</guid><description><![CDATA[支持博主！！加油<img src ="http://www.cppblog.com/logics-space/aggbug/78824.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/logics-space/" target="_blank">Sunshine Alike</a> 2009-04-03 14:00 <a href="http://www.cppblog.com/logics-space/archive/2009/04/03/78729.html#78824#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>