﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-重剑无锋，大巧不工-随笔分类-Flash Scaleform GFx</title><link>http://www.cppblog.com/lai3d/category/7376.html</link><description>&lt;span style="color: #000000;"&gt;常有人询问，编程需要天赋吗？啊，任何事情走往极致，都需要天赋。任何一个软件产品的极致成功，都需要创意天赋、编程天赋、管理天赋、行销天赋……。然而，只需用心模仿，再加一点匠心独具，任何人都能够把编程路走得稳当顺遂。能读千赋则善赋，能观千剑则晓剑，巧者不过习者之门也。你把名家源码融为己用，别人也会赞叹一声“你有编程天赋”。子曾经曰过：编程无他，唯手熟尔！&lt;/span&gt;</description><language>zh-cn</language><lastBuildDate>Mon, 15 Dec 2008 20:25:53 GMT</lastBuildDate><pubDate>Mon, 15 Dec 2008 20:25:53 GMT</pubDate><ttl>60</ttl><item><title>用三角网格渲染Flash的swf文件</title><link>http://www.cppblog.com/lai3d/archive/2008/12/16/69543.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 15 Dec 2008 16:55:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/12/16/69543.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/69543.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/12/16/69543.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/69543.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/69543.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 先开个头，有个老大告诉我他已经实现了，我佩服得五体投地，这不就是gfx的核心技术吗？搞定了这个，gfx还混个毛啊？老米卖得还很贵，1W$+，NND，我们自己搞出来然后开源，用社区的力量来完善，小样儿，看看哪个更牛？&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/12/16/69543.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/69543.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-12-16 00:55 <a href="http://www.cppblog.com/lai3d/archive/2008/12/16/69543.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>PerfHud Scaleform GFx</title><link>http://www.cppblog.com/lai3d/archive/2008/11/05/66049.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 05 Nov 2008 09:59:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/11/05/66049.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/66049.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/11/05/66049.html#Feedback</comments><slash:comments>13</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/66049.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/66049.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 用Nvidia PerfHud 6看下GFx的渲染&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/11/05/66049.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/66049.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-11-05 17:59 <a href="http://www.cppblog.com/lai3d/archive/2008/11/05/66049.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>GFx用了开源的gameswf？</title><link>http://www.cppblog.com/lai3d/archive/2008/10/23/64841.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 23 Oct 2008 09:02:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/23/64841.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/64841.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/23/64841.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/64841.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/64841.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: gameswf has been used in a number of other projects since I last wrote, including:      Scaleform GFx&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/23/64841.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/64841.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-23 17:02 <a href="http://www.cppblog.com/lai3d/archive/2008/10/23/64841.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>C++与Flash互相通信</title><link>http://www.cppblog.com/lai3d/archive/2008/10/22/64668.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 21 Oct 2008 17:04:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/22/64668.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/64668.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/22/64668.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/64668.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/64668.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: C++与flash互相通信&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/22/64668.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/64668.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-22 01:04 <a href="http://www.cppblog.com/lai3d/archive/2008/10/22/64668.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>比较充实的一天：GFx整合有进展</title><link>http://www.cppblog.com/lai3d/archive/2008/10/03/63192.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Fri, 03 Oct 2008 09:40:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/10/03/63192.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/63192.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/10/03/63192.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/63192.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/63192.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 今天终于把BackSpace键删除不了TextInput里面字符的问题给解决了，发现原因是没处理WM_KEYDOWN和WM_KEYUP&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/10/03/63192.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/63192.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-10-03 17:40 <a href="http://www.cppblog.com/lai3d/archive/2008/10/03/63192.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Gamebryo引擎与Scaleform GFx的整合Gamebryo_GFx_1.1</title><link>http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Tue, 02 Sep 2008 07:49:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/60703.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/60703.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/60703.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 终于可以调试Gamebryo_GFx_1.1了&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/60703.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-09-02 15:49 <a href="http://www.cppblog.com/lai3d/archive/2008/09/02/60703.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>求Gamebryo 2.3</title><link>http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 02 Jul 2008 12:35:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/55171.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html#Feedback</comments><slash:comments>13</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/55171.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/55171.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 我对这个版本非常有兴趣，因为其中整合了Scaleform GFx,UI各种widget的实现肯定是一半ActionScript，一半C++，这几天天天在自己写widget，花时间不少啊！