﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-laoguai</title><link>http://www.cppblog.com/laoguai/</link><description /><language>zh-cn</language><lastBuildDate>Thu, 23 Apr 2026 10:09:43 GMT</lastBuildDate><pubDate>Thu, 23 Apr 2026 10:09:43 GMT</pubDate><ttl>60</ttl><item><title>2D游戏中各个部位的拼接</title><link>http://www.cppblog.com/laoguai/archive/2011/04/27/145161.html</link><dc:creator>laoguai</dc:creator><author>laoguai</author><pubDate>Wed, 27 Apr 2011 10:16:00 GMT</pubDate><guid>http://www.cppblog.com/laoguai/archive/2011/04/27/145161.html</guid><wfw:comment>http://www.cppblog.com/laoguai/comments/145161.html</wfw:comment><comments>http://www.cppblog.com/laoguai/archive/2011/04/27/145161.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/laoguai/comments/commentRss/145161.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/laoguai/services/trackbacks/145161.html</trackback:ping><description><![CDATA[只要保证结合处得alpha通道不变，其它随便改
<img src ="http://www.cppblog.com/laoguai/aggbug/145161.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/laoguai/" target="_blank">laoguai</a> 2011-04-27 18:16 <a href="http://www.cppblog.com/laoguai/archive/2011/04/27/145161.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>2D游戏的地面上的人物倒影效果</title><link>http://www.cppblog.com/laoguai/archive/2011/04/26/145042.html</link><dc:creator>laoguai</dc:creator><author>laoguai</author><pubDate>Tue, 26 Apr 2011 04:45:00 GMT</pubDate><guid>http://www.cppblog.com/laoguai/archive/2011/04/26/145042.html</guid><wfw:comment>http://www.cppblog.com/laoguai/comments/145042.html</wfw:comment><comments>http://www.cppblog.com/laoguai/archive/2011/04/26/145042.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/laoguai/comments/commentRss/145042.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/laoguai/services/trackbacks/145042.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp; 刚开始看到2D游戏的地面上的人物倒影效果，比较好奇，看了下代码，其实跟3D游戏中的倒影实现机制是一样的。<br>&nbsp;&nbsp; 大致步骤就是。<br>&nbsp;&nbsp;&nbsp; 1，把地面当成水面，把相机移到水下对称的位置（2D游戏中没有相机的概念，直接操作矩阵），得到人物倒影贴图<br>&nbsp;&nbsp;&nbsp; 2，绘制人物<br>&nbsp;&nbsp;&nbsp; 3，绘制倒影
<img src ="http://www.cppblog.com/laoguai/aggbug/145042.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/laoguai/" target="_blank">laoguai</a> 2011-04-26 12:45 <a href="http://www.cppblog.com/laoguai/archive/2011/04/26/145042.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>