﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-再别流年的技术实验室-最新评论</title><link>http://www.cppblog.com/lf426/CommentsRSS.aspx</link><description>Game Design Using C++ and SDL</description><language>zh-cn</language><pubDate>Thu, 10 Oct 2013 02:15:39 GMT</pubDate><lastBuildDate>Thu, 10 Oct 2013 02:15:39 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: 彻底解密C++宽字符：2、Unicode和UTF</title><link>http://www.cppblog.com/lf426/archive/2013/08/07/118739.html#202386</link><dc:creator>ligand</dc:creator><author>ligand</author><pubDate>Tue, 06 Aug 2013 23:25:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/08/07/118739.html#202386</guid><description><![CDATA[你理解得大端序、小端序，名称弄反了吧。<br><br>Windows是著名的小端序，包wchar_t就是采用UTF-16LE编码. 参见“字节序”的中英文维基。<img src ="http://www.cppblog.com/lf426/aggbug/202386.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">ligand</a> 2013-08-07 07:25 <a href="http://www.cppblog.com/lf426/archive/2013/08/07/118739.html#202386#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: SDL入门教程（五）：1、构建SDL screen surface类[未登录]</title><link>http://www.cppblog.com/lf426/archive/2013/06/13/43042.html#200978</link><dc:creator>jk</dc:creator><author>jk</author><pubDate>Thu, 13 Jun 2013 02:06:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/06/13/43042.html#200978</guid><description><![CDATA[SetVideoMode是在构造函数中调用的,那就有一个问题:实例化该类的线程就要负责进行PollEvent,但这样会暴露出SDL内部操作,同时会增加线程轮询的负担.<br><br>个人更倾向于将SetVideoMode封装到类中的静态线程中进行,同时该线程也负责PollEvent的操作.<img src ="http://www.cppblog.com/lf426/aggbug/200978.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">jk</a> 2013-06-13 10:06 <a href="http://www.cppblog.com/lf426/archive/2013/06/13/43042.html#200978#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: SDL入门教程（四）：2、SDL动画的硬件渲染（Hardware Render） </title><link>http://www.cppblog.com/lf426/archive/2013/06/10/42773.html#200919</link><dc:creator>萧萧_gloxec</dc:creator><author>萧萧_gloxec</author><pubDate>Mon, 10 Jun 2013 05:14:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/06/10/42773.html#200919</guid><description><![CDATA[并且双缓冲也是需要硬件支持的<br>sdl是用fb的接口做渲染的<br>所以要想双缓冲，那么就要fb的总内存大于   〔fb.xres *<br>fb.yres *<br>fb.bits_per_pixel /<br>8〕  的值<img src ="http://www.cppblog.com/lf426/aggbug/200919.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">萧萧_gloxec</a> 2013-06-10 13:14 <a href="http://www.cppblog.com/lf426/archive/2013/06/10/42773.html#200919#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: SDL入门教程（四）：2、SDL动画的硬件渲染（Hardware Render） </title><link>http://www.cppblog.com/lf426/archive/2013/06/10/42773.html#200918</link><dc:creator>萧萧_gloxec</dc:creator><author>萧萧_gloxec</author><pubDate>Mon, 10 Jun 2013 05:06:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/06/10/42773.html#200918</guid><description><![CDATA[关于sdl的渲染楼主说错了<br>sdl源码我认真分析了<br>sdl的渲染模式是绕过了x11<br>直接建立在底层了<br>因此想怎么渲染都行<br>但又设计者把零碎的给屏幕描点给封装成了各式的渲染，并且为了方便他人开发，又用x11在外围加了一层不必要的框<br>因此在没有x11,文本的状态下仍然可以各种渲染<br>并且sdl是基于底层的原因，所以可以实现任意坐标点的颜色改变，但又因为封装的缘故，所以没那么随心所欲<br><br>按找sdl的渲染原理。<br>我也同样做出了可以任意改变屏幕某个点，或块，的函数<br><br>同时又找了x11的显图原理<br>发现应该是<br>x11→显卡<br>sdl→显卡<br>而且x11，sdl都是平等的用了2.4以上kernel的fb设备，实现显图，只不过是功能不同而以<img src ="http://www.cppblog.com/lf426/aggbug/200918.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">萧萧_gloxec</a> 2013-06-10 13:06 <a href="http://www.cppblog.com/lf426/archive/2013/06/10/42773.html#200918#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: SDL入门教程（三）：1、如何实现按下ESC退出程序？