<br><br>哪位大侠给个啊？貌似盛大买了这个引擎，《推推侠》就用这个做的。我赠送Unreal Engine， 1，2，3都有，不过3好像是比较早的版本，我还没仔细看。<br><br>电驴上有Gamebryo 2.2,下到 92.8% 就不动了，世界上最痛苦的莫过于此啊！<br><br>ed2k://|file|Gamebryo%202.2.zip|2034195877|674E8DF3A58844194B77AEE1435AA5A1| &nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/55171.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-07-02 20:35 <a href="http://www.cppblog.com/lai3d/archive/2008/07/02/55171.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Flash &amp; Scaleform GFx 备忘</title><link>http://www.cppblog.com/lai3d/archive/2008/06/19/54058.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 19 Jun 2008 15:11:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/06/19/54058.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/54058.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/06/19/54058.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/54058.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/54058.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 1、loadMovie后用onEnterFrame来判断是否加载完，再给加载的flash赋值,被加载的flash要有 System.security.allowDomain("*"); 才能赋  值，否则不行&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/06/19/54058.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/54058.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-06-19 23:11 <a href="http://www.cppblog.com/lai3d/archive/2008/06/19/54058.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Flash 的媒体组织方式（下）</title><link>http://www.cppblog.com/lai3d/archive/2008/06/16/53546.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 16 Jun 2008 07:41:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/06/16/53546.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/53546.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/06/16/53546.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/53546.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/53546.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 三、深度（Depth）<br>四、深度区域：<br>五、时间轴刷新：<br>六、播放器执行顺序：<br>七、图层（Layer）、层级（level）和深度（depth）&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/06/16/53546.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/53546.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-06-16 15:41 <a href="http://www.cppblog.com/lai3d/archive/2008/06/16/53546.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Flash 的媒体组织方式（上）</title><link>http://www.cppblog.com/lai3d/archive/2008/06/16/53545.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 16 Jun 2008 07:40:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/06/16/53545.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/53545.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/06/16/53545.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/53545.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/53545.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 一、资源管理<br>二、时间轴上对象的组织&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/06/16/53545.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/53545.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-06-16 15:40 <a href="http://www.cppblog.com/lai3d/archive/2008/06/16/53545.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>每年学习一种新语言之2008--ActionScript</title><link>http://www.cppblog.com/lai3d/archive/2008/06/12/53028.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Thu, 12 Jun 2008 08:34:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/06/12/53028.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/53028.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/06/12/53028.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/53028.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/53028.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这玩意儿不看不行了，研究那个Scaleform GFx需要。<br><br>现在考虑的基本思路就是一个大flash(.swf),其他界面用这个flash加载进来（LoadMovie）。这是用作网络游戏这种界面很多很复杂的情况。<br><br>不能逃避了，ActionScript不熟没法整，21天精通AS 2.0 ！<br><br>做客户端有意思啊，不断的有新东西学，新鲜，好玩！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/06/12/53028.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/53028.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-06-12 16:34 <a href="http://www.cppblog.com/lai3d/archive/2008/06/12/53028.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Google Maps API for Flash试用</title><link>http://www.cppblog.com/lai3d/archive/2008/05/20/50464.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Mon, 19 May 2008 17:17:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/05/20/50464.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/50464.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/05/20/50464.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/50464.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/50464.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: cppblog的路径到底是怎样的呢？知道了的话我可以让google maps 显示在我的blog上<br>这东西如何跟Scaleform GFx结合呢？<br>如果可以结合的话，就可以在游戏里面的大屏幕上显示出Google Maps，玩家还能点击，拖动等，哈哈，酷毙了！&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/05/20/50464.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/50464.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-05-20 01:17 <a href="http://www.cppblog.com/lai3d/archive/2008/05/20/50464.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Crysis用的UI系统Scaleform GFx</title><link>http://www.cppblog.com/lai3d/archive/2008/05/14/49822.html</link><dc:creator>七星重剑</dc:creator><author>七星重剑</author><pubDate>Wed, 14 May 2008 07:16:00 GMT</pubDate><guid>http://www.cppblog.com/lai3d/archive/2008/05/14/49822.html</guid><wfw:comment>http://www.cppblog.com/lai3d/comments/49822.html</wfw:comment><comments>http://www.cppblog.com/lai3d/archive/2008/05/14/49822.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/lai3d/comments/commentRss/49822.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/lai3d/services/trackbacks/49822.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这玩意儿不是很容易用啊，直接买了让他们公司技术支持下是不是更容易点？<br>先自己整合下试试吧！<br>&nbsp;&nbsp;<a href='http://www.cppblog.com/lai3d/archive/2008/05/14/49822.html'>阅读全文</a><img src ="http://www.cppblog.com/lai3d/aggbug/49822.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/lai3d/" target="_blank">七星重剑</a> 2008-05-14 15:16 <a href="http://www.cppblog.com/lai3d/archive/2008/05/14/49822.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>