</title><link>http://www.cppblog.com/lf426/archive/2013/05/03/42502.html#199937</link><dc:creator>匿名</dc:creator><author>匿名</author><pubDate>Fri, 03 May 2013 07:47:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/05/03/42502.html#199937</guid><description><![CDATA[@akira<br>这么写没错，运行正常<img src ="http://www.cppblog.com/lf426/aggbug/199937.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">匿名</a> 2013-05-03 15:47 <a href="http://www.cppblog.com/lf426/archive/2013/05/03/42502.html#199937#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: SDL入门教程（七）：SDL抠色（Color Keying）</title><link>http://www.cppblog.com/lf426/archive/2013/04/08/44884.html#199227</link><dc:creator>ylguo</dc:creator><author>ylguo</author><pubDate>Mon, 08 Apr 2013 10:08:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/04/08/44884.html#199227</guid><description><![CDATA[key设置的不对@waynewonk<br><img src ="http://www.cppblog.com/lf426/aggbug/199227.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">ylguo</a> 2013-04-08 18:08 <a href="http://www.cppblog.com/lf426/archive/2013/04/08/44884.html#199227#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: SDL入门教程（五）：7、鼠标事件演示，代码重用</title><link>http://www.cppblog.com/lf426/archive/2013/04/07/43574.html#199181</link><dc:creator>ylguo</dc:creator><author>ylguo</author><pubDate>Sun, 07 Apr 2013 09:30:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/04/07/43574.html#199181</guid><description><![CDATA[可以的，SDL里的光标是自己画的。并不是用的系统gui自带的那个鼠标，找找源码@笑傲暖壶<br><img src ="http://www.cppblog.com/lf426/aggbug/199181.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">ylguo</a> 2013-04-07 17:30 <a href="http://www.cppblog.com/lf426/archive/2013/04/07/43574.html#199181#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: SDL入门教程（五）：2、构建SDL surface类 </title><link>http://www.cppblog.com/lf426/archive/2013/04/07/43043.html#199169</link><dc:creator>ylguo</dc:creator><author>ylguo</author><pubDate>Sun, 07 Apr 2013 04:03:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/04/07/43043.html#199169</guid><description><![CDATA[还没有flip<img src ="http://www.cppblog.com/lf426/aggbug/199169.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">ylguo</a> 2013-04-07 12:03 <a href="http://www.cppblog.com/lf426/archive/2013/04/07/43043.html#199169#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: SDL入门教程（一）：3、MinGW 下的安装与设置 </title><link>http://www.cppblog.com/lf426/archive/2013/03/01/42316.html#198166</link><dc:creator>ohmytime</dc:creator><author>ohmytime</author><pubDate>Fri, 01 Mar 2013 14:13:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/03/01/42316.html#198166</guid><description><![CDATA[@lf426<br>我想问的是，stdout.txt具体在哪里？<br>当前目录吗？<br>--------------------------------------------------------<br>另外，我有一个程序ffmpeg.exe(版本1.1.2)依赖于SDL.dll 在控制台没有输出信息，然后我重新编译了SDL，选项有 --disable-stdio？<br><img src ="http://www.cppblog.com/lf426/aggbug/198166.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">ohmytime</a> 2013-03-01 22:13 <a href="http://www.cppblog.com/lf426/archive/2013/03/01/42316.html#198166#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: SDL入门教程（一）：1、一切从零开始</title><link>http://www.cppblog.com/lf426/archive/2013/01/23/42161.html#197508</link><dc:creator>叶生</dc:creator><author>叶生</author><pubDate>Wed, 23 Jan 2013 09:47:00 GMT</pubDate><guid>http://www.cppblog.com/lf426/archive/2013/01/23/42161.html#197508</guid><description><![CDATA[游戏市场的资方，如果你对这个项目感兴趣，请在第一时间与我们联系。<br><img src ="http://www.cppblog.com/lf426/aggbug/197508.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lf426/" target="_blank">叶生</a> 2013-01-23 17:47 <a href="http://www.cppblog.com/lf426/archive/2013/01/23/42161.html#197508#